Delayon by Stormdrill
In Delayon, you control a gadget that sends signals to interact with various devices. Each signal has a different delay, so you need to carefully time your actions to activate mechanisms, distract enemies, and navigate the environment to escape the base.
My first jam and two days of work. 😊





Controls:
WASD - Move
Mouse - Interact
Q - Menu (desktop version)
https://www.youtube.com/watch?v=7wjsxWhbJc8
Ratings
| Overall | 657th | 3.214⭐ | 37🧑⚖️ |
| Fun | 733th | 2.794⭐ | 36🧑⚖️ |
| Innovation | 608th | 3.057⭐ | 37🧑⚖️ |
| Theme | 607th | 3.338⭐ | 36🧑⚖️ |
| Graphics | 506th | 3.586⭐ | 37🧑⚖️ |
| Audio | 453th | 3.186⭐ | 37🧑⚖️ |
| Mood | 659th | 3.191⭐ | 36🧑⚖️ |
| Given | 21🗳️ | 53🗨️ |
I'm a bit of a noob so I could have used some more checkpoints, but overall the puzzle concept works
It doesn't move there after throwing the floppy disk!
My main piece of advice would be that I think you could improve the game feel. Everything moves a bit slow and slippery, there aren't any sound effects, and there's not a lot of feedback from the game as to what you're doing. It seemed to me the signal moved slower depending on which objects I clicked, but there wasn't any visual in game that suggested that. With some snappier movement, strong SFX, and more clarity in the mechanics, I bet this game could really stand out. Nice work!
(By the way - I was able to cheese the final puzzle by sneaking past the edge of the gate hitbox. Might be worth a fix post-jam!)
Thanks for the game, I enjoyed it!
@pocketdog Thanks for the review! This was my first jam, and it's been a huge learning experience. I just added a small tutorial to the post-jam build
@sam-gorman I added outline colors to show the signal speed. 😊
Overall, good job on your first jam.