SpaceRider by BlueCalx

[raw]
made by BlueCalx for Ludum Dare 59 (JAM)

SPACE RIDER

🌐 A WebGL version is available (embedded above) but it has no shader so the Windows build (SpaceRider.zip below) is to be preferred. Full screen recommended.

🎧 Sound is a fair part of the experience so sound on is advised, headphones preferably.

🎮 Using a controller is recommended as well although not mandatory at all, as keyboard controls are fully functional.

🛠️ Everything was made from scratch during the jam, all assets, graphics, musics and sounds.

Good luck, have fun, and let us know your score in comment! 😄 Safe wavy Ride among the stars !

Ratings

Overall 409th 3.586⭐ 31🧑‍⚖️
Fun 317th 3.534⭐ 31🧑‍⚖️
Innovation 175th 3.793⭐ 31🧑‍⚖️
Theme 373th 3.845⭐ 31🧑‍⚖️
Graphics 450th 3.707⭐ 31🧑‍⚖️
Audio 301th 3.589⭐ 30🧑‍⚖️
Humor 325th 3.063⭐ 26🧑‍⚖️
Mood 396th 3.679⭐ 30🧑‍⚖️
Given 44🗳️ 34🗨️

Feedback

Mekuire
Apr 21st · 12:32 UTC
It's a pretty unusual game with great graphics, but it's quite long—I didn't finish it.
azsteak
Apr 21st · 12:34 UTC
Nice dynamic soundtrack and environment !
I find it really hard to aim though, maybe it could have been easier in 2D ?
Sariiger
Apr 21st · 12:47 UTC
Great minds think alike!

Really loved the music and how it changed with the wave! I beat it a couple of times, although my highest score is only 59. Probably a skill issue on my part, but it felt quite difficult at the end to scrape together a few loops, let alone get a full chain. Regardless, it was a ton of fun playing this game, and to see an idea similar to ours realized in 3 dimensions. I can see myself coming back to it to try and get a new high score.
The visuals are amazing as well, and overall, it's a fun game to play. Great job!
cRoxx
Apr 21st · 14:30 UTC
really creative take, you control the wave and not the player which flips the whole "fly through rings" thing on its head. didnt make it far by my own skill issue lol but the concept is great
Rhookx
Apr 21st · 15:08 UTC
@mekuire @azsteak @sariiger @croxx thank you guys for your early comments ! there's definitely room for improvement but we appreaciate the positive and negative feedback for sure, some good stuff to carry on with us for future jams :)
LDJam user 383510
Apr 21st · 19:36 UTC
This was rather peculiar, cool idea with controllling the wave
awalone
Apr 21st · 21:08 UTC
Madcatlady DAZ3D potato knish atuism Absolutely unhinged
kayrum
Apr 21st · 21:23 UTC
Very original controls with reactive music. I laughed out loud at the death sound.
awdsasdaw
Apr 21st · 21:35 UTC
<3
bonedaddy
Apr 21st · 21:38 UTC
This game is wild. I also love the hippy artstyle on the fonts and things. Really cool
LDJam user 342640
Apr 21st · 21:38 UTC
Really strange & fun runner game, death noise caught me off guard lol
BorisFromMurmansk
Apr 21st · 22:07 UTC
The controls are a bit tricky—it's hard to predict how the character will fly—but the concept of moving along a wave is interesting and unusual.
runningopenloop
Apr 21st · 23:59 UTC
Fun, hard to get the controls down!
-J
Jiamu Zhao
Apr 22nd · 13:54 UTC
You captured a very specific "vibe" perfectly with these visuals.
LDJam user 387548
Apr 22nd · 22:38 UTC
I really like these crazy digital visuals, and ui is also very suitable. I really like it
Wizard
Apr 22nd · 22:38 UTC
I've never played/controlled a game like this. So cool. It took me a couple tries to understand how exactly the nobs changed how I moved but once I did, cruising through space felt really satisfying. excellent game well done.
gryxitl
Apr 23rd · 02:15 UTC
This is a very interesting game, I've never played anything like it I'm very curious how the controls would work after a long play session if my brain would click into it. Ill have to come back and give this one another go. Very very interesting.
Overlix
Apr 23rd · 21:11 UTC
wow, i was not expecting that, but this is incredible, good job !
LDJam user 259103
Apr 25th · 01:32 UTC
This is really interesting, though I wasn't able to make it through the whole map. Because changing frequency and amplitude doesn't have an immediate effect, I found it difficult to control them properly as quickly as the game seemed to expect me to. Perhaps it would be made slightly easier if the HUD weren't so small (it's possible that's because of my high-DPI display, though)? Otherwise, I had a good time playing this! The graphics and music gave it a unique vibe, too.
Caer
Apr 25th · 14:13 UTC
This is the trippiest game I've played so far during LD59! I love the very literal interpretation of riding a sine wave. My one feedback is that the controls didn't _feel_ responsive (they felt like they lagged very far behind)...though perhaps that is my own lack of skill coming through...
VenomousMouse
Apr 28th · 13:29 UTC
It's a nice idea, also nice music. But i get this cracling noise and it getting on my nerve. In general, fine game.
Rhookx
Apr 30th · 17:01 UTC
Hi guys, thank you all for the feedback, about the crackling sound, it only occurs in the webGL version of the game, sorry about that, webgl was a last ditch effort before the closing deadline, which also explain the shaders missing