Radio Tower by dod108

[raw]
made by dod108 for Ludum Dare 59 (JAM)

Tower defense but you use Morse code.

Controls: mouse to select/move tower (and buy stuff), spacebar to send Morse code.

All assets were done by us during the jam (except for the font).

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Ratings

Overall 537th 3.425⭐ 22🧑‍⚖️
Fun 555th 3.2⭐ 22🧑‍⚖️
Innovation 273th 3.625⭐ 22🧑‍⚖️
Theme 130th 4.225⭐ 22🧑‍⚖️
Graphics 675th 3.1⭐ 22🧑‍⚖️
Audio 520th 2.8⭐ 22🧑‍⚖️
Humor 520th 2.5⭐ 17🧑‍⚖️
Mood 615th 3.294⭐ 19🧑‍⚖️
Given 22🗳️ 19🗨️

Feedback

gamebuilder
Apr 21st · 17:59 UTC
This game is a lot of fun! I love the retro graphics and sound effects. And you nailed the theme: using Morse code for operating the towers is a brilliant idea. Rather addictive in some ways. I found myself having to think about strategies to survive, saving my money so I could buy more towers. The sound, graphics, and gameplay all fit together very well. Nice work.
Oleksandr Marynenko
Apr 21st · 18:08 UTC
It’s a cool idea to control each tower by sending it different signals - it makes the gameplay really engaging. At times, you get a bit lost trying to decide which tower to choose, and things turn into chaos, but I actually like that! It’s a bit frustrating, though, when a single enemy slips through while a tower is shooting at enemies somewhere far away instead of protecting the main building. I liked this game!
Pastry chef
Apr 22nd · 06:58 UTC
Nice game! It would help to have an indicator showing which towers were already set on autofire
🎤 dod108
Apr 22nd · 07:05 UTC
@pastry-chef Thanks! There is attack icon (lightning symbol) when attacking or in autofire mode
Stalemeat
Apr 22nd · 07:45 UTC
I really enjoyed this one the most so far! Really well done. Fits the theme perfectly. I got screwed on day 10 because I was not aware that a new road opened up. That can probably be telegraphed so players don't make the same mistake I did. Great entry.
LDJam user 260720
Apr 22nd · 07:48 UTC
Cool game concept! I think the signal should be sent right away on the selected tower, because multiple times when there were a lot of enemies I would want to shoot with a tower, then switch to another one to shoot with it too fast, and end up shooting twice with the second tower.
VenomousMouse
Apr 22nd · 08:02 UTC
Very nice game! A bit loud to my liking, but cool.
slay a stone
Apr 22nd · 18:01 UTC
Very cool and creative idea and nice graphics :) . The game became a bit frustrating/chaotic with multiple turrets (would be nice if selecting an other turret would immediatly fire the current input before switching to the other turret).
GBT13
Apr 22nd · 18:05 UTC
Creative idea! I would have liked to be able to upgrade the towers as buying more towers didn´t feel like it scaled in a very beneficial way
LDJam user 4312
Apr 25th · 07:57 UTC
Cool concept, only nitpick I have is that it looks like all the towers do the same (except the autofire).
LDJam user 407703
Apr 28th · 16:24 UTC
Really great use of the theme, I had a lot of fun with it!

I also think you balanced it very well. At first I thought, okay, this feels a bit easy, but if you are not careful, things can quickly become properly hectic and stressful.

Congratulations on this successful project!
Jhonny111
Apr 29th · 08:44 UTC
Great idea with the morse code.
MajoMirez
May 01st · 02:27 UTC
Nice game! It's engaging and fun, and the difficulty curve is nice. I loved the graphics too, very retro
fourApril
May 04th · 16:24 UTC
I really like TDs
zhangzhimu
May 05th · 07:32 UTC
Transmitting information in the form of a signal tower, and presenting the theme in this way is very good. It's an interesting game.
TheSmellofOxygen
May 05th · 23:52 UTC
Starts easy and gets very hard. I loved the morse code idea. The sound of my defense messages was cool.
I had issues later with input delay. I wish I could end messages with a button, mouse click or something, because waiting the last half second before they send kept tripping me up, and if you click another tower before it sends, it'll trasmit to the new tower instead. So Feverishly typing "auto fire" to my ring of towers, I kept getting ahead of myself.
deadjolly
May 07th · 15:00 UTC
It felt like sending messages to towers could be a little more responsive. Not that they needed to be faster, but at least let the player know that something is happening. Auto attack was extremely ambiguous, could not tell what my towers were doing after sending that signal. Actively tapping combos on towers was a cool way to get the player actively involved in the fight. I wasn't sure if I could send multiple signals at once to multiple towers, or had to wait on a single signal to be transmitted to a single tower first.

Fits the theme well, nice job!
Antoine Bodin
May 07th · 15:50 UTC
very interesting idea! I would have loved to see more upgrades for gameplay, maybe for auto attack speed or morse or cooldown. Still was really fun! congrats
LDJam user 257640
May 11th · 22:22 UTC
That was interesting idea for tower defense. I'm not sure if it wasn't a bit too overwhelming for me but maybe it's like others said, I would like the towers to be more responsive. I also wish I could move towers during waves (maybe some other Morse code for that? idk), as at day 2 and day 9 I didn't notice the opening of another line, and they wrecked me