ADDA by LazyDev

[raw]
made by LazyDev for LD34 (JAM)
Slash enemies with your sword. And that's it :)

Controls are buttons A & D hence the name for game.

Ratings

Coolness 59% 3
Overall(Jam) 2.37 1096
Fun(Jam) 2.23 1049
Graphics(Jam) 3.03 731
Innovation(Jam) 2.61 848
Mood(Jam) 2.34 961
Theme(Jam) 3.45 712

Feedback

iapc
16. Dec 2015 · 15:25 UTC
Grrrr, you evil ............
Stuntddude
16. Dec 2015 · 15:42 UTC
This is a prime example of why "Two Button Controls" was a bad theme idea. These controls are *horrible*, and make what might otherwise have been a pretty fun game completely unplayable. I would have better feedback for the other aspects of your game if the piss-poor controls didn't completely domineer the gameplay.
BubuIIC
16. Dec 2015 · 16:42 UTC
God! The control scheme is horrible!

The graphics are pretty nice and the fighting might actually be fun if with proper controls. ;-)
Yvanor
16. Dec 2015 · 20:44 UTC
The character is turning too much fast, it's nearly impossible to go somewhere without hitting any wall. So bad, the idea could be great ^^
banana4life
16. Dec 2015 · 21:31 UTC
I can only agree with Stuntddude.
Hot Box Games
17. Dec 2015 · 21:19 UTC
Good Idea! Could use a little something tho! Graphics are cool and I liked that you tried something different.
ragnta
20. Dec 2015 · 15:38 UTC
The control is amazing :D
Monochrome Bears
21. Dec 2015 · 07:18 UTC
A bit confusing controls but other parts looks ok.
themadknights
21. Dec 2015 · 17:07 UTC
The game has potential, but the controls are difficult.
elizeu
22. Dec 2015 · 13:02 UTC
I liked your idea. Maybe if you use "D" to rotate in four different directions, "A" performs attack, and "A + D" to move the character would be a little more under control. Overall I agree!
lucentbeam
25. Dec 2015 · 01:34 UTC
Alright, I'm going to attempt to rebut Stuntddude's statements. He's acting like it's the end of the world, and has no sense of diplomacy. The game took a little getting used to, but was fun and a little silly and not at all unreasonable for anyone who's willing to practice for more than 30 seconds. It seems to me that the name is referential to QWOP, and supposed to feel a little out of control. I was fine with it.

If you weren't going for the "out of control" feel, I would suggest that the turning rate be slowed down slightly to allow for more precise angling. Perhaps double-tapping a direction could do a faster turn, but the again, complicating things may not be for the best.

I would suggest, however, that the player's sword disapppear for a shorter amount of time after a hit.
MercuryXGames
27. Dec 2015 · 19:56 UTC
the controls are a bit off, but the game is good