Babesia by Jin9310
Welcome, in a shady room with 4 old malfunction CRTs. You just found out that your dog got an ugly sickness, so you have no better idea than to play this old stupid game that glitches your CRTs
Controls:
arrows/AD - movement
SPACE - jump
SHIFT - dash
Collect coins and signal distruppters to gain more score. Try to get as much as you can, because, who does not like high score?
THe game was done in about 9 hrs total, as I did not have more free time this weekend. The idea and the game as a whole is very simple as I could not afford to do more and had to scope in a way where I will be able to finish this.
I have used Aseprite, Godot 4.6, Beeper and Bosca Ceoil... and as always pen and paper
| Link | https://jin9310.itch.io/babesia |
| Link | https://github.com/Jin9310/ludum-dare-59 |
| Link | https://jin9310.itch.io/babesia |
| Original URL | https://ldjam.com/events/ludum-dare/59/babesia |
Ratings
| Overall | 105th | 3.605⭐ | 21🧑⚖️ |
| Fun | 82th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 88th | 3.605⭐ | 21🧑⚖️ |
| Theme | 154th | 3.632⭐ | 21🧑⚖️ |
| Graphics | 89th | 3.763⭐ | 21🧑⚖️ |
| Audio | 141th | 3.289⭐ | 21🧑⚖️ |
| Mood | 101th | 3.639⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
Will check out , on the list :D :smile:
Thank you all for reactions! @sthor726 @manabreak @nathmate @fredrik-andersson @jk5000 and to you Jirko @jiri-hysek
The game is actually very simple, the hardest part was to make the game replication to all of the screens and do the right positioning and scaling. The rest is really trivial platformer :D Also I have an experience with CRT shaders from the past, so that part was also quite fast :) And really this was like the first jam where I successfully did not overscope ! Yay!! :D great feeling
Extra points for being able to finish this in only a couple of hours, you are a mad man :D
I had a blast! The gameplay is obviously simple, but you really nailed the "just one more game!" feeling, very addicting! The difficulty ramping up is nicely balanced, felt great. My only complain is that the double jump is a bit unreliable, tho maybe it's my keyboard I don't know :sweat_smile:
You got me by surprise - this is innovative to me: switching between screens that lost signal, ha! Aaand... good thing I read about the DASH, I almost missed it - would have been my only complaint due to larger gaps but this problem is catered for!
Overall, cool retro innovative concept in the game! :smiley_cat:
@alex-de-la-cour Thank you for such a kind words Alex!
@colisan You are totally right, but I find that I have problem with making a double-jump and moving platforms. Need to look into that, but it might also be with the fact, that I had no time to implement some buffers or coyotees :/ Thanks for playing and great score!!
@technicalitycreations Thank you, agree with that leaderboard system, I usually add these into my games, but the scope and time here was really tight for me... sorry about the mixels... they could appear due to different sizes of the screens and applyed shaders :/
@johnnysix Thx mate! :)
@aweskybear Thank you! Well glad you read those instructions, I had this "cool" idea to have tutorial in the main menu displayed on the screens (and that you could even move with the character to try it) but had to cut it :D
The music and graphics all fit together really nicely and the overall atmosphere is really good. Audio feedback from actions is really nice too. All very impressively polished and complete feeling game, especially for just 9 hours!