Bloodbane: The Crimson Nocturne by HDVR02
!!!If the game feels too difficult, try the downloadable Windows version — it still has the old balance, and if you want to see the final boss, that’s your best option.!!!
Play as a vampire ruling from the safety of your castle, directing your unruly servant with magical pings.
But your servant has a mind of their own: they will not always obey, and excessive commands will only drive them into a rage.
Scavenge for resources, collect equipment, and carefully manage your servant’s temper as you prepare to face and defeat a rival vampire lord.
Fix 1.0.01 – fixed the immortal boss issue, added a tutorial screen with a game description
Controls: Mouse only. Left mouse button to move the camera, right mouse button to place a ping, mouse wheel to zoom. Your character acts on their own. You must guide them using pings and collect resources from buildings. Resources can be used to buy cards on the right side of the game field. Each field has its own unique traits and effects. Enjoy the game!
Credits: Big thanks to my friend Lapes : https://x.com/LapesDoc and Artem PeaceDeath: https://x.com/MgRisovaka
Also big thanks to LAN041 : https://x.com/AriaMastahova for music and sfx and Fogart: https://x.com/Fogartart for cover art!
| Link | https://leejsee.itch.io/bloodbane-the-crimson-nocturne |
| Original URL | https://ldjam.com/events/ludum-dare/59/bloodbane-the-crimson-nocturne |
Ratings
| Overall | 159th | 3.955⭐ | 35🧑⚖️ |
| Fun | 154th | 3.806⭐ | 33🧑⚖️ |
| Innovation | 215th | 3.734⭐ | 34🧑⚖️ |
| Theme | 641th | 3.242⭐ | 35🧑⚖️ |
| Graphics | 56th | 4.5⭐ | 35🧑⚖️ |
| Audio | 125th | 4⭐ | 35🧑⚖️ |
| Mood | 173th | 4.061⭐ | 35🧑⚖️ |
| Given | 43🗳️ | 57🗨️ |
I didn't fully understand how to control the little man, at the end of the game he runs around the map very funny hahaha. But I liked it, thanks for the atmospheric game!
For those who downloaded the game and feel like it’s too easy — try the browser version.
The game ended up being fairly large, and in many aspects it’s quite random. It’s hard for me to balance everything on my own, although there are clearly some things that help you win — like placing as many cards as possible each in-game day and trying to kill mobs, since they give experience and items.
I’d really appreciate it if you shared your experiences — whether you lost or won, what items or level you had, etc. I’m planning to expand on this idea in the future and will definitely take your feedback into account!
By the way, I completely forgot to mention this anywhere in the game: the wheat field card heals you for 25% HP. You can only really notice it if you’re not at full health and see your HP go up. This is my second game jam project, and I didn’t manage to cover all the QoL details to make everything feel as smooth as possible.
The fact that the character doesn’t always respond to pings is intentional and mentioned in the description. The core idea was to make it feel like you’re controlling an uncontrollable minion. I got the idea from signal systems in MOBA games like Dota 2 and League of Legends.
Thanks for playing my game! Good luck beating it, and feel free to share your screenshots if you manage to defeat the final boss!
This is definitely one of my higher ratings!
I tried checking your twitter in your profile link but it's not there, do you still have it? Would love to follow your work
Once I figured it out, however, I found the game very nice and addictive! I had some questions and feedback, but I see that other commenters have already mentioned them and you're aware of those points :)
One thing, though: I think you should remove the disobedience mechanic at all or at least reimplement it differently. Currently, it feels a bit odd and pointless.
Otherwise, this is a very solid entry! I really liked the visuals, the audio, and the overall vibe.
I would leave balancing issue out (since its jam and known issue anyway), but things that bugged me more was actually method of control. While spam click to force your unit sound interesting, in reality its quite frustrating. Coupled with his 'snaps' and fact that you are not always sure you collected resource or not - it gets tiresome quite quick.
Things to improve upon could be:
- more control over your unit as in better understanding where he goes and where he just ignores. Better feedback for when he obeyed maybe.
- less frequent snaps, more understanding how to manage them would help too. Maybe some gameplay change when he snaps, to make them actually interesting and not just frustrating?
- visibility when you can collect things from buildings and when you cannot (mushrooms were targetable, but i am not sure it does anything?)
- ability to view what tiles you can build actually do before building and what they require to be build (I saw so many tiles that I was not able to place at all and couldn't understand what should I collect for them)
And honestly, that could be something I would waste too much of my time just playing if that would be full game with QOL added :D
Thank you for sharing!
Погиб от гриба, не знаю какой у меня уровень был, я как-то не обратил внимания.
Забавно что когда много раз щелкаешь по одному месту, вампир сразу подрывается и мельтешит полдня в панике, хотя уже все что мог там сделал. Это мельтешение как-то расходится с образом самовольного владыки вампира)
Еще вызвало проблему непонимание, когда деревню можно снова обескравливать. И сколько там крови в общем. Было бы удобно, если были бы для этого дела какие-нибудь маркеты.
Ну и да неочевидно, каким образом восстанавливается здоровье.
И как по мне, не хватает чего-то личностного. Мы просто бегаем по карте сами по себе. Незнаю, может какую-то механику к замку добавить?
А так круто. Обязательно загляну поиграть еще разок когда время будет)
Thank you all so much for your feedback, both the criticism and the praise! I’m really happy that you enjoyed the game and supported me — it genuinely means a lot.
It was especially great to read that many of you wanted a more polished and expanded version of the game. Over the past few days, I’ve been working on all the things I didn’t have time to properly implement or balance during Ludum Dare, and I’ve refined them in this new version.
You can try it by downloading the post-Ludum build from the game page, or by visiting the new page and playing it directly in your browser: https://hvdr02.itch.io/bloodbane-the-crimson-nocturne-post-ludum-ver
Thank you again for playing my game and leaving your feedback! If you have any thoughts on the gameplay, find any bugs, or just want to suggest something interesting, feel free to share it in the comments under the new version on itch.
Thanks again!