Deep Sea by Enver Arco
There's a big ocean out there!
- If you run out of energy you die
- If your hull goes to 0 you die
- If a sea monster eats you, you die
- WASD to move
- Press Space to use your sonar to help you navigate the deep sea
- Beware of the sea monsters!
- Upgrade your cargo, energy, hull, speed or sonar at the Ports
- Your objective is to get to the wreckage at the bottom of the sea and get back to Port to tell the tale!

| Original URL | https://ldjam.com/events/ludum-dare/59/deep-sea |
Ratings
| Overall | 698th | 3.135⭐ | 28🧑⚖️ |
| Fun | 686th | 2.923⭐ | 28🧑⚖️ |
| Innovation | 661th | 2.962⭐ | 28🧑⚖️ |
| Theme | 421th | 3.75⭐ | 28🧑⚖️ |
| Graphics | 584th | 3.385⭐ | 28🧑⚖️ |
| Audio | 518th | 2.82⭐ | 27🧑⚖️ |
| Humor | 656th | 1.833⭐ | 26🧑⚖️ |
| Mood | 496th | 3.519⭐ | 28🧑⚖️ |
| Given | 20🗳️ | 28🗨️ |
Maybe the Upgrades could be more meaningful/have a bigger impact.
Also found the default move speed to be a bit slow even when upgraded.
I also think the radar would be better if it didnt have the low res overlay.
The Sound effects are fitting but a volume slider would be nice.
But at first, I had a really hard time finding my way around in the dark, but I gradually got used to pressing the spacebar.
Good level design, I liked it, but in my opinion, the submarine's speed is too slow.
And the upgrades actually don't do much.
Cool game, I loved it!
- A background music would immediately up the immersion!
- I think that at least a small radius around the submarine should be always visible, because I often found myself staring at a black screen when trying to save energy, which is not the most fun thing!
- It seems like player loses all progress on dying, which is very painful for a game with a big time investment such as this one. I recommend letting the player respawn instead.
One of my favorite games from this jam, great job!
