Trippin' Ballz by schizoid2k

[raw]
made by schizoid2k for Ludum Dare 59 (JAM)

Alien Ballz are trying to destroy an asteroid for some reason (why not?).

Select a cannon, and listen for audio clues. Ballz on the same frequency will change their color, and you can blast them!

Pick up Magic Mushroom to load a power up. The power up will destroy all Ballz of the same cannon color.

1, 2, 3 (or Z, X, C) will change to the Blue, Green, Yellow cannon.

Left mouse button fires laser. Right mouse button fires Powerup.

I1.jpg

12.jpg

i3.jpg

Ratings

Overall 612th 3.313⭐ 26🧑‍⚖️
Fun 441th 3.354⭐ 26🧑‍⚖️
Innovation 690th 2.891⭐ 25🧑‍⚖️
Theme 757th 2.78⭐ 27🧑‍⚖️
Humor 252th 3.3⭐ 27🧑‍⚖️
Mood 644th 3.24⭐ 27🧑‍⚖️
Given 16🗳️ 28🗨️

Feedback

Pentagrammal
Apr 20th · 23:01 UTC
Oh, maaan
Pavel Goncharov
Apr 21st · 02:11 UTC
Unfortunately, I can't make this run on macOS.![bug_screen.png](///raw/e3f/76/z/71b89.png)
Big Nose
Apr 21st · 02:36 UTC
im on linux. Webbuild please! this looks great
🎤 schizoid2k
Apr 21st · 03:22 UTC
@pavel-goncharov @big-nose

Rats! Sorry about that. I am not sure what is going on with the Mac version (of course it runs here, lol), so I removed it for the time being, but I also added a Web build!! Updated links above.
Big Nose
Apr 21st · 03:38 UTC
this made me trip balls very fun, What makes them change from black?
🎤 schizoid2k
Apr 21st · 03:43 UTC
@big-nose You have to select a laser cannon (1, 2, or 3 selects the blue, green, or yellow cannon). You can then hover over the black ones and they will turn to the color of the cannon if the colors match... ie: green Ballz will show themselves when selecting the green cannon.
Steven Garberg
Apr 21st · 03:58 UTC
Pretty cool concept! This strongly reminds me of a game I used to play in the computer lab in elementary school, but a little more NSFW.
Nordin
Apr 21st · 16:35 UTC
I enjoy the concept, great game
Meemog
Apr 21st · 16:36 UTC
Pretty cool game! I loved trying to figure out what cannon I should use, and it had just the right amount of intensity. There were a few frustrating times when one of the asteroids was just below the cannon and I couldn't hit it, but I should probably have been focusing on other asteroids anyway. The mushroom was really satisfying to use, and I would have loved to see more power-ups, but for the time constraints, you did a really good job!

This is the best I could do:

![firefox_ilHu5k3a7F.png](///raw/cae/b2/z/720d7.png)
🎤 schizoid2k
Apr 21st · 17:29 UTC
@meemog That's a pretty good score! Thanks for playing and for your comments.
I'm thinking of expanding this with more powerups at some point... I guess it depends on my final rating whether it's worth it.
Slippers
Apr 21st · 19:42 UTC
Excellent name.

This was fun to just blast away. I had more success just clicking as fast as I could and cycling between the three cannons over being more precise.

As another commenter noted, if your ballz fall out (of the targetable area) it can be a bit frustrating to try and wait for them to come back into range, but that would really be my only complaint.

Everything else worked well and it's a nice little game, thank you!
LDJam user 141701
Apr 21st · 19:47 UTC
Nice entry! I ended up at 3500 before my wife distracted me and I lost ;P

I didn't quite understand the "listen for audio clues" part. It seemed to work well enough to switch to a random cannon, and then hit anything that showed as the correct color?

