Cleared for Chaos by Reed Molbak
Avoid collisions, collect upgrades, and land as many planes as you can in this Air Traffic Control simulator. As the traffic piles up, what starts as a leisurely sim will become a fast-paced puzzle.
I'd recommend the Itch version. It has a larger viewport, which will make things look crisper and more legible.
Levels are endless, but there is a win condition after Day 10.
Tools used: - Godot - Procreate - Audacity - Bosca Ceoil
| Link | https://norseboar.itch.io/cleared-for-chaos |
| Original URL | https://ldjam.com/events/ludum-dare/59/cleared-for-chaos |
Ratings
| Overall | 13th | 4.167⭐ | 29🧑⚖️ |
| Fun | 5th | 4.296⭐ | 29🧑⚖️ |
| Innovation | 33th | 3.926⭐ | 29🧑⚖️ |
| Theme | 65th | 4.13⭐ | 29🧑⚖️ |
| Graphics | 120th | 3.611⭐ | 29🧑⚖️ |
| Mood | 74th | 3.778⭐ | 29🧑⚖️ |
| Given | 13🗳️ | 19🗨️ |

Cool game it was a lot of fun
Might be cool to have runway "refresh time" or something, so that you're forced to hold more.
I did find that if you ever reach a point where there's only one plane on screen at any given time it becomes almost impossible to die.
Big jet meta is the way
