Space Depot 1992 by rvenson

[raw]
made by rvenson for Ludum Dare 59 (COMPO)

Space Depot 1992

cover.png

The game is a moody sim where a alone space traffic controller has to manage the traffic of a obsolete space station.

Controls

  • WASD to move
  • Mouse to look around
  • Left click or E to interact with buttons
  • CTRL to crouch

Game Features

  • Manage the traffic of a space station using some old terminals
  • Nice 2D radar to see the spaceships
  • Interact with virtual buttons to send messages and control the terminals
  • Fulfill the needs of the spaceships to get some reward
  • Fail to attend and you will have penalties (3 penalties and the space station will be closed)
  • A bed to sleep and skip the day (you need to crouch and interact with it)
  • Forever gameplay (there are some increasing in the number of spaceships until day ~16)
  • Music Box with some CC0 music!

Disclaimer

All the assets used in the game are either created by me or are CC0, so you can use them freely. The game was made with Godot, Krita, and Audacity. The code is open source and can be found in the repository.

No Gen AI was used in the making of the assets or code of the game, except for minor code completion.

Theres no story or narrative in the game, it's just a gameplay experience.

I opt out from the Audio category even if all the effects were made by me during the event, because I used some CC0 music that I didn't create. Furthermore, the audio wasn't the main focus of the game, but rather a complement to the gameplay experience.

Screenshots

Captura de tela 2026-04-19 121750.png Captura de tela 2026-04-19 220849.png Captura de tela 2026-04-19 220934.png Captura de tela 2026-04-19 222928.png

Ratings

Given 3🗳️ 3🗨️

Feedback

bereg
Apr 20th · 15:11 UTC
The guys really live in conditions like this and don’t see anything wrong with it... I immediately wanted this game on Steam, with different situations, ships, station malfunctions, and so on. I’ve wanted to role-play as a Babylon 5 dispatcher for a long time.
kr4ft3r
Apr 21st · 19:02 UTC
Interesting concept, like Elite but you are that person doomed to be stuck in one station with the dead-end job of responding to requests of pilots. The atmosphere is pretty good, and it is funny that your radio plays dark moody music while you're on a dark moody station. Love the button sounds.

Cons: the surrounding space was too bright so it didn't fill me with space dread, white crosshair is hard to see against bright yellow buttons, and start-over-on-failure mechanics I'm not a fan of (though it's fair if there are no surprises to see in following days, in that case disencouraging the player from continuing is the right thing to do).
commanderstitch
Apr 25th · 21:23 UTC
Never seen a control tower management game. I was all in a flurry of trying to figure out what people needed. It was so much like my day job, i had feelings of famillllllliarity. Nice! :O or not? lol
baknik
Apr 26th · 17:47 UTC
I dig the vibes
Sirplop
Apr 26th · 17:48 UTC
Great concept, I really enjoyed it, nice sound design even though the radio songs are a little short. Space could be darker or more dramatically lit from the planetary bodies, but I like the low-polyness of it. I got a really bizarre bug where a ship appeared to get stuck on the command tower, then the day timer hit 24:00 and the day counter shot into infinity.