What We Do by Graydom
You play as the creep. An alien fluid alone, but not for long. With your "expert" RTS skills the creep can take over the planet(because you know, its an alien its just what they do) by destroying the enemy city and their defenses.
Witness amazing sophisticated fluid simulation that is %100 accurate all of the time, looks exactly like it does in real life, don't question it.
Battle against an AI so sophistacted that it will someimtes(rarely) ascend from our plane of existence and no longer take part in our mortal endeavors, somehow.
Play on a battleground that is different everytime. With gulfs and valleys like you will have literally never seen before.(No Sarcasm here, its actually pretty cool)
Instructions are in game.
Known Bugs:
Collectors turning invisible(they are still there, but invisible)
Water no longer dsiplaying growth(presumed to occur when collectors are placed with an adjacent side to spawners) Edit 1:It appears this can be solved by placing an additional spawner.
Witness amazing sophisticated fluid simulation that is %100 accurate all of the time, looks exactly like it does in real life, don't question it.
Battle against an AI so sophistacted that it will someimtes(rarely) ascend from our plane of existence and no longer take part in our mortal endeavors, somehow.
Play on a battleground that is different everytime. With gulfs and valleys like you will have literally never seen before.(No Sarcasm here, its actually pretty cool)
Instructions are in game.
Known Bugs:
Collectors turning invisible(they are still there, but invisible)
Water no longer dsiplaying growth(presumed to occur when collectors are placed with an adjacent side to spawners) Edit 1:It appears this can be solved by placing an additional spawner.
Yeah, I couldn't uplaod it to the site that I ahve done before(kongregate) just because of the chrome changes with the unity plugin, so it is a download, for the html file itself.
Also, I didn't really know what to do, even after reading the instructions. I felt like the controls were unresponsive.
It seems like you had an idea, and you went half way towards implementing it, so well done on that front.