Lost In Translation by Cornex

[raw]
made by Cornex for Ludum Dare 59 (JAM)

Experience the role of an omniscient AI, helping solve pressing problems. But there is one problem... Sometimes you don't understand what these people are up to because you have to communicate using emojis!

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You will recognize signals from different people with different personalities and understand their motives to prevent mistakes that affect all of humanity. Your priority task is to maintain population balance on Earth and prevent it from exceeding acceptable levels.

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The news will report on the consequences of your decisions, depending on whether you understand the motives of a scientist, politician, judge, or ecologist.

Keep in mind... They are aware that you are superior to them, and they have confidence in you, regardless of the result.

Ratings

Overall 510th 3.477⭐ 24🧑‍⚖️
Fun 432th 3.364⭐ 24🧑‍⚖️
Innovation 301th 3.568⭐ 24🧑‍⚖️
Theme 437th 3.727⭐ 24🧑‍⚖️
Humor 61th 4.048⭐ 23🧑‍⚖️
Mood 532th 3.455⭐ 24🧑‍⚖️
Given 18🗳️ 12🗨️

Feedback

4farandbeyond
Apr 21st · 17:21 UTC
Cool concept. Learning the real message behind the emojis is a fun and funny. Nice work.
Makovey
Apr 21st · 17:49 UTC
Thank you so much! We're glad we were able to convey our vision, as we had to cut a lot and were worried it would become unclear..
Myokka
Apr 21st · 22:03 UTC
I understand the world will exist without AI in this game. It's a good idea and an equally good implementation.
AO-85
Apr 22nd · 18:15 UTC
I really like how you drew the icon it looks cool! Nice game. 😊
fkjaha
Apr 23rd · 12:05 UTC
After all my decisions, the world must be in absolute chaos, but at least it can survive without AI xD
500
Apr 24th · 03:17 UTC
The level design is very good! The artistic color tone also fits the theme very well
Zamizmi
Apr 25th · 07:00 UTC
Interesting approach for signals and I like the idea! The avatars and icons look really nice and are very readable. Game-wise having only 2 options each, is basically coin tossing; maybe visualizing some spider-graph for controlling different axes (jobs, peace, energy, food, nature) might give each choice more weight?

Well done!
woona
Apr 27th · 14:42 UTC
Good job! I played until the end and population at the end was around 12 000. I liked how funny some outcomes were. Overall, emojis and outcomes felt a little bit random and I didn't feel attached to any people in the game, they all were just a number. 😁
VenomousMouse
Apr 28th · 10:21 UTC
It's a very interesting concept. Also a lot of fun just to try random things and watch where it will lead you.
The Big Lost
Apr 28th · 11:45 UTC
One of the funniest submissions I’ve played!

The gameplay is basic and I found it almost impossible to guess which option would increase/decrease population, but still had a lot of fun with all the zany outcomes!

Since you get to see all prompts in a single game (unless you fail, which is more difficult than it is to win), there’s little incentive for repeated playthroughs.
YugiMuto
May 02nd · 12:52 UTC
Хорошая и интересная игра!
Alexandr Gerya
May 04th · 22:39 UTC
figuring out the actual meaning behind the emojis is lowkey hilarious 10/10 concept
LDJam user 424943
May 08th · 21:50 UTC
A very interesting use of the jam theme!