SIGNUM by fkjaha

[raw]
made by fkjaha for Ludum Dare 59 (JAM)

A game about a space traveler who was trapped on an unknown planet.

You have to gather resources, explore the planet and craft equipment to send the S.O.S. signal - your last hope.

photo<em>2026-04-21</em>02-25-47.jpg

photo<em>2026-04-21</em>02-25-40.jpg

photo<em>2026-04-21</em>02-25-51.jpg

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Controls

WASD - Move

Space - Jump

E - Interact

Mouse 1 - Use Item

Left Shift - Run (if upgraded)

Hotfix 2 (After the deadline)

Fixed some bugs related to controller, colliders and materials.

Hotfix 3 (After the deadline)

  • fixed cursor problems during game

  • fixed 1 icon

  • fixed bug: progress was not resetting after going to menu

Ratings

Overall 15th 4.355⭐ 33🧑‍⚖️
Fun 42th 4.129⭐ 33🧑‍⚖️
Innovation 73th 4⭐ 33🧑‍⚖️
Theme 86th 4.306⭐ 33🧑‍⚖️
Graphics 139th 4.306⭐ 33🧑‍⚖️
Humor 240th 3.321⭐ 30🧑‍⚖️
Mood 39th 4.387⭐ 33🧑‍⚖️
Given 32🗳️ 42🗨️

Feedback

LDJam user 424535
Apr 21st · 11:28 UTC
I like this visual, it links to @kenforest I think! Thanks for the experience!
Julester
Apr 21st · 13:27 UTC
I liked the art style. And it's very fun to attach things to your tower. Progression is a bit slow for my taste but good entry!
Myokka
Apr 21st · 14:13 UTC
Holy Molly, u did it at 3 days? Really? Looks like game that developed by big team. Amazing job
HardyTryer
Apr 21st · 15:11 UTC
This is a great game. I really enjoyed playing it.
First, the visual style and atmosphere are excellent. The graphics look awesome and there is so much content for such a short time!
Second, the progression and upgrades are really good. I felt a bit bad killing the bugs, but survival comes first, so I committed bug genocide for the sake of staying alive. The beginning and the end of the progression are done beautifully. The middle part feels a bit slower to me, progression drags a little and I wanted it to move faster. But that’s minor. Overall the game is great. I recommend it to everyone!

999 satellite dishes out of 10!
kontest53
Apr 23rd · 05:49 UTC
very high quality project, I almost got stuck in the game, but at some point I got stuck in the green stones and it took me out of the immersion

very cool project, a first-person survival clicker where the player needs to collect antennas to call a rescue team, very creative)
LDJam user 4312
Apr 23rd · 10:24 UTC
Really lovely incremental game. The mood is immaculate and you can really lose yourself in it, there were some small bugs in the collision (between the blue and purple area the collision is under the visible terrain) and the modern satelite dish felt quite useless (if you can have the best one for just one purple material more). But overall it felt like a really well put together and very polished game, loved it!
CrimsonTrouper
Apr 23rd · 13:22 UTC
oh my, such a GREEAT game! I really liked to play it, the only thing, stopping me from playing more is need to check over games basically 😅 But I know for sure that I'll definetly return to this one. The audio and visuals were ment for each other, almost everything is perfect (except farming resources, game sometimes just needs too much, but I understand you couldn't make longer progression the normal way in just 3 days) also bugs are a bit "out of place" with their low poly bodies (Yep, I am the one, who differenciates low poly from psx) and the materials you get being sprites (this is not something that looks wrong in every psx game, but it looks kinda odd in yours, don't know why). But overall this was an amazing experience of a whole game, which is not something regular for a jam like this!
Daliamha
Apr 23rd · 14:33 UTC
This is the best game I've played so far. Good luck
1de
Apr 23rd · 17:14 UTC
One of the best games. Nice work!
lost990
Apr 24th · 02:52 UTC
nice game
GreatPasta
Apr 25th · 05:28 UTC
Thank you, I really enjoyed it.
Pavel Goncharov
Apr 25th · 11:55 UTC
It’s interesting that we have the same goal for the game (gather resources and escape), but how differently we execute it! 😁
LDJam user 233347
Apr 26th · 11:23 UTC
Very moody and enjoyable. incredibly polished and awesome graphics!
marks
Apr 26th · 13:10 UTC
Insane work between audio and graphics! Cool intro and well executed tutorial as well, had no problems understanding the mechanics!

I really liked the gameplay and how you had to revisit the previous areas with new equipment.
YugiMuto
May 02nd · 12:35 UTC
Игра огонь! Графика высший пилотаж, геймплей интересный, ещё одна игра которую бы я не то что за 3 дня, за 3 месяца бы никогда не сделал)
KALABHERS
May 04th · 14:03 UTC
Really cool idea and execution - got totally hooked!
**But it was morally hard to kill those cuties**![Снимок экрана 2026-05-04 164318.png](///raw/244/46/z/7313f.png)
AO-85
May 04th · 20:44 UTC
Interesting presentation. If polished, it could become a quite interesting game.
Alexandr Gerya
May 04th · 22:36 UTC
building the tower and attaching dishes is super satisfying tho the middle part felt a bit grindy for my taste but still hooked
LesDremlet
May 08th · 06:39 UTC
Top!
LDJam user 424943
May 08th · 21:25 UTC
![Снимок экрана 2026-05-08 235014.png](///raw/feb/76/z/73365.png)

Looks like I’m the only one who got stuck right at the beginning 😅

At first, I couldn’t understand what I was supposed to do. I interacted with the terminals, but everywhere I didn’t have enough resources. Then I started trying to use items. I managed to place a satellite dish, and resources started coming in. But I incorrectly remembered that unlocking the fields in both cases required several thousand resources. So I went to explore the ship, crawled through it, and ended up outside. At first I thought it was a bug, then I started doubting myself, because it seemed like there was nowhere else to go. I was even looking at the later areas through the gaps 😅

I reached the giant snail and then fell down. Since I had spent so long trying to figure out what to do, I went back there again and fell down a second time. After that, I tried searching for resources by attacking the walls with the starting weapon. I thought maybe some script hadn’t triggered properly. Then I started trying older versions of the game. In one of them, I discovered that one of the fields could actually be unlocked with a very small amount of resources. Finally, I managed to progress a bit and gather some resources =)

The game looks good and surprisingly large-scale for a jam project. I might come back to it later
🎤 fkjaha
May 08th · 23:21 UTC
@kirill-balak That's really a shame you got stuck in the beginning. There was an "I'm stuck" button if you pressed esc which could have helped you. But I know how the first impression must be ruined already :/ Anyways, thanks for playing!
LDJam user 424943
May 09th · 11:37 UTC
@fkjaha

By "stuck" I meant that I didn’t understand what I was supposed to do. I did notice the "I’m stuck" button in the menu, though, and used it when I fell through the textures :)