Signaliens by martinfernandezGD

[raw]
made by martinfernandezGD for Ludum Dare 59 (JAM)

Hey! 🎵 Audio doesn't work on WebGL, so if you wanna play with sound, grab the Windows version, totally worth it! For the best experience, please play in full screen mode.!

Ratings

Overall 294th 3.772⭐ 48🧑‍⚖️
Fun 164th 3.783⭐ 48🧑‍⚖️
Innovation 427th 3.389⭐ 47🧑‍⚖️
Theme 126th 4.228⭐ 48🧑‍⚖️
Graphics 339th 3.913⭐ 48🧑‍⚖️
Audio 538th 2.691⭐ 36🧑‍⚖️
Humor 441th 2.722⭐ 38🧑‍⚖️
Given 61🗳️ 68🗨️

Feedback

Lexu
Apr 21st · 03:18 UTC
Very smooth gameplay! I would love more variance in the signals, it seems like I didn't need the right two knobs very often. Graphics look great.
Isaac Hisey
Apr 21st · 04:43 UTC
I couldn't use the right knob to change the phase on one when needed, it just didn't respond :(
Got fairly far, enjoyed it!


I really like the visual of the signal and signal manipulator, the van tilting and drifting was a very nice touch.
Nathanial
Apr 21st · 13:09 UTC
Very cool game, car control felt good I'm just a bad driver. Would love to see more variance in the signals.
7moons
Apr 21st · 13:20 UTC
Very good idea and the car controls feel very smooth. The knobs felt a little weird sometimes but that might be me. Enjoyed the gameplay a lot
Pierre-Marie
Apr 21st · 15:28 UTC
Funny games! A little bit hard to know where are the colliders for the car. But the mechanics work well!
Oleksandr Marynenko
Apr 21st · 15:29 UTC
I really like how the game looks visually, and the car feels nice to control. The signal adjustment window looks great, but it doesn’t always feel comfortable to make adjustments — it feels like it could use a bit more precision and control. I like the idea of having a limited number of stations to neutralize the signal, but I think the management of those could be made more engaging. Maybe I misunderstood something, but I didn’t have any sound in the game, and I think having audio would have made my experience even better. I really enjoyed it!
whiteCloh
Apr 21st · 16:31 UTC
It instantly reminded me of my second year at university and that old oscilloscope. The controls aren’t the most convenient — it feels like the circular sliders don’t work very well on PC, which is a bit distracting — but the visuals are so captivating that you could spend hours just tweaking the waves.
Fleur_the_mage
Apr 21st · 17:22 UTC
Loved it! Such fun gameplay.
JuanRod707
Apr 21st · 17:44 UTC
Fun game, plus points for the smooth car control and very good implementation of the waves minigame.
David_best
Apr 21st · 17:45 UTC
It's a very interesting game, funny and dynamic, but unfortunately, there are no sounds in the WebGL build.
kremlebot
Apr 21st · 19:36 UTC
A very cool car ride and a very boring gameplay with signals
FeeVBooL
Apr 21st · 21:21 UTC
Cool idea and I like the mix of driving and signal tuning, it feels pretty unique. The car controls are smooth and satisfying, I enjoyed just driving around.
The signal mechanic actually reminded me of Spider-Man where you have to align the waves on towers, it felt very similar in a good way.
The signal part is interesting too, but sometimes it felt a bit hard to understand what exactly I should do or how precise I need to be. Maybe a bit more feedback would help.
I also ran into the no sound issue in the WebGL build, so I’ll probably try the Windows version later because it feels like audio would add a lot to the experience.

Overall fun and original game, nice work!
PokeyDem
Apr 21st · 21:56 UTC
Nice idea and art style! It was pretty fun to play. Also, for some reason, I wasn't able to switch between different types of signals on the first run, so I had to restart the game to fix it. But besides that, cool game!
WhoIsEthan
Apr 22nd · 02:26 UTC
Interesting concept trying to match the waveform, driving physics were fun as well.

