ACEspionage by LetsSnack
+++++ PLAY THE POST JAM VERSION HERE!!: https://dekisenpaitm.itch.io/acespionage +++++
Welcome to ACEspionage!
Your signal has been compromised. You are a spy, and someone is trying to hack your connection. If they break through your signal, they can access everything in your homework folder!! Which suprisingly means everything to you.
In this round-based card battler, you fight to maintain control of the signal before the enemy breaches it completely.
You can use three types of cards:
- Surveil — attack
- Hide — defense
- Interfere — counter
The controls are even easier! Leftclick for the buttons, rightclick to select and place a card!
Both you and the enemy play cards onto a field with 3 slots. Each slot directly battles the opposite slot on the enemy side, so positioning matters just as much as the cards you choose.
You start with 7 cards in your hand and play 3 cards at a time, one for each slot. One side sets their cards, the other side responds, and then the roles switch, easy right? Round by round, you build momentum, adapt your strategy, and try to break the enemy’s signal before they break yours.
As you win rounds, you unlock stronger card modifiers and improve your deck. After each victory, you can:
- add a random new card
- remove a card from your deck
- or leave your deck unchanged
Lose 10 Signal, and you lose the mission. Make the enemy disconnect first, and victory is yours.
Protect the signal. Protect your, why ever important, homework data. Complete the mission!


Sounds by pixabay; BGM by Deselect on pixabay;
| GitHub | https://github.com/LetsBigSnack/LD59_Signal_CardGame |
| Link | https://dekisenpaitm.itch.io/acespionage |
| Original URL | https://ldjam.com/events/ludum-dare/59/acespionage |
Ratings
| Overall | 375th | 3.625⭐ | 38🧑⚖️ |
| Fun | 412th | 3.389⭐ | 38🧑⚖️ |
| Innovation | 523th | 3.236⭐ | 38🧑⚖️ |
| Theme | 463th | 3.681⭐ | 38🧑⚖️ |
| Graphics | 307th | 3.972⭐ | 38🧑⚖️ |
| Audio | 367th | 3.426⭐ | 36🧑⚖️ |
| Humor | 439th | 2.735⭐ | 36🧑⚖️ |
| Mood | 365th | 3.735⭐ | 36🧑⚖️ |
| Given | 32🗳️ | 39🗨️ |
First of all, thank you so much for taking the time to save your homework folder!
We wholeheartly agree that there is a lot of polishing missing, especially for the UI and SFX, we simply ran out of time haha, but since we also really dig the general mechanics we decided we will invest a little bit more time into it for exaclty that sake!
Did you feel like something would have need more explanation?
Thank you for such a valuable feedback!
Thanks so much for the kind words ^^
We 100% agree with you that we still need to add and change a few things to make the gameplay feel super satisfying. We’ll most likely start working on it tomorrow, because we’re absolutely exhausted right now. This is what 3 days with barely any sleep does to us.
UPD: The filter seems to work fine on itch.io.
Also I like the proactive/reactive gameplay.
I kind of wish there was a way to see how things resolve, but I get that also there isnt a ton of time to do everything!
Great job
I think there was a lack of feedback to the duel iteself, also it took me a while to understand how to place cards(right click felt unintuitive to me).
but i won, and enjoyed it, congrats!
Is there an end? It felt that it was going forever, so I kind of started to throw cards at random at some point to see if there is one (and lost hahaha).
And yes as agreed previously we simply ran out of time but we‘re working on the polish atm ❤️
I know it's a rush to get it all done in time, so congratulations on such a solid entry!
Congrats on a very solid entry :thumbsup_tone1:

And integrated Intel Iris Xe Graphics ...
So yeah - it's a laptop ... and a standard one at that
Thank you so much for trying guys! <3 We're happy u guys enjoyed the full package! It's the first card game we ever build and after the main jam ended we printed them out to try them in multiplayer which was actually super fun. Would you peeps agree to give multiplayer a shot?
Also ty ofc for your feedback, we actually love seeing ppl trying new playstyles since we're thinking about adding a new card type to give the player even more possibilities <3
Having said that, there's a whole family of small dueling card games that are easy to carry around and meant to be played whenever a chance arises. I'm thinking of games like Riftforce, "Air, Land, & Sea", Cardia... which more or less resembles the scale of printing your current "set" and playing it "kitchen table" style. So I could see a version of your game developed towards that space.
I did not immediately understand what the cards do, but it became intuitive after a while.
I would work on game balance — by the second round I had already figured out the meta, and the game lost some of its challenge.
My feedback about some UX thing:
a) I found it bothering me a little, that when I hover over the card, if I want to check the card next to it, I have like 70%-80% of it covered, which leaves a tiny bit of space to aim for this. In a fullscreen mode I overshoot the card a few times, hovering over the one after the next one, skipping the one I wanted in the middle. I do not know if I explained it clearly xDD
b) My immediate card game instinct is to hover over the cards with the mouse being fully to the bottom of the screen. This is bugged and the cards were stuck in the loop of never reaching the state of being fully selected and starting over
And what exactly do interfere do? Ignore hide effects? Cards can be immune to Hide and Intefere. I know what Hide does by default when defending but what does Interfere do when attacking/defending? Does it even ignore Hide when attacking? Or perhaps it does not do anything passively but only the active effects written on the card?
Congrats on making a decent card game!
Interfere cards, counter/block/interfere any other card on the opposing slot (the only exception are cards that are encrypted, those can’t be interfered)
Additionally interfere cards have two effects: a sender effect e.g. deal X dmg to the player or a receiver effect: opposing player draws one card. And always it tries to block the opposing slot. While you‘re on the setting side it’s an aggressive card trying to give you the upper hand forcing the enemy to interfere it, but on the receiver side it’s a strong counter against anything that is not encrypted, so you gotta pay a small price to block the enemy from playing their trump
I hope that helps, let me know if there are still questions open ❤️
Again tysm for trying!!
> Interfere cards, counter/block/interfere any other card on the opposing slot (the only exception are cards that are encrypted, those can’t be interfered)
This is what I didn't understand, aside from the additional sender/receiver effect, how do they counter/block/interfere? Can you give an example?
I've looked at the source code and it seems that what it does is skip the effect of the opposing card and instead play the receiver effect of the own Interfere card.
There are some exceptions like cards with the encrypt modifier which can't be interfered as well as two interfere cards opposing each other, in this case the card with the highest priority applies first (the card setter always wins priority ties)
if something is unclear or you have any other questions fell free to ask them. ^^
My thoughts are shared in the VOD.