Virtual Human And Electronic Franch Fries by IGGICGGI

[raw]
made by IGGICGGI for Ludum Dare 59 (JAM)

Do Virtual Humans Dream of Electric Fries? You just wanted some fries.

Really. Just fries. A large one. Fresh out of the fryer. Crispy.

And then you fell into a signal-corrupted digital world.

Something is off here

Press left, go right

Try to go up, go down

The screen smears, the character stutters, the world sometimes just “forgets to refresh”

But don’t worry. This isn’t a bug.

It’s a mechanic.

Fix the signal, and you can become a bit more “human” Find “Tuners” scattered across the world, and gradually regain some “basic functions”:

Inverted Input: Getting used to being wrong is the first step to survival

Save / Reload: Regret can be turned into a button

Clone: Stand on your past self to move forward

Dash: Sometimes, you don’t have to hesitate

The stronger the signal, the more stable the world becomes. And the more clearly you understand what you’re doing.

That might not be a good thing.

You will also receive some “irrelevant” content

📻 A confession from three years ago that was never spoken

📩 A voicemail you can replay, but never replied to

💬 A friend who got used to being stood up

They won’t affect your progress. But they will affect you.

Meanwhile, in the real world: Your delivery has arrived. Your fries are at the door. They are getting soft. They keep getting soft. Irreversibly soft.

Press these keys, if they still work:

WASD — Move (unless inverted)

Q — Inverts left/right, inverts up/down

Shift — Dash

F — Create a clone and stand on it

R — Return to the last save point

E — Interact with objects in the world

Ratings

Given 3🗳️ 1🗨️

Feedback

Stalemeat
Apr 21st · 08:01 UTC
Overall a nice entry for a jam. I will have to say the level layout was a bit confusing and didn't read well. Like doors to other scenes or platforms you can jump through didn't look like you should. The art was good. And the signal minigame worked well.
Oradimi
Apr 21st · 12:47 UTC
Inverting the jump button as well is evil! Interesting idea, but the level is very difficult to parse, and the lettered platforms are very hard to deal with at times. The character sprite is great, but the environment is lacking
finoliso
Apr 27th · 14:03 UTC
I didn't understand much of it. I loved the menu with its comic-style images, but then the game gets very confusing. The signal synchronization mechanic is good and original, although it lacks depth. I think if they had focused more on that mechanic than on the rest of the game, it would be much more original and fun!
Ouisky
Apr 30th · 13:02 UTC
Nice concept, simple design. It feels hard to understand where to go. I don't really get how to know wich wall can be cross and wich one can't. I liked the music but i don't understand what is that sound effect you have when you touch the floor.