Lightkeeper by iovorobiev
Meet a narrative dark roguelike, where you need to slain monsters and communicate with people using lighthouse signals.
The game is heavily inspired by Reigns, Meteorfall and all the grimdark fantasy that exists on the Earth.
Use Light and Darkness to slain Monsters

Send Signals to local Wizard to cast powerful spells

Talk with NPCs and reveal the backstory

Hints:
- USE SIGNALS! Especially for fuel Off -> On -> On.
- Look at the center of the lighthouse to understand what signal you are sending at the moment.
- There is a sliding window for the signal. Last two messages of the signal will be added to the new one until sequence of three is recognized.
The game was created in 48 hours.
Tools
- Code & Game engine: Phaser 3.87, Typescript, Claude Code
- Art: Pro Create
- Audio: jsfxr + Audacity
- Font: Beholden by Amorphus
| Link | https://iovorobiev.itch.io/lightkeeper |
| Link | https://github.com/iovorobiev-games/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/lightkeeper |
Ratings
| Overall | 20th | 4.096⭐ | 28🧑⚖️ |
| Fun | 48th | 3.769⭐ | 28🧑⚖️ |
| Innovation | 76th | 3.673⭐ | 28🧑⚖️ |
| Theme | 32th | 4.269⭐ | 28🧑⚖️ |
| Graphics | 41th | 4.115⭐ | 28🧑⚖️ |
| Audio | 99th | 3.5⭐ | 28🧑⚖️ |
| Humor | 75th | 3.065⭐ | 25🧑⚖️ |
| Mood | 17th | 4.173⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |
It's so good ?????
The art, the mood, the gameplay, really you killed it gg !
Which night was the end for you?
Thanks so much for playing the second time!
I wasn't able to make it through Night 2 though, I will probably tra again later :)
When the fisherman offers the parts of the slain abomination, is there ever a reason not to go for the fuel?
Yeah, the only reason is if you are already super low on fuel (like 1 or 0) and high on sanity you might want to save this one fuel and spend sanity instead. 99% of cases you would want to use fuel.
I was thinking to do it for free, but didn't have time to make this adjustment