Unstable Internet by Lemma
You need to shoot a bunch of enemies to beat the game, but the enemies need wifi to move around. If they don't have good connection, they lag so much that your bullets don't do damage!
EDIT: embedded version not working! Play game at lemmagamedev.itch.io/unstable-internet (or use link below). MacOS-only version also available below.
Tutorial: + The blue circle is the range of the wifi. + Arrow keys or WASD to move. + Left click to shoot towards your mouse. + Enemies take a lot less damage if they have bad wifi. + Press space to toggle the wifi. + Reach the required kill counts to win.
Intentional game design: + Some enemies can teleport through walls if they are lagging too much. + Kill counts are only listed when wifi is disabled, because the UI is being updated very frequently for some reason, and it can't load with wifi on. + Also, traps! Watch out for those. It may be helpful to disable wifi and freeze the traps. + There are more enemies placed than you need. If you want to kill every enemy, get kill counts 99 50 30 10 5.
Random technical facts: + Laser traps work on a fixed cycle that doesn't pause when the wifi goes out. Spike traps, however, actually pause when the wifi is turned off. This means laser traps cannot desync, but spike traps can. + I forgot to change a single number in the code, so the kill counter for the cyan enemies is broken. You can count, right? It chould be fine.
| Itch link | https://lemmagamedev.itch.io/unstable-internet |
| Original URL | https://ldjam.com/events/ludum-dare/59/unstable-internet |
Ratings
| Overall | 566th | 3.375⭐ | 26🧑⚖️ |
| Fun | 520th | 3.25⭐ | 26🧑⚖️ |
| Innovation | 519th | 3.24⭐ | 27🧑⚖️ |
| Theme | 391th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 615th | 3.292⭐ | 26🧑⚖️ |
| Audio | 504th | 2.917⭐ | 26🧑⚖️ |
| Humor | 408th | 2.81⭐ | 23🧑⚖️ |
| Mood | 501th | 3.5⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 23🗨️ |

P.S.: Oh and the switchable range mechanic was pretty innovative too I think! :)