Rouge Light by Kaijiro
Welcome to LD City !
In Rouge Light, you will be in charge of the road traffic of LD City. It is a very busy city and people are very impatient to get to their destination !

What do YOU have to do ?
Click the different crossroads to switch the red lights into green ones and vice-versa. Don't be slow !! If people have to wait for a long time (by their standards ...), they will begin to accumulate impatience. Your success will be determined by the number of car you managed to get across the city with no or a little impatience score !
* : in french, rouge means red. we are french and we enjoy bad word play.
Credits : - sounds used have been found there : https://pixabay.com/sound-effects

| Github | https://github.com/Kaijiro/ld59 |
| itch.io | https://kaijiro.itch.io/ld59-rouge-light |
| Original URL | https://ldjam.com/events/ludum-dare/59/rouge-light |
Ratings
| Overall | 784th | 2.854⭐ | 26🧑⚖️ |
| Fun | 783th | 2.604⭐ | 26🧑⚖️ |
| Innovation | 681th | 2.917⭐ | 26🧑⚖️ |
| Theme | 404th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 770th | 2.396⭐ | 26🧑⚖️ |
| Humor | 482th | 2.619⭐ | 23🧑⚖️ |
| Mood | 765th | 2.864⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
What I liked:
- the musical choice: it reminded me of times when I played the old Sim City games
- the cars drive on the street pretty believable
- the drivers get angry if you let them wait to long
What felt off:
- sometimes I couldnt toggle a traffic light and I didnt understand why
- I wish instead of a pattern there has been buildings around the streets, that wouldve created much more atmosphere
Had quiet some fun clicking the traffic lights :v:
This was a good idea for a game jam entry though, and clearly some thought was put in the game design and the AI for the cars. Shame that the limited time didn't allow for its full potential to be shown!
My main feedback is regarding the car AI and the restart logic. On Day 3, the traffic jams became permanent soft-locks where cars wouldn't move regardless of the signal. Additionally, losing purchased abilities after a failed attempt feels a bit too harsh and makes it hard to catch up. Fixing the car pathfinding and letting players keep their power-ups on restart would make the experience much smoother. There is a lot of potential here!
Also, I’m really sorry—my English isn’t very good, so I had to use a tiny bit of AI to help me write this comment😭 (just a little!). I really admire people who don’t use AI—respect!
one thing that was unclear was that sometimes the traffic lights would not react at all to my clicks. I wasn't sure why this was happening, and I think that maybe making the lights react in some way to clicking on them would help a bit. like if they would shake or a sound would play, or somehow show why they aren't reacting would help players better understand what is going on.
I like the emoji icons that would appear when drivers would get angry, and I think that the sound design is also good, and the music fits the game. I hope you will expand on the idea and release new levels!