Radio Silence by Nekuake
You have an important role in this war: relay radio messages from one town to another.

How to play
Press F to full-screen if you are playing the HTML5 version. The HTML5 may take some seconds to appear.
There is an in-game tutorial, but just in case:
- When you are notified of a new incoming message, point the origin antenna to that town (by using the right panel) and tune the frequency until the voice is clear and you get the message in the bottom bar.
- Then pay attention to the message since it'll include the destination town. Once you point the destination antenna there, tune in the same way you did with the origin.
Be careful what information you relay, and pay attention for the (two) questlines we have made.
All graphic assets were made from scratch, and most sounds were recorded by ourselves. No AI has been used. Aditional assets, such as fonts, can be found in aditional_info.txt
S/W: Aseprite, Godot, Audacity
| Original URL | https://ldjam.com/events/ludum-dare/59/radio-silence |
Ratings
| Overall | 111th | 4.024⭐ | 23🧑⚖️ |
| Fun | 256th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 122th | 3.881⭐ | 23🧑⚖️ |
| Theme | 19th | 4.595⭐ | 23🧑⚖️ |
| Graphics | 91th | 4.452⭐ | 23🧑⚖️ |
| Audio | 58th | 4.167⭐ | 23🧑⚖️ |
| Mood | 76th | 4.25⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
Hey look, we share game name :grin:
I really love the Mood/Setting and also the Controller.
I'd suggest you, to distinguish input and output cable (+ Controller UI) by different colors and it would be cool if you can rotate >360°.
Also the signal should loop. I also got stuck on the first destination and only found your comment with Korma :P
But awesome what polished game you got in the time. :)
My first run I destroy almost all cities and no message was sent anymore. I restart and try to follow the second plotline, but it was really really too slow. I like the feeling and mood but it's become a little too long in the end (and yes, the ability to make the button go full 360 would have been cool at least for the "angle" button)
I had come across an issue that late into game I stopped having signals of who tries to contact and I had to brute force it by checking a lot of places.
I think I reached the end (destroyed all bases), but I expected some type of feedback and I was kind of dissapointed.
Graphic and vibes are top notch and in general it's a great game.
As for the 360º dial for the angle, it was limited on purpose as we didn't have time to make the screen sprites properly loop before the deadline.
Thanks for the feedback!
It tells me to turn the input camera towards the signal. The signal is on the right, so I turn to the right - nothing happens. I turn left very slowly, then all the way back to the right - again, nothing happens, no next step in tutorial.
I'm not sure where I'm pointing, as I can see more cities on the landscape than on the map. I tried restarting the game twice and nothing changed. I tried to mess with the second dial without success. I'm lost. Any suggestions?

Hi! What build did you use? Is it HTML5 or the Windows one? And if it's HTML5, what browser are you using? Thanks a lot!! :3