Hold Your Horfes by RedEye Games
NOTE TO FOLKS PLAYING ON LD SITE: Without the fullscreen button on Itch, it's super hard to play. I'd recommend trying it over there...
How does it fit the theme? You play as a starter in an old timey horf race. You give the signal to let the horfes know when they should start running. The main mechanic of the game is gambling around when you give that signal.
Tools I used: NO generative AI used anywhere in this project. No code/assist, assets, sounds, etc. Thanks to this post for the "No Clankers" sprite for the title page :D https://ldjam.com/events/ludum-dare/59/$424949/on-the-usage-of-ai-in-ludum-dare
Art: 3D -> 2D = Blender -> PixelOver -> Aseprite
Sounds: jsfxr for sound https://www.onemotion.com/chord-player/ -> LMMS for music.
Engine: Godot 4.6
Color palette (not generated by me coz I'm colorblind and it's not technically an asset lol): https://lospec.com/palette-list/endesga-16
Fonts: Chequered Ink Ltd. fontpack
| Git containing everything generated for the jam | https://github.com/zlounsberry/RedEye-LD59 |
| HTML5 (web) itch build | https://redeyegamesllc.itch.io/redeye-ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/hold-your-horfes |
Ratings
| Given | 4🗳️ | 2🗨️ |

The races could go by a little faster. It felt like most of the time I was just sitting around waiting for the horses to be in the right state to startle.
I tried my best to win without any unsportsmanlike conduct, but you seem to have balanced the game well enough that playing honest isn't viable. Once I played the game as intended, it became much easier.