a Saunter by kukaracila215
There is no signal. This is just a walk through the forest. No Internet, no navigator, and a random suspicious-looking boy. This game has no official ending, so leave it whenever you feel like it. Enjoy!
Sus boy

Random bench

Cool sea (not ours)

I made a house. It was quickly occupied...

| Link | https://github.com/Regmont/Saunter |
| Original URL | https://ldjam.com/events/ludum-dare/59/a-sauter |
Ratings
| Overall | 839th | 2.46⭐ | 27🧑⚖️ |
| Fun | 840th | 2.1⭐ | 27🧑⚖️ |
| Innovation | 850th | 1.729⭐ | 26🧑⚖️ |
| Graphics | 755th | 2.604⭐ | 26🧑⚖️ |
| Humor | 548th | 2.417⭐ | 26🧑⚖️ |
| Mood | 796th | 2.688⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 29🗨️ |
Astonishing Water Stylized Shader Orto & Perspective Camera you should have kept the grenades
To be honest though, there's not really much of a game. The world is nearly entirely empty and I have no ways of interacting with it is a player. Now, games don't have to have action gameplay to be fun. They can be puzzle-based, or even just be about vibes like this. There are lots of popular games out there where you basically just walk around (I'm thinking Journey for some reason).
I think you could make this kind of game work by either adding some level of narrative, or even just more fun secrets to find around the game. There were a few here - for example, I thought the "I dare you to jump" sign was funny. Except, when I actually did jump, nothing happened (I didn't even drown, I could just walk on the water). You need more interesting things to find in the world, and some way for the player to *affect* those things, because otherwise it feels very sterile. Maybe there are people you can actually talk to, and they need your help with something. Maybe there are items to hunt for. Maybe something's going on in that cabin other than just a meme. Lots of possibilities!
Nice atmosphere though. I think you have a good start here :)
To be honest though, there's not really much of a game. The world is nearly entirely empty and I have no ways of interacting with it is a player. Now, games don't have to have action gameplay to be fun. They can be puzzle-based, or even just be about vibes like this. There are lots of popular games out there where you basically just walk around (I'm thinking Journey for some reason).
I think you could make this kind of game work by either adding some level of narrative, or even just more fun secrets to find around the game. There were a few here - for example, I thought the "I dare you to jump" sign was funny. Except, when I actually did jump, nothing happened (I didn't even drown, I could just walk on the water). You need more interesting things to find in the world, and some way for the player to *affect* those things, because otherwise it feels very sterile. Maybe there are people you can actually talk to, and they need your help with something. Maybe there are items to hunt for. Maybe something's going on in that cabin other than just a meme. Lots of possibilities!
Nice atmosphere though. I think you have a good start here :)
Something was badly broken with the mouse look, it was slower when facing some directions.
I did jump off the cliff.
Also, I loved the car in the beginning, beautiful peace of engineering right thurr