Resonance Protocol by PudinKiller
https://youtu.be/d1LRCLgJ3gc?si=X1Yh4tEAOgBa6kH7

Protect the Core. Route the Signal. Route continuous energy beams across a hex grid to destroy enemy waves. No bullets—just signal manipulation.
HOW TO PLAY: Extract the zip and run the executable :)
🚨 READ THE TUTORIAL TEXT IN THE BOTTOM-LEFT CORNER 🚨
🎮 Controls Pause: ESC or Space (you can build towers while pausing). Select Tower: Click UI button. Build & Aim: Left Click hex -> Drag to set direction -> Release. Cancel / Sell: Right Click.
📡 Mechanics & Frequencies Signals decay over distance and per enemy pierced. HF (Blue): Sweeps weak mobs. High penetration, low damage. LF (Red): Bursts high-HP targets. Low penetration, high damage.
Overlapping Signals (Zones): 🔵 HF + HF (Interference): Slows enemies by 40%. 🔴 LF + LF (Resonance): 1.5x Damage multiplier. ⚪ HF + LF (Quiet Zone): 0 Damage. Avoid crossing opposite frequencies.
🏗️ Towers Do not route multiple signals into one tower, or it will paralyze the structure. Reflector (10 DF): Changes beam direction. Modulator (20 DF): Swaps beam frequency (HF <-> LF). Refractor (30 DF): Splits beam in two (halves amplitude). Amplifier (50 DF): Restores beam to 100% strength. (Max 1 per chain).
👾 Enemies Standard: Basic unit. Armored (Whale): Weak to LF (Red). Resists HF (Blue). Deals 2x Core damage. Phase-Shifter: Absorbs LF (Red) to gain +30% speed. Use HF (Blue) instead.
FOLLOW IT MORE ON ITCH: https://pudinkiller.itch.io/resonance-protocol
| Trailer | https://youtu.be/d1LRCLgJ3gc?si=Lv0KMwxMShT8tGP3 |
| Itch | https://pudinkiller.itch.io/resonance-protocol |
| Original URL | https://ldjam.com/events/ludum-dare/59/resonance-protocol |
Ratings
| Overall | 704th | 3.125⭐ | 26🧑⚖️ |
| Fun | 727th | 2.813⭐ | 26🧑⚖️ |
| Innovation | 669th | 2.94⭐ | 27🧑⚖️ |
| Theme | 471th | 3.667⭐ | 26🧑⚖️ |
| Graphics | 652th | 3.18⭐ | 27🧑⚖️ |
| Mood | 778th | 2.792⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
Would be nice if you could manually start rounds as I found that I ran out of time reading and learning how to play before the wave came.
Also Audio would be nice.
With more time beyond the game jam, I think this could become a very enjoyable and polished experience. Most of what it lacks feels like a natural result of having only three days to develop it. As a fan of tower defense games, I found the core idea both interesting and engaging.
Congratulations on your work, and well done!