NetHacking by DryDiamond
Try to hack a pentagon ! Shoot a packet with left click to corrupt all routers on map. But don't miss or it's game over !
This game was made by: - Hrbdnicolas : Programming, Game Design - KamikazeeSSJ13 : Programming, Game Design - Sid_ahmed : Programming, Game Design - DryDiamond: Assets + Sound Design, Game Design!
This is our first game made for a Ludum Dare. All assets and audio were home-made despite our lack of skills in design, we hope you enjoyed playing our game!
We intended to have several levels with increasing difficulty, but we ran out of time. Instead, we added three “difficulty levels” to reach a router: the farther the router is from the starting point, the more binary skulls there are—and the faster they are.
Screenshot From 2026-04-21 17-02-24.png


| Original URL | https://ldjam.com/events/ludum-dare/59/nethacking |
Ratings
| Overall | 503th | 3.482⭐ | 30🧑⚖️ |
| Fun | 397th | 3.411⭐ | 30🧑⚖️ |
| Innovation | 469th | 3.321⭐ | 30🧑⚖️ |
| Theme | 267th | 4⭐ | 30🧑⚖️ |
| Graphics | 612th | 3.304⭐ | 30🧑⚖️ |
| Audio | 435th | 3.241⭐ | 29🧑⚖️ |
| Mood | 375th | 3.707⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 36🗨️ |
But once I got the hang of it I could go quite fast, but sometimes I knew where some nodes were but when I changed to a new router I wasnt able to see any anymore and had to guess so a badge or something that sticks to the players screen in the direction of signals just out of sight might be helpful or a way to move the camera to look there and be able to estimate when to shoot due to the firewall thingies.
Solid game!
That said, the screen felt a little cluttered at times. I wasn’t always sure how many servers I still needed to hack, and because the camera doesn’t move, it was hard for me to tell which servers had already been completed and where they were located.
Simple but interesting mechanics. I'd love to see the project evolve and add new challenges.
Thanks for game!
Might be a web version issue, but sometimes when I click, it doesn't fire the laser properly (basically, the laser appears really short and makes the sound but doesn't go anywhere).
Also, I know it has been mentioned, but a way to move the screen to see the other targets would be the only thing I see missing.
Like someone else mentioned, it would’ve helped to lock the mouse inside the game window.
I especially liked the way the enemies would encircle the the routers. It felt similar to donkey kong country levels with all the barrels that you use to shoot yourself out of.
Nice work!
Simple, but strongly fit theme
Good job!