Space Depot 1992 by rvenson
Space Depot 1992

The game is a moody sim where a alone space traffic controller has to manage the traffic of a obsolete space station.
Controls
WASDto moveMouseto look aroundLeft clickorEto interact with buttonsCTRLto crouch
Game Features
- Manage the traffic of a space station using some old terminals
- Nice 2D radar to see the spaceships
- Interact with virtual buttons to send messages and control the terminals
- Fulfill the needs of the spaceships to get some reward
- Fail to attend and you will have penalties (3 penalties and the space station will be closed)
- A bed to sleep and skip the day (you need to crouch and interact with it)
- Forever gameplay (there are some increasing in the number of spaceships until day ~16)
- Music Box with some CC0 music!
Disclaimer
All the assets used in the game are either created by me or are CC0, so you can use them freely. The game was made with Godot, Krita, and Audacity. The code is open source and can be found in the repository.
No Gen AI was used in the making of the assets or code of the game, except for minor code completion.
Theres no story or narrative in the game, it's just a gameplay experience.
I opt out from the Audio category even if all the effects were made by me during the event, because I used some CC0 music that I didn't create. Furthermore, the audio wasn't the main focus of the game, but rather a complement to the gameplay experience.
Screenshots

Ratings
| Given | 3🗳️ | 3🗨️ |
Cons: the surrounding space was too bright so it didn't fill me with space dread, white crosshair is hard to see against bright yellow buttons, and start-over-on-failure mechanics I'm not a fan of (though it's fair if there are no surprises to see in following days, in that case disencouraging the player from continuing is the right thing to do).