What We Do by Graydom

[raw]
made by Graydom for LD34 (COMPO)
You play as the creep. An alien fluid alone, but not for long. With your "expert" RTS skills the creep can take over the planet(because you know, its an alien its just what they do) by destroying the enemy city and their defenses.

Witness amazing sophisticated fluid simulation that is %100 accurate all of the time, looks exactly like it does in real life, don't question it.

Battle against an AI so sophistacted that it will someimtes(rarely) ascend from our plane of existence and no longer take part in our mortal endeavors, somehow.

Play on a battleground that is different everytime. With gulfs and valleys like you will have literally never seen before.(No Sarcasm here, its actually pretty cool)

Instructions are in game.


Known Bugs:
Collectors turning invisible(they are still there, but invisible)
Water no longer dsiplaying growth(presumed to occur when collectors are placed with an adjacent side to spawners) Edit 1:It appears this can be solved by placing an additional spawner.

Feedback

馃帳 Graydom
14. Dec 2015 路 01:07 UTC
Sorry, I forgot the suorce. It will be done uploading in just a moment
GeeItSomeLaldy
14. Dec 2015 路 19:38 UTC
Web build asks to download. Doesn't play in browser.
馃帳 Graydom
14. Dec 2015 路 19:46 UTC
@GeeItSomeLaldy
Yeah, I couldn't uplaod it to the site that I ahve done before(kongregate) just because of the chrome changes with the unity plugin, so it is a download, for the html file itself.
Dooskington
14. Dec 2015 路 19:57 UTC
The music was really annoying, to be honest.
Also, I didn't really know what to do, even after reading the instructions. I felt like the controls were unresponsive.
shaulor
14. Dec 2015 路 20:27 UTC
i like the concept but sadly every game is the same :)
Namek
14. Dec 2015 路 21:46 UTC
Liked to play it but it was pretty to understand logic and strategy.
alyphen
23. Dec 2015 路 04:10 UTC
The game didn't really make a lot of sense - the tutorial was a wall of text, the controls were unresponsive (I was able to have a green block following my mouse!), there didn't seem to be any AI whatsoever, nor multiplayer, and there didn't seem to be that much to it. I think it really needs some work before it becomes something playable, and then some more to make it enjoyable.
It seems like you had an idea, and you went half way towards implementing it, so well done on that front.