Traffic Simulator by JamesGames1000
You are a police officer who, following multiple charges of Jaywalking, has been demoted to traffic duty. Signal cars through lanes to prevent buildup. Taking too long will annoy drivers, and they might ignore you.
Feel free to leave any feedback below or ask any questions about the game
HOW TO PLAY
Signal for cars to go through by clicking on their lane.
If a car is waiting for too long, they will drive through whenever they want to.
If cars collide, or if you get hit, then you lose the level.
If traffic builds up too much, then something special might happen.
This is the first actual game that I’ve made in UE5. I hope you enjoy it. Special thanks to Leakyfaucet55 for playtesting and feedback.
Either link below works to download the game. The difference is just using itch.io or google drive
Ratings
| Overall | 788th | 2.839⭐ | 30🧑⚖️ |
| Fun | 612th | 3.071⭐ | 30🧑⚖️ |
| Innovation | 585th | 3.107⭐ | 30🧑⚖️ |
| Theme | 540th | 3.5⭐ | 30🧑⚖️ |
| Graphics | 760th | 2.536⭐ | 30🧑⚖️ |
| Humor | 412th | 2.804⭐ | 30🧑⚖️ |
| Mood | 757th | 2.893⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 40🗨️ |
@julia-nistel Glad you thought it was hilarious. Thank you for playing :)
@ofoof Sorry that the game isn't very clear, I will make it more clear how the levels work. Thanks for playing!
The mechanic where cars start ignoring you if you wait too long is a nice touch, adds pressure and keeps things moving.
At times it’s a bit unclear how levels work or what to expect next, so a bit more guidance or a short tutorial would help a lot.
Also feels like early levels can be abused a bit, while later ones spike in difficulty — smoothing that curve would make it feel better.
Overall a solid first UE5 project, nice job 👍
The game wanted me to go take a coffee but cars kept coming, what a trap ! haha
I did feel like the speed in the second and third levels pushes things away from puzzle solving a bit. It ended up feeling more effective to find a safe spot and wait it out rather than really engage with the movement. I’m not sure if the game is meant to allow for those safe spots, since it kind of defeats the purpose of having to move the character.
Nit: the text UI wasn’t rendering properly on my laptop, so some things were hard to read.