No Signal by detectiveLosos

[raw]
made by detectiveLosos for Ludum Dare 59 (JAM)

Cover<em>Art</em>1920_1080.png

A first-person, turn-based, grid-based horror game set in a sinister forest. Use your phone’s signal indicator to find a spot with enough signal strength to call for help. Time is running out, and with every in-game minute that passes, your battery drains. However, you are not alone in the woods…beware the creature that stalks you.

You can play web build on a phone for full immersion :D

Mouse or Mobile Phone Controls - Swipe Up - move forward - Swipe Left\Swipe Right - turn left ight- Click or Tap - call for help - Find a spot with good connection in the forest and dial the rescue team to escape.

Keyboard Controls: - W - move forward - A\D - turn left/right - Spacebar - call for help - Find a spot with good connection in the forest and dial the rescue team to escape.

Team: - Stephen Gibson ArtStation - Game Design, Visuals, UI - Leonid Dudakov twitter bsky - VFX, Visuals, Scripting - Annie Owl twitter bsky - Audio Design, Scripting

Tools: - Godot 4.6 - Blender - Audacity - Bfxr!

NoSignal03-ezgif.com-optimize.gif

Ratings

Overall 60th 4.132⭐ 40🧑‍⚖️
Fun 200th 3.724⭐ 40🧑‍⚖️
Innovation 477th 3.311⭐ 39🧑‍⚖️
Theme 114th 4.25⭐ 40🧑‍⚖️
Graphics 18th 4.679⭐ 41🧑‍⚖️
Audio 58th 4.167⭐ 38🧑‍⚖️
Mood 8th 4.59⭐ 41🧑‍⚖️
Given 43🗳️ 63🗨️

Feedback

jajalecapouet
Apr 21st · 09:37 UTC
Horror game and screamer is really nor for me, but it works well, nice job
AveryCheun9
Apr 21st · 09:38 UTC
I appreciate it's a good game with great vibe but I'll minus one star because you scared me:angry:
Rise12600
Apr 21st · 09:39 UTC
cool game, kind of has that outlast look. getting killed actually made me jump to so quite a tense atmosphere! sadly after 3 try's I was never able to escape so ill be trapped forever.
Zhr
Apr 21st · 09:48 UTC
Played on pc, for me worked more like quest than a horror (if I got the idea right), very liked art and movement in the game. Looks nice and polished
HotCoffee
Apr 21st · 09:49 UTC
Love the concept - simple but effective. Very immersive visuals :)
hotdog
Apr 21st · 11:06 UTC
So spooky
sebastianscaini
Apr 21st · 12:30 UTC
I saw the creature waiting for me and it still got me with the jumpscare... great game!
Stormdrill
Apr 21st · 22:09 UTC
The visuals are great, the monster is amazing, it's just a shame it's over so quickly!
SID37
Apr 21st · 22:10 UTC
Very atmospheric game! A lot of work has been done on the graphic style!
Terry Zhang
Apr 22nd · 03:10 UTC
I like this graphic style
ihar21
Apr 22nd · 03:15 UTC
I really liked it, even though I’m not a fan of jump scares. The visuals and sound are top-notch.
LDJam user 236055
Apr 22nd · 06:53 UTC
the game actually jumpscared me, damn! something I would suggest to add is a gamma configuration at the beginning, it was very difficult to see anything at all for me on my monitor, I think it needs to be calibrated to a point where you can barely see it but still see it well (a lot of dark games do this kind of calibration at the beginning).
Grimslinger
Apr 22nd · 08:05 UTC
@universeflow Great suggestion on the gamma config :) thank you for playing!
soyboy21
Apr 22nd · 14:30 UTC
Love the art style and the minimal colour palette. Really tense and atmospheric, also a great experience on mobile!
LemonChicken47
Apr 22nd · 14:31 UTC
One of my favourites from the jam, genuinely spooky and engaging
cupofmilk7
Apr 22nd · 14:44 UTC
the art and sound design are amazing!! I’d love to see a full ending or even multiple endings but overall the game is really great!!!
Phoenix Fireflower
Apr 22nd · 19:55 UTC
That was genuinely scary. You did an amazing job with the atmosphere and monster design. Shame it's over pretty quickly.
LDJam user 387548
Apr 22nd · 23:58 UTC
Cool artyle, not just cool, awesome, first outlast vibe, so great
LDJam user 424326
Apr 23rd · 07:17 UTC
I actually yelped a few times—it’s really scary! haha
Slippers
Apr 23rd · 08:14 UTC
I'm an absolute wimp, but someone sent me this to play so I felt obliged to finish it. THANK GOODNESS it's short because I don't have the fiscal means to completely replace the contents of my underpants drawer.

The atmosphere is excellent, I played on PC but I can imagine playing this under the covers on my phone and also destroying a perfectly good set of bedding.

It's interesting that the game is trivial if you're just calm and methodical, but the first couple of plays I just bum-rushed through the level with reckless abandon and obviously got murdered quite quickly. When I took my time it was simple!