One thing I thought of -- it would be interesting if the closer your waveform is to the alien one the more likely the jamming will work. Knobs and indicators were helpful though to guide as to which knob did what. Great job on the UX :)
dan-whiffing
Apr 22nd · 02:28 UTC
Interesting combination of mechanics! I didn't understand that I had multiple devices at first, then got the hang of it! It'd be nice if the device auto-submitted when I get it aligned to keep the pace up. Also if I picked up devices automatically or with the same button as deploying. Adjusting more than one position feels a bit tedious, but might work with dual joysticks. Great art and sound, overall lovely job!
justking144
Apr 22nd · 04:59 UTC
Really like the signal mechanics and wish that had been a bigger part of the game
LDJam user 426288
Apr 22nd · 08:09 UTC
I really enjoy the driving controls; they're very responsive and flexible! 🚗💨👍
Makintosh
Apr 22nd · 20:54 UTC
This is definitely on topic, and the game also has very cool car controls. Like
FLOWERFIELD Games
Apr 22nd · 22:22 UTC
Very clear controls and mechanics, easy to onboard. Nice work! I didn’t have any sound during my runs, is that normal?
BigDippers
Apr 22nd · 22:52 UTC
Very cool, nice van, good use of the theme, i love aliens in games.
Erilhir
Apr 22nd · 22:55 UTC
First of all, THANK YOU for the tutorial. Not everyone necessarily takes the time to put together a tutorial, and this one was very clear and lets you get straight into the game.
The game was cool and the car handled quite smoothly (even though I’m a disaster when I try to reverse...). Just as I was starting to find the game a bit too repetitive, the pattern of the signals began to change, which was perfect timing. The theme is very well done too :)
rainot
Apr 23rd · 13:08 UTC
Good game with nice core mechanic but I have issue with the gamepalay loop.
If you have one losing condition (alien signal completing) the timer is unnecessary and making the gameplay worse in my opinion. It would've been more satisfying to just make it endless with increasing difficulty.
Carsten
Apr 23rd · 17:28 UTC
Cute! The van looks so cool when you scoot around. I have the feeling it's not really difficult to finish the game as this was the first entry I did without failing :D
vikingx84
Apr 24th · 07:10 UTC
At launch, the game expanded to the full screen (resolution 3840x1200), apparently the start buttons floated down somewhere beyond the screen, as a result, it did not work out to play.
rooroo
Apr 24th · 07:27 UTC
WOWOOO i like how car animated and how i need to tweak signal on device, it's hard but fun
marudziik
Apr 24th · 12:27 UTC
I loved that there is a tutorial, and I liked the gameplay a lot. I think matching signals mechanics worked very well. The only thing I would change would be to set just a single button to pickup the jammer and to set it up. But that's a very minor thing. I didn't mind the timer, though an endless mode would be a good addition, especially since I encountered more difficult signals only fairly close to the finish.

It's a shame audio doesn't work in web build. However, the graphics were good, and I liked how the car balances when making a turn (and in the correct place). Had lots of fun - thanks and congrats!

Oh, btw on the web build in fullscreen on 3440x1440 resolution part of the UI is cut:

![2026_04_24_14_16_30_SIGNALIENS_by_An_Otter_Game_Studio_pkalaizich_Mache30_David_Ruiz_Danito42.png](///raw/d51/2/z/7291f.png)
OttoBroccoli
Apr 24th · 13:31 UTC
Great game, very addictive. Toward the end, when the timer was running out and new shapes started appearing that you had to quickly fit in, I actually broke a sweat! Great job!
Eric Nguyen
Apr 24th · 20:16 UTC
The driving was really fun, and the difficulty curve was perfect as well. I really liked the visuals for the signal jammer. Great work guys!
ditam
Apr 24th · 21:18 UTC
So cool! I really liked the straightforward concept and the smooth driving with the parabolic antenna swinging to left and right. Great vibes, fun to play, bravo!
TechnicalityCreations
Apr 25th · 10:07 UTC
I love the car animations, and the way the sound changes with the frequency of the wave. Good job!
apt_prose7
Apr 26th · 08:36 UTC
Fun and simple, with plenty to enjoy.
VenomousMouse
Apr 26th · 17:45 UTC
Nice idea, and the car controls are good. Well done!
Dennis
Apr 27th · 09:19 UTC
cool car cool game
LDJam user 423693
Apr 28th · 15:56 UTC
Controls were really smooth, which made the game really fun, nice work :)
lloydlobo
Apr 29th · 06:47 UTC
This feels like an upgrade of the game I worked on, with added urgency from driving the cars around. I liked the interface you built for matching signals. The idea of generating audio for each signal that needs to be matched is strong. This would benefit from adding mechanics like shooting lasers or breaking barriers, so the drive toward the jammers isn’t interrupted. That could also support systems like fuel, armor, and similar extensions for more advanced play. I did get stuck on one level where the DC offset knobs were disabled, which made it impossible to move a simple sine wave to match the target. Good job overall.

![an-otter-game-studio.itch.io_signaliens (1).png](///raw/c88/26/z/72e8b.png)
deadjolly
May 04th · 00:53 UTC
Neat little game! From the description, I was envisioning the scene from Interstellar where they drive through the cornfield and was hoping to tear through some farm acreage like that. But I appreciate the Arkham Asylum-style bat signal mini-game. This game legitimately teaches people basic wave forms and how that translate to the audio design. Really like the synth music, helped set the tone well. The shader for the waveform was well implemented. It was a little hard to tell when new mechanics got added to the device, didn't realize I had to adjust the extra knobs as the game progressed. Figured it out, but it could be a little more apparent. Nice job!