What’s on your train? by VLAD_LEN
In this first-person western inspection game, every decision begins with a signal: ring the bell to call the next train in, inspect its papers and cargo, catch contraband, then signal it to leave or move on. New rules are introduced day by day, so the game naturally teaches you as the shift gets harder.
Tutorial WASD - MOVE
MOUSE - CAMERA
E - INTERACT

| Itch.io | https://vlad-len.itch.io/whats-on-your-train |
| Original URL | https://ldjam.com/events/ludum-dare/59/whats-on-your-train |
Ratings
| Overall | 385th | 3.611⭐ | 29🧑⚖️ |
| Fun | 583th | 3.13⭐ | 29🧑⚖️ |
| Innovation | 676th | 2.926⭐ | 29🧑⚖️ |
| Theme | 703th | 3⭐ | 29🧑⚖️ |
| Graphics | 383th | 3.821⭐ | 30🧑⚖️ |
| Audio | 207th | 3.808⭐ | 28🧑⚖️ |
| Mood | 304th | 3.833⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 36🗨️ |
-No, we already have “Papers, Please” at home
“Papers, Please” at home:
Seriously though, it’s a really addictive game.
Ещё словил небольшой баг, что у меня 4 день стартовал три раза подряд, но так даже лучше, закрыл квоту без особых трудностей xd
Good job :thumbsup_tone1:
I died 👍
I'm also SO glad you wouldn't allow the trains to be sent without closing the door, because I forgot that almost 60% of the time!!! 🤦♀️
Mostly intuitive to understand, tho I was never able to figure contraband out, as I never saw any enclosed crate that I thought looked different from the rest, so the first time I just rejected any train that had crates at all, which lost me a lot of points, and so after that I just always let trains with crates through as long as the manifest was correct, which seems to have mostly worked. How *do* you tell crates with contraband from normal ones? 😅
Graphics and sound are great. Based on visuals alone it would've been very melancholic, but the music is quite upbeat and motivating. Fits well, given the story. I'm in trouble, but on a mission! I like how tactile stuff is, having to ring the bell, open and close the doors and so on. Would've been nice if the bell swung.
The one thing I didn't like was how much the screen shook with every train. A little bit I think would've been cool as it does help sell the weight of the trains, but it made me very motion sick, so I just had to close my eyes for about ten seconds between every train leaving and the next coming in.
Being able to move around the desert beyond the station was interesting. Would've been cool to find something out there.
Overall well done and quite polished, nice work!