too late by hoarime




| itch io | https://hoarime.itch.io/toolate |
| Original URL | https://ldjam.com/events/ludum-dare/59/too-late |
Ratings
| Overall | 481th | 3.515⭐ | 36🧑⚖️ |
| Fun | 779th | 2.613⭐ | 33🧑⚖️ |
| Innovation | 454th | 3.339⭐ | 33🧑⚖️ |
| Theme | 566th | 3.438⭐ | 34🧑⚖️ |
| Graphics | 359th | 3.868⭐ | 36🧑⚖️ |
| Audio | 199th | 3.818⭐ | 35🧑⚖️ |
| Mood | 266th | 3.909⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 55🗨️ |
This game was such I great experience for me, that I even don't now, should I rate it or not... *Cause I dreamed of a game like this lol*. Rating would be too personal...
It kept the pressure all the play time. Goosebumps didn't leave almost for the entire session, and the ending is such a catharsis...
Really love the implementation of the theme.
However, I think it would be nice to have opportunity to skip these "sam-voiced-retrieving-signals" scenes. At some point, they become very boring.
But, man, you should really implement your skills into something bigger. You'll definitely find your "analog-horror" based auditory.
`Thankies for such an outstanding entry :>`
!> R
the game felt a bit unresponsive at times, and it was sometimes unclear whether it was waiting for input or had frozen. it would be nice to have an option to speed up dialogues.
there’s a distinct vibe with all the distortion and glitchy visuals, i could totally see this working well in an art gallery setting
I was feeling like the prayers were dragging on a little, but when I figured out I could parse part of those messages in-between and thus see the progression, it was fine. Also this game very deliberately is quite high friction, and I think it works. So I don't think I have much feedback other than maybe consider not...
!> using the same years early on so that the player if they hear that bit don't dismiss it as always the same year as I falsely did...
Play-through:
https://youtu.be/6DlzHtYBE-A
What a complete and long gameplay experience! The level of completion is incredibly high! I absolutely love this unique style—the crazy mix of fonts, the bizarre font stretching, and the jagged edges/aliasing/blurring... It's very wild and incredibly effective, giving the whole game a weirdcore feel. The audio effects are also amazing! It has such a great atmosphere! The few visuals are also beautifully arranged; I especially love the frame with the angels lining up... The Itchio page is stunning too!
I did have a bit of a hard time parsing the audio, and I found myself starting to tune it out early on, which might have affected my experience.
However, I think it needs more gameplay. I’m not talking about deep mechanics, but maybe just some walking or jumping—something where a player (like me) can satisfy their "ADHD" while listening to what that robo-voice says. And you definitely should add subtitles for the robo-voice.
I think you really should make a full game with this style! Good luck!
!> I felt better to delete it :>
Our game designer likes to classify stuff as "shoegaze" as a compliment and I think this is the most shoegaze thing this ludum has to offer. @dogshroom check it out