a Saunter by kukaracila215

[raw]
made by kukaracila215 for Ludum Dare 59 (JAM)

There is no signal. This is just a walk through the forest. No Internet, no navigator, and a random suspicious-looking boy. This game has no official ending, so leave it whenever you feel like it. Enjoy!

Sus boy sus boy.png

Random bench bench.png

Cool sea (not ours) sea.png

I made a house. It was quickly occupied... amogus.png

Ratings

Overall 839th 2.46⭐ 27🧑‍⚖️
Fun 840th 2.1⭐ 27🧑‍⚖️
Innovation 850th 1.729⭐ 26🧑‍⚖️
Graphics 755th 2.604⭐ 26🧑‍⚖️
Humor 548th 2.417⭐ 26🧑‍⚖️
Mood 796th 2.688⭐ 26🧑‍⚖️
Given 30🗳️ 29🗨️

Feedback

LDJam user 383510
Apr 21st · 10:52 UTC
I cannot not bear to look at you my child
ping
Apr 21st · 11:20 UTC
I quickly experienced severe motion sickness—the camera was way too close to the ground. Still, this is a solid attempt, and building a freely explorable world during a jam is undoubtedly bold! Even if the result seems less than ideal, I really admire your courage. Everyone has to start somewhere, and not everyone can nail perfection right from the beginning! It'll definitely be better next time.
LDJam user 383510
Apr 21st · 12:12 UTC
@ping this is our fifth jam...
eXTeeGi
Apr 21st · 20:01 UTC
That guy in the house is kinda sus. I like the car with the spherical wheels.
GreatPasta
Apr 21st · 20:13 UTC
There's almost nothing in this game, but it works. in the sense that it is interesting to go through it. It's amazing to me. suddenly, a nice, enjoyable project. the car is wonderful. I didn't understand why the man was waving his hand next to the bushes. like
awalone
Apr 21st · 20:49 UTC
Gamejolt 2011 jakeclover melancholy
Astonishing Water Stylized Shader Orto & Perspective Camera you should have kept the grenades
LDJam user 383013
Apr 21st · 21:19 UTC
@awalone 💀
stepa
Apr 22nd · 04:13 UTC
crap.
LDJam user 383510
Apr 22nd · 19:41 UTC
@stepa I would've protested but given the state of the project - valid.
hoarime
Apr 23rd · 18:23 UTC
why the birds are singing underwater i guess they are fishbirds????// im curious if they have underwaeter nests made of s34w33d ok ima go sleep rn gn
Sam Gorman
Apr 23rd · 18:27 UTC
First off, I very rarely see large explorable worlds like this in game jams, so kudos for that! I like the sound design too - the whole game is very relaxing.

To be honest though, there's not really much of a game. The world is nearly entirely empty and I have no ways of interacting with it is a player. Now, games don't have to have action gameplay to be fun. They can be puzzle-based, or even just be about vibes like this. There are lots of popular games out there where you basically just walk around (I'm thinking Journey for some reason).

I think you could make this kind of game work by either adding some level of narrative, or even just more fun secrets to find around the game. There were a few here - for example, I thought the "I dare you to jump" sign was funny. Except, when I actually did jump, nothing happened (I didn't even drown, I could just walk on the water). You need more interesting things to find in the world, and some way for the player to *affect* those things, because otherwise it feels very sterile. Maybe there are people you can actually talk to, and they need your help with something. Maybe there are items to hunt for. Maybe something's going on in that cabin other than just a meme. Lots of possibilities!

Nice atmosphere though. I think you have a good start here :)
Sam Gorman
Apr 23rd · 18:27 UTC
First off, I very rarely see large explorable worlds like this in game jams, so kudos for that! I like the sound design too - the whole game is very relaxing.

To be honest though, there's not really much of a game. The world is nearly entirely empty and I have no ways of interacting with it is a player. Now, games don't have to have action gameplay to be fun. They can be puzzle-based, or even just be about vibes like this. There are lots of popular games out there where you basically just walk around (I'm thinking Journey for some reason).

I think you could make this kind of game work by either adding some level of narrative, or even just more fun secrets to find around the game. There were a few here - for example, I thought the "I dare you to jump" sign was funny. Except, when I actually did jump, nothing happened (I didn't even drown, I could just walk on the water). You need more interesting things to find in the world, and some way for the player to *affect* those things, because otherwise it feels very sterile. Maybe there are people you can actually talk to, and they need your help with something. Maybe there are items to hunt for. Maybe something's going on in that cabin other than just a meme. Lots of possibilities!

Nice atmosphere though. I think you have a good start here :)
LDJam user 374028
Apr 24th · 23:57 UTC
I saw sussy baka amogus staring at a sus picture in his beach cabin then unc waved his hand at me twice. Overall a pleasant experience.
Theogen
Apr 25th · 20:28 UTC
Creepy disappearing boy and very sus cabin aside, the game is genuinely incredibly chill - nice scenery, nature sounds and guitar music. The graphics reminded me of old N64 games, giving it a very nostalgic feel. I would've loved to spend more time in this world if there had been a few more things to do!
WobbleBlocks
Apr 26th · 03:22 UTC
AMOGUS
apt_prose7
Apr 26th · 08:41 UTC
Enjoyable and relaxing, perfect for unwinding.
someone
Apr 28th · 22:36 UTC
Not much here, bit it was a relaxing moment. The foliage was nice and the music chill.
Something was badly broken with the mouse look, it was slower when facing some directions.
I did jump off the cliff.
Cazik21
Apr 29th · 14:41 UTC
Can you export for MacOS?
jk5000
Apr 29th · 16:37 UTC
Weird and I like it.
Skleembof
May 01st · 17:13 UTC
I was expecting something terrifying to happen to me or the child, but I was met with a peaceful little walk through a forest. The water shader looked nice when on the beach(not from the cliffs).

Also, I loved the car in the beginning, beautiful peace of engineering right thurr
deadjolly
May 04th · 03:42 UTC
I jumped, I sat, I laughed, I cried. The waving boy brought a tear to my eye. I do enjoy the lofi aesthetic, especially when it comes to lowpoly beaches. Something hauntingly serene about them. Fun little walking simulator to explore in, not much else to say really. Keep making stuff!
LDJam user 430897
May 05th · 14:52 UTC
A haunted forest inhabited by a boy who appears and disappears instantly... What happened to the boy?