Search of the Signal by duudel
Search of the Signal

~~Unfortunately the sounds do not work in the web version.~~ Sounds work in the new 0.0.5 version.
Changes:
- 2026-04-20 - New version 0.0.5 fixes sounds in web version.
- 2026-04-20 - Initial release version 0.0.4.
Controls
Gamepad: - left stick : move. - left shoulder : toggle signal meter. - right stick : scan the directions with the meter.
Keyboard + mouse: - WASD : move. - left mouse button : toggle signal meter - mouse move : scan the directions with the meter.
No AI was used in the development.
Ratings
| Given | 2🗳️ | 6🗨️ |
Hard to get the scanner to face the direction I wanted.
Did not figure out how to use the scanner either... :)
Secondly, I like the gameplay, however it needs some adjustment. Obviously you didn't have time to add lots of stuff into the world, but what you could do is either make the scale much smaller, or walking speed much faster. As a result, walking through the empty world with a very low speed (especially on sand) makes for a miserable experience and will prompt many players to abandon the mission.
I did finish it, however, because I felt dedicated to completing the game. The goal I reached was a pleasant surprise. It was also beautifully drawn!
I have to note, unfortunately, that at that moment the game just "stopped", the sound of feet moving on sand becoming relentless and neverending, as if the game froze or lagged severely. And then, of course, I couldn't move anymore. It would be nice to just show this message, add "Thanks for playing!" and just let the player be (so they can continue moving free). That way it would be clearly telegraphed your game has ended, but it wouldn't freeze like that. For a jam (compo even!) entry this kind of ending would be perfectly acceptable.
(There is also a mysterious e"d" a bit lower, as a visual glitch(?))

I have to agree with others that the scanner is a bit hard to understand at first. It took me a while to figure out what I was looking for and how to properly interpret it. Some clearer visual/audio feedback or guidance would probably help a lot there.
Movement also felt a bit slow at times, especially considering the size of the world, which can make exploration feel a bit tedious.
That said, I really like the idea and the overall vibe, it’s a very original take on the theme. With a bit more clarity and pacing tweaks, it could be a really strong experience. Great job!! :smile:
Perhaps the game would be less tedious if there were other things to do: stay in the shade to cool off, take something somewhere, find something hidden, etc.
Having music, even something simple, would help the experience. Just the sounds of footsteps in the sand make the game monotonous.
Walking slowly in the sand, although it makes sense, makes the game very slow. And since the objective is far away, it takes even longer.
Using the radar is very good! It was a well-developed mechanic. Did you think about using 8 directions in the search?
Congratulations on the game.
