Noise Shelter by fusionnist
Tower of the sorcerer meets some gimmick idea:
Noise Shelter is a puzzle-rpg in which you must reach "the end". Battle monsters and level up to overcome the odds; use your cellphone to detect and use key items for progression!
| Link | https://fusionnist.itch.io/noise-shelter |
| Original URL | https://ldjam.com/events/ludum-dare/59/noise-shelter |
Ratings
| Given | 9🗳️ | 9🗨️ |
A little bit more of player guidance might make it really complete! Well done
Also - you have tremendous skills as an artist an musician. It is so easy to have a jam game song drone on, but I enjoyed that tune throughout, and miss it now that its gone! A haunting, sonorous, almost dark lullaby.
The background was jaw-droppingly gorgeous. The bold purple mists reminded me of 'Off' - one of my favorite visually stylistic games. The bold, almost typographical elements were especially fitting of the alien-but-tactile style (the icons for the different signal colors, the sigils for the checkpoints, etc). It made it feel intriguing and diegetic, the way that like the Voynich Manuscripts have an innate allure.
All of the enemy designs were quirky, strange, and felt right out of that classic era of early japanese nes games where their abstract quality enhances their spooky and enemgatic feel. Reminded me of Hylics in that way.
Also - you made a whole friggen 2nd set of tiles, characters, and items for the virtual-world! Crazy!! _How_ did you do this much art and code in 48hrs??
Super impressive entry - fantastic work!
I will also say, I wish it didn't just close on its own. If it had a little "press ESC to close" that would have been a lot better. I probably only feel this way because I was recording though, and the "desktop jumpscare" would be a lot less annoying if I wasn't suddenly recording a discord chat, my downloads folder, and my messy desktop.
After conferring with the eldritch, we've all agreed that you have won the **Abstract Horrors From Beyond My Nightmares** award!

Here's my recorded playthrough to provide you with a lot of feedback:
https://www.youtube.com/watch?v=PJTV8f50uMA
I appreciate that you recorded this! It definitely helps with the post-jam ruminations :)
I didn't fully understand why I kept getting some of the same "signal" puzzle rooms over and over, at one point it was a bit annoying since they just slowed me down and I had enough without them, but at the same time I needed to clear them to unlock the last programs. Also at one point I had so much stuff in my inventory that the inventory was showing up over my character stats. But both of these are very minor with how good the game was. I really really liked this game. Probably my favorite game I played this LD.
I think you should basically just add some screenshots to the ldjam page so more people will want to try this, the game itself is amazing, people just might not know it from a page which has just a few lines of text and nothing else. I am really happy I tried the game anyways!

!> Later on it became more of a "how can I kill everything" kinda game, but that was also a good challenge, to see how high my stats could go.
One thing I'd recommend; let the player choose to go to the ending of the game. Right now there is a hallway with "end" at the.. well, end. Let the player walk to the end instead of booting them to the end screen right away. That way the player can turn back in case they missed anything (I had a couple of rooms I still wanted to explore!)