I liked how the cannons were all independent.
Nathanial
Apr 21st · 19:47 UTC
Not being able to shoot the ones that were under or on top of my cannon was the only point of frustration. Nice game
🎤 schizoid2k
Apr 21st · 19:50 UTC
@slippers Thanks for playing, and I do agree with your comments. I plan on improving the game after the rating period and making sure the ballz stay within the area of the cannons is one of the fixes I plan to do. I would also like to figure out a good way to reduce the amount of random shooting without frustrating the player.

Thanks for the comments and suggestions!
LDJam user 0
Apr 21st · 20:08 UTC
how did it follow theme?
🎤 schizoid2k
Apr 21st · 20:33 UTC
@sirlich Yes, originally, it was just listening for audio clues, but I found it was a bit difficult, so when you hone in on a Ballz with matching color cannon, the Ballz will give you a visual clue as well.

Thanks!
LDJam user 371030
Apr 23rd · 06:41 UTC
Hehe, cute game, polisehd, sweet graphics and it's kind of fun! :)

![Screenshot 2026-04-23 093707.jpg](///raw/659/a5/z/726ac.jpg)

from my first try, after reading instructions (good I did!).

However, as others, I had success rapidly switching between cannons to clear more balls than any actual "listening".

Sweet entry, thank you!
🎤 schizoid2k
Apr 23rd · 13:54 UTC
@aweskybear Thanks! I need to tweak that a little to reduce random fire. Great feedback.
Camden Obertop
Apr 23rd · 23:34 UTC
blule, green, yellow - those are the cannosn i mastered to get a score of 5500! fun little game, good jamming
Mekuire
Apr 24th · 14:26 UTC
It was fun. I liked the idea, but in my opinion, the game could have been more interesting than just endlessly shooting emojis. And that line, “Oh, man…” really adds more fun to the game.
LDJam user 424632
Apr 25th · 15:15 UTC
It looks great and I love the concept!


![Screenshot 2026-04-25 181321.png](///raw/8ba/76/z/72b1e.png)
🎤 schizoid2k
Apr 25th · 21:53 UTC
@camden-obertop @mekuire @catanus Thanks for playing!
Archaeognathus
Apr 26th · 07:39 UTC
Ohhh maaan, I think I sucked at it. Only got 4600, but I also only realized scrolling through here that the mushrooms had to be used and don't work automatically. Fun little game that already looks quite polished :)
ChuChuGeralt
May 03rd · 18:47 UTC
![3334343445454545.png](///raw/a15/01/z/730ed.png)

"Really nice game! Loved the animations and the idea. It would have been fun to integrate some kind of second game loop, since it did start to become a little bit repetitive—maybe some upgrades that would have made the blasts different? But I loved the gradual destruction of the planet and the chilling music with the SFX! Great work.
🎤 schizoid2k
May 04th · 00:01 UTC
@chuchugeralt Thanks for playing and for your suggestions... I am thinking of expanding the game and upgrades are definitely something to consider.
Alexandr Gerya
May 05th · 14:21 UTC
just kept blasting the same rock over and over and somehow didnt get bored the chill soundtrack makes it hypnotic
RubixNoob13
May 05th · 21:51 UTC
I think at some point I broke the web build, there were like 200 ballz flying around, I had around 80k points, and even when they hit the rock in the middle, it wasn't cracking anymore and the game kept going.

Other than this, which I only managed to do once, fun game! Like the level of intensity and how it ramps up, and the music was nice and fit well!

I did notice a bit of lag when switching cannons with many ballz on screen, but that might just be an issue in the web build where I was playing. Just wanted to mention it in case you expand the game, may need to check for what is causing that if it happens in the non-web exports. :slight_smile:
🎤 schizoid2k
May 06th · 00:56 UTC
@rubixnoob13 Thanks for playing!

I’ll have to check what’s going on… there shouldn’t be that many balls on the screen at the same time, and it should obviously end after the asteroid is hit 10 times. I guess consider it “bullet hell” mode. ::smile::

You are also correct that the lag is a by-product of the web build. I’ll check into that too.