Deep Sea by Enver Arco

[raw]
made by Enver Arco for Ludum Dare 59 (JAM)

There's a big ocean out there!

  • If you run out of energy you die
  • If your hull goes to 0 you die
  • If a sea monster eats you, you die
  • WASD to move
  • Press Space to use your sonar to help you navigate the deep sea
  • Beware of the sea monsters!
  • Upgrade your cargo, energy, hull, speed or sonar at the Ports
  • Your objective is to get to the wreckage at the bottom of the sea and get back to Port to tell the tale!CoverDeepSea.png

Ratings

Overall 698th 3.135⭐ 28🧑‍⚖️
Fun 686th 2.923⭐ 28🧑‍⚖️
Innovation 661th 2.962⭐ 28🧑‍⚖️
Theme 421th 3.75⭐ 28🧑‍⚖️
Graphics 584th 3.385⭐ 28🧑‍⚖️
Audio 518th 2.82⭐ 27🧑‍⚖️
Humor 656th 1.833⭐ 26🧑‍⚖️
Mood 496th 3.519⭐ 28🧑‍⚖️
Given 20🗳️ 28🗨️

Feedback

GreatPasta
Apr 21st · 13:37 UTC
A long journey with nothing in it. It was promising in the beginning, but it's a pity that there wasn't enough time for more.
NullMoxy
Apr 21st · 13:45 UTC
I like the themeing and mood. Having environments like the ruins is cool.
Maybe the Upgrades could be more meaningful/have a bigger impact.
Also found the default move speed to be a bit slow even when upgraded.
I also think the radar would be better if it didnt have the low res overlay.
The Sound effects are fitting but a volume slider would be nice.
BlindSisyphus
Apr 21st · 14:39 UTC
Ass a Barotrauma fan i must say the game is deeeep. I would sugest puting sonar audio on space, amd make sonar disapirent ass it vanishes. Love horror creatures :)
3blackpixels
Apr 21st · 18:15 UTC
Cool game. I wish sonar works automaticaly.
Alexander Stepanov
Apr 21st · 18:16 UTC
sounds are annoying a little bit
fimiq
Apr 21st · 18:27 UTC
Wow! It's a very fun and meditative game... I was thinking until the octopus appeared... Thanks for the great game!
gamesplusjames
Apr 22nd · 00:50 UTC
This was great! I loved the whole vibe of the game and the mechanics come together really nicely. Good work on this one!
Derek Glennon
Apr 22nd · 01:01 UTC
Very atmospheric and moody! I enjoyed it quite a bit! Only suggestion would be to bump up the starting move speed and have the upgrades scale the move speed quicker
alexey_bobrovskiy
Apr 23rd · 09:35 UTC
Excellent, high-quality work. I had a blast diving to the bottom in search of spare parts, especially when the sun's rays stopped penetrating the ocean depths. I felt truly immersed. And when the ocean changed color, I was amazed by the quality of the detailing. I never quite reached the bottom.
VenomousMouse
Apr 23rd · 11:38 UTC
Very nice game! Good job.
Psevdonim
Apr 23rd · 12:58 UTC
The game definitely has its own atmosphere, even a little creepy thanks to the sounds, which is a plus. But honestly, I gave up after realizing how time-consuming it could be; I'm not ready to spend that much time on a jam game. I upgraded the submarine's speed to 8, but it was still very slow. It says +5% speed, but in reality, it's not – just a static +0.02. Perhaps if the percentage of the current value worked, the speed would be acceptable, but I'm not sure. Overall, the implementation is cool, but it lacks a bit of balance.
Mezaka
Apr 23rd · 19:53 UTC
Wow! There was more to find down there than I expected :D I even foudn the sipwreck, but didnt make it back up. Congratz on making such a nice game! The thrill of losing energy and hoping youll make it back up is very fun ^^
Sam Horner
Apr 23rd · 19:59 UTC
Super fun, and very creepy!
BorealTeuthidia
Apr 23rd · 20:05 UTC
Really nice vibes and atmosphere!! I like how you captured the feeling of pitch black at the bottom of the ocean. The speed was painfully slow however. I wish it was easier to upgrade so there wasn't as much downtime between segments of interesting gameplay. Great job!
Dylan Shumway
Apr 24th · 02:10 UTC
Very spooky, love the ambiance! There's a section of the deeper ocean where some of the rocks are lighter colored, which gives the impression that they're in the background (where in reality they are on the same layer as the other walls. Otherwise, well done! :confetti_ball:
krakadushka
Apr 24th · 04:41 UTC
Really scary, nice)
LDJam user 427605
Apr 24th · 08:22 UTC
Great game, I liked the progression system.
But at first, I had a really hard time finding my way around in the dark, but I gradually got used to pressing the spacebar.
Good level design, I liked it, but in my opinion, the submarine's speed is too slow.
And the upgrades actually don't do much.

Cool game, I loved it!
Mekuire
Apr 24th · 14:19 UTC
It's an interesting idea, but I think the implementation is too rough. I also don't see any reason not to make the radar automatic.
Lazarus Richardson
Apr 28th · 19:59 UTC
Loved the color scheme!
Theogen
Apr 28th · 22:03 UTC
This game sucked me in for more than an hour! While the pacing is a bit slow and, as others said, an increased speed would be better, I still really loved the atmosphere of dread and uncertainty as you go deeper, and I found the upgrade system well thought-out overall. Also loved how massive and detailed the level is, really impressive for a jam game! Some feedback:

- A background music would immediately up the immersion!
- I think that at least a small radius around the submarine should be always visible, because I often found myself staring at a black screen when trying to save energy, which is not the most fun thing!
- It seems like player loses all progress on dying, which is very painful for a game with a big time investment such as this one. I recommend letting the player respawn instead.

One of my favorite games from this jam, great job!

![deep_sea_you_win.png](///raw/b34/43/z/72f72.png)