Anyway, thank you - that was fun!
Local Minimum
Apr 23rd · 08:16 UTC
I absolutely loved this little game. The visual design, limited colors, the graphics assets, vfx, sfx well the whole atmosphere and aesthetics of it. If anything I would have loved seeing the phase II after establishing contact be explored a little more too. And I was somewhat confused about getting full signal without being able to make the call in some places.

As a co-host of a classic first person 90-degree turns dungeon crawler jam, I'm also a bit partial to the game format.

Play-through with more comments:
https://youtu.be/iVfdqxEe7H4
Annie Owl
Apr 23rd · 09:51 UTC
@slippers Hahaha! At fist we also thought that the game is a bit too easy, but when playtesting it on some of our friends and relative we realized that if the player is scared of the monster - it's really easy to get lost and move in wrong direction :smile: Glad you've enjoyed the game!

@local-minimum Thanks for the play through video! I wish there was a webcam so we can see a jumpscare reaction, but I feel like we managed to get you :smile:

As for the 4 bar signal not having a dial option - it is quite confusing, but I had a hard time balancing things. When I made it so that you only have 4 bars in one of 4 spots on the map where the connection is good - it was too hard to find it. When I made the 4 bar area bigger it was too easy to find and complete the game without getting jump scared even once. So I decided making it a 3x3 square where you have all 3 bars, but only a center of it is good for dial. It is a bit confusing, but it seemed to me like the best solution.
Andrian
Apr 23rd · 14:51 UTC
This horror game actually reminded me of my ex... so the atmosphere is definitely terrifying! Haha. But seriously, the art style is incredible. I'm honestly not sure how you achieved this look—I'd love to read a devlog or a technical breakdown about the shaders and the art pipeline. Amazing work!
half-animal-half-beast
Apr 24th · 15:11 UTC
that visual effect immediately caught my attention from the screenshots, really cool.

gameplay-wise, i played for about 5–7 minutes and it always ended with a jumpscare. i didn’t manage to get any other outcome. is there actually a different ending, or is the player kind of doomed from the start? 😄

at one point i reached a “wall” and thought i had unlocked a new area, but it seemed to just be the edge of the map, and soon after i got the jumpscare again. after that i stopped playing.

overall though, it’s definitely playable and strong on atmosphere. very blair witch style, and i like that kind of found footage aesthetic, so it was cool to see it in a jam game. aside from the lack of a “good” ending (if there isn’t one), i enjoyed it!
Grimslinger
Apr 24th · 17:49 UTC
@half-animal-half-beast The aim of the game is to get enough signal to call out for help, a phone icon will appear when you've found the right tile. The bars on the top left of the screen go up and down depending on how close you are to a full signal. Even at full bars you still need to find the exact tile to get the call icon to appear (if you have full bars you are very close so keep wandering that area).

Thanks for checking out the game!
Shram
Apr 24th · 18:46 UTC
The visuals are cool, but the game lacks content; it takes 1-2 minutes to complete.
CrimsonTrouper
Apr 25th · 17:57 UTC
Oh, god, the screamer is good. At first I though like "Nah, you can NEVER die here, just look how far this thing is, I'll see it at any point!" and then... YEAH... Great game! Really interesting artstyle! LOVE IT!
Roroto Sic
Apr 26th · 09:05 UTC
Short but awesome moody game ! First screamer surprised me haha. i Found emergecy calls on my second try ^^ Congrats to the team !
Lenny Rudeberg
Apr 26th · 09:43 UTC
Oh the horror! Gave me a good jumps scare unexpectedly 😅. Well done, artwork is great and the atmosphere and sound give it a very spooky vibe. GG!
VenomousMouse
Apr 26th · 12:13 UTC
Very nice and goodmade horror. Great atmosphere and overall mood.
JerryWest
Apr 27th · 05:39 UTC
failed to open the website, can not find the name on itch as well, what a pity!
jefvel
Apr 27th · 15:51 UTC
Really like the atmosphere! Feels polished, both graphics and sound. So creepy. At first I just wanted to say hi to the forest person, but realized it wasn't a good idea. Managed to make a call in the end though! Fun to play you guys' game as usual :)

(couldn't participate this time :( feels bad to have missed it twice now! third time's the charm, I hope!)
Annie Owl
Apr 28th · 10:27 UTC
@jefvel

Really sad that you weren't able to participate again :slight_frown: Let's hope for the next one we all gonna be hot and ready! :smile:

And thanks again for checking out our game! It means a lot to see you around every time! :blush:
The Big Lost
Apr 28th · 13:56 UTC
I played this in browser on my phone as recommended and it worked flawlessly! My only complaint is that (to me) it felt like the swipe left/right controls were reversed.

Very simple but cleverly designed game. Great use of sound cues! Great atmosphere, quite tense. After a few attempts I was able to get a signal, but…
VerttiXPertti
Apr 28th · 22:34 UTC
Loved this! The world looks cool and the monster is menacing. Simple game but the mood is great. Somewhat similar to my game.
Mackelvin
Apr 29th · 11:09 UTC
The mood is so cool! The simple gameplay made it really fun!
Great submission!
LDJam user 9418
May 07th · 10:31 UTC
great execution, great atmosphere, it's creepy, and jump scare works well)