The lost signal by Cazik21

How to play:
In the landing scene, use the left and right mouse clicks to activate the respective thrusters and land safely.
After landing on planet Earth, use W and S to move forward and backward, and A and D to turn left and right.
Right and left clicks or E and Q to change the radio frequency.
C or SPACE to dig.
F to interact with tapes - You have to align the radio with the little red dot on the tape.
Right click or SPACE to speed up the text.
R to reset on landing and takeoff.
Credits:
kristofer_4521, fuertonargentino
CHANGELOG:
v1.1 (04/21/2026)
• Tape bug fixedㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ • Executables running
v1.2 (04/21/2026)
• Resolution bug fixed
• Final takeoff scene nerfed
• Repeated text bug fixed
| Mac and windows | https://fuertonargentino.itch.io/the-lost-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-lost-signal |
Ratings
| Overall | 731th | 3.05⭐ | 22🧑⚖️ |
| Fun | 788th | 2.575⭐ | 22🧑⚖️ |
| Innovation | 731th | 2.775⭐ | 22🧑⚖️ |
| Theme | 591th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 653th | 3.175⭐ | 22🧑⚖️ |
| Audio | 513th | 2.85⭐ | 22🧑⚖️ |
| Humor | 589th | 2.294⭐ | 19🧑⚖️ |
| Mood | 625th | 3.275⭐ | 22🧑⚖️ |
| Given | 31🗳️ | 18🗨️ |
The gameplay was simplistic but I think it served its purpose in such a story-driven game. Taking off from the planet was brutal as you couldn't see that far ahead and there was so little margin for error. In the end you really had to take your time to crawl forward in order not to hit all the debris floating around.
Not sure if it's just me, but running in the browser (on not great internet) the UI elements were fairly small and hard to see, particularly the text, and the text scroll for the tapes was very slow. Could be a me issue, but that was just something I noticed.
It was not initially clear to me that you had to align the tape indicator with your onboard radio until I read the description. That's fine, though my rule of thumb, even for jams, is that you should aim to have some in-game indicator that makes it obvious what you're supposed to do. So even a little popup for the first tape you fine that's like "Adjust radio to align with tape" would be good.
I do think it needs music or some kind of ambiance.
It also took me a couple of minutes to realize the compass in the bottom right was pointing you toward the next tape. Again, maybe just me, but I think you can never make things too obvious, especially with UI.
Overall, really solid entry! You guys did a great job and I hope you had fun working on it :)
Good job :slight_smile:
At first, it might be a bit confusing, but after playing it a few more times, you'll eventually understand. The playability is still very high. I'm looking forward to the next installment!