Trippin' Ballz by schizoid2k
Alien Ballz are trying to destroy an asteroid for some reason (why not?).
Select a cannon, and listen for audio clues. Ballz on the same frequency will change their color, and you can blast them!
Pick up Magic Mushroom to load a power up. The power up will destroy all Ballz of the same cannon color.
1, 2, 3 (or Z, X, C) will change to the Blue, Green, Yellow cannon.
Left mouse button fires laser. Right mouse button fires Powerup.



| Link | https://gamesbycandlelight.itch.io/trippin-ballz |
| Link | https://gamesbycandlelight.itch.io/trippin-balls-web |
| Original URL | https://ldjam.com/events/ludum-dare/59/trippin-ballz |
Ratings
| Overall | 612th | 3.313⭐ | 26🧑⚖️ |
| Fun | 441th | 3.354⭐ | 26🧑⚖️ |
| Innovation | 690th | 2.891⭐ | 25🧑⚖️ |
| Theme | 757th | 2.78⭐ | 27🧑⚖️ |
| Humor | 252th | 3.3⭐ | 27🧑⚖️ |
| Mood | 644th | 3.24⭐ | 27🧑⚖️ |
| Given | 16🗳️ | 28🗨️ |
Rats! Sorry about that. I am not sure what is going on with the Mac version (of course it runs here, lol), so I removed it for the time being, but I also added a Web build!! Updated links above.
This is the best I could do:

I'm thinking of expanding this with more powerups at some point... I guess it depends on my final rating whether it's worth it.
This was fun to just blast away. I had more success just clicking as fast as I could and cycling between the three cannons over being more precise.
As another commenter noted, if your ballz fall out (of the targetable area) it can be a bit frustrating to try and wait for them to come back into range, but that would really be my only complaint.
Everything else worked well and it's a nice little game, thank you!
I didn't quite understand the "listen for audio clues" part. It seemed to work well enough to switch to a random cannon, and then hit anything that showed as the correct color?
I liked how the cannons were all independent.
Thanks for the comments and suggestions!
Thanks!

from my first try, after reading instructions (good I did!).
However, as others, I had success rapidly switching between cannons to clear more balls than any actual "listening".
Sweet entry, thank you!

"Really nice game! Loved the animations and the idea. It would have been fun to integrate some kind of second game loop, since it did start to become a little bit repetitive—maybe some upgrades that would have made the blasts different? But I loved the gradual destruction of the planet and the chilling music with the SFX! Great work.
Other than this, which I only managed to do once, fun game! Like the level of intensity and how it ramps up, and the music was nice and fit well!
I did notice a bit of lag when switching cannons with many ballz on screen, but that might just be an issue in the web build where I was playing. Just wanted to mention it in case you expand the game, may need to check for what is causing that if it happens in the non-web exports. :slight_smile:
I’ll have to check what’s going on… there shouldn’t be that many balls on the screen at the same time, and it should obviously end after the asteroid is hit 10 times. I guess consider it “bullet hell” mode. ::smile::
You are also correct that the lag is a by-product of the web build. I’ll check into that too.