Two Button Detective or a Story about Stolen Diamond by Si1ver

[raw]
made by Si1ver for LD34 (JAM)
This game is a story about detective who was captures by crazy person.
You are the detective. Your kidnapper is not going to listen to you. All you can do is to press Yes or No buttons on remote control that you found in your pocket.

Your goal is to investigate the crime and find who stole the diamond and how he did that. Good luck!

UPD:
Fixed: stucking near broken vase.

---

We haven't enough time to finish third room.
You can beat the game using only first two rooms.

We are opting out from graphics voting because all 3D models are free models from asset stores.
Free music by hamzawy and Azhthar (Creative Commons, non-commercial use).

Ratings

Coolness 100% 1
Overall(Jam) 2.71 983
Audio(Jam) 2.77 593
Fun(Jam) 2.31 1033
Humor(Jam) 2.44 631
Innovation(Jam) 2.92 667
Mood(Jam) 2.54 903
Theme(Jam) 3.00 924

Feedback

arzi
15. Dec 2015 · 17:30 UTC
I got stuck near the broken vase :(
Dooskington
15. Dec 2015 · 17:30 UTC
Very interesting concept. I had a hard time figuring out what to really "do" though. I liked the art style, and the voice acting.
justinooncx
15. Dec 2015 · 17:40 UTC
Gah, got stuck on the pottery and couldn't move halfway through the game... Otherwise, pretty interesting game you're trying to pull off!
-SPiRiT-
15. Dec 2015 · 17:42 UTC
Nice entry ! I liked the theme and story, but a Y/N control is a little bit too easy. It is useful here, and made realistic by the doll models.
fragileannihilator
15. Dec 2015 · 17:44 UTC
The idea is cool, but I took me much time to figure out what to do. The "yes/no" remote doesn't have any audio-visual feedback so I didn't understand at first if cicking mouse buttons does anything at all. Also, the dialogue speed is too high.
DinnerInTheDark
15. Dec 2015 · 19:28 UTC
Cool idea, but the realisation really needs some work
Big Cow
15. Dec 2015 · 20:03 UTC
Great mood. Like the figures and the scene.
DrFallos
16. Dec 2015 · 07:01 UTC
Nice idea
🎤 Si1ver
16. Dec 2015 · 07:52 UTC
Hey! Thanks for feedback =)
We fixed stucking ner broken vase.
We wanted to make buttons on remote control light when you need to answer, but we ran out of time.
Same thing with dialogue mechanics - it needs to be cleanerfor player.
Maybe we'll make a post-compo build to adress this issues.
OwT
16. Dec 2015 · 10:42 UTC
I don't know what to do in this game, I don't want to waste time on figuring it out. I really tried, but the accent of our kidnapper is too annoying to keep playing xD
mathijs750
16. Dec 2015 · 10:53 UTC
I'm sure I've missed something.
Elit3dGaming
16. Dec 2015 · 12:17 UTC
I don't like the repeating voice overs when entering rooms, however the game is interesting. I didn't understand how to complete it but I like the concept behind the game!
Sir Magic
16. Dec 2015 · 20:14 UTC
Interesting but the voice would talk over itself.
GoodwolfStudio
17. Dec 2015 · 10:27 UTC
Nice scenario, interesting design. Didn't know what to do though... I listened to everyone but in the third room he keeps saying "you missed something, Sherlock"
Blobo
19. Dec 2015 · 23:02 UTC
Pretty interesting, howver "I'm sure you missed something. sherlock" every time i check te 3rd room. i talked to everyone though.