Resonance Protocol by PudinKiller

[raw]
made by PudinKiller for Ludum Dare 59 (JAM)

https://youtu.be/d1LRCLgJ3gc?si=X1Yh4tEAOgBa6kH7

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Protect the Core. Route the Signal. Route continuous energy beams across a hex grid to destroy enemy waves. No bullets—just signal manipulation.

HOW TO PLAY: Extract the zip and run the executable :)

🚨 READ THE TUTORIAL TEXT IN THE BOTTOM-LEFT CORNER 🚨

🎮 Controls Pause: ESC or Space (you can build towers while pausing). Select Tower: Click UI button. Build & Aim: Left Click hex -> Drag to set direction -> Release. Cancel / Sell: Right Click.

📡 Mechanics & Frequencies Signals decay over distance and per enemy pierced. HF (Blue): Sweeps weak mobs. High penetration, low damage. LF (Red): Bursts high-HP targets. Low penetration, high damage.

Overlapping Signals (Zones): 🔵 HF + HF (Interference): Slows enemies by 40%. 🔴 LF + LF (Resonance): 1.5x Damage multiplier. ⚪ HF + LF (Quiet Zone): 0 Damage. Avoid crossing opposite frequencies.

🏗️ Towers Do not route multiple signals into one tower, or it will paralyze the structure. Reflector (10 DF): Changes beam direction. Modulator (20 DF): Swaps beam frequency (HF <-> LF). Refractor (30 DF): Splits beam in two (halves amplitude). Amplifier (50 DF): Restores beam to 100% strength. (Max 1 per chain).

👾 Enemies Standard: Basic unit. Armored (Whale): Weak to LF (Red). Resists HF (Blue). Deals 2x Core damage. Phase-Shifter: Absorbs LF (Red) to gain +30% speed. Use HF (Blue) instead.

FOLLOW IT MORE ON ITCH: https://pudinkiller.itch.io/resonance-protocol

Ratings

Overall 704th 3.125⭐ 26🧑‍⚖️
Fun 727th 2.813⭐ 26🧑‍⚖️
Innovation 669th 2.94⭐ 27🧑‍⚖️
Theme 471th 3.667⭐ 26🧑‍⚖️
Graphics 652th 3.18⭐ 27🧑‍⚖️
Mood 778th 2.792⭐ 26🧑‍⚖️
Given 21🗳️ 28🗨️

Feedback

Lizz
Apr 21st · 01:15 UTC
Hiya, just a quick tip. People usually don't download games, in particular if its one's first few games. So if you can manage, try to get it in HTML/embedded! Saying this as I can see you made a good start with rating. Good luck!
gryxitl
Apr 21st · 01:45 UTC
Game is really interesting with using signal strength as a weapon it's very very cool. Having signal degrade over distance really makes you think about placing your reflectors etc.
Big Nose
Apr 21st · 02:53 UTC
very good graphics! This looks fun. Please add a web build!
Chusui77
Apr 21st · 03:05 UTC
Awesome work! This was one of the most enjoyable games I’ve played in this jam so far. The art is cute, the gameplay is fun, and the whole experience feels really polished. Keep it up!
Podrez
Apr 21st · 10:35 UTC
At first it seemed that this is one of those puzzles with lasers and mirrors. It turned out that I was not so far from the truth. 😄 A very interesting combination of this with Tower Defense. Thank you. The only thing is that it really lacks some clearer indication of the signal strength at this specific point
Vadoha5
Apr 21st · 11:46 UTC
The game is very interesting, and I would also like to highlight the mechanics of using signal power as a weapon.
Kevin Meissner
Apr 21st · 14:26 UTC
Very nice, had a lot of fun testing it, thanks :-)
NullMoxy
Apr 21st · 14:37 UTC
I like the graphics, especially the enemy and tower design.
Would be nice if you could manually start rounds as I found that I ran out of time reading and learning how to play before the wave came.
Also Audio would be nice.
Kit Gorn
Apr 21st · 21:17 UTC
Great game. It's a great way to stretch your brain. Beautiful graphics. Sounds are definitely missing. The theme is 100% perfect.
pres2300
Apr 21st · 23:20 UTC
Nice work applying the theme to a tower defense! My one nitpick would be it would be nice to have the level auto-pause at the beginning with a "GO" button when you are done setting up. I found myself making mistakes with the wrong tower type and just having to restart the level through the menus as destroying a tower was less value than it's worth. Other than that, I had fun playing this and would like to see more of it. Nice work!
Dwang
Apr 21st · 23:57 UTC
This game definitely has the potential to be polished up and released
Sarah
Apr 22nd · 01:56 UTC
I love tower defense games! The graphics are nice, although the enemies scare me a little! Nice work. I like the way the signals bounce around, its fun to kill enemies that way!
Splix
Apr 22nd · 08:51 UTC
The game is good, the visuals and animations are great for a Game Jam, and the mechanics are fun, However, I find that the transitions between waves are too fast. Personally, I would have preferred to be given time to fully understand the tutorial, learn what the new buildings do, develop a strategy, and then press a button to launch the first wave (this is very personal, but I still respect this design choice). Well done!
LDJam user 426288
Apr 22nd · 10:31 UTC
It would be even better if the game had sound effects 🎧😊
LDJam user 423872
Apr 22nd · 11:14 UTC
A very interesting idea for a tower attack method. Excellent enemy models, but I'd also like a stylish UI.
YALI_Lily519
Apr 22nd · 11:29 UTC
such a funny game!
MicleFirst
Apr 22nd · 14:24 UTC
The controls are a bit awkward, but I can appreciate your original take on such a classic genre as tower defense. Nice work!
Paulsams
Apr 23rd · 20:05 UTC
I really liked the game (but sometimes it felt like I was going through the levels the wrong way), but just one detail spoils the impression a lot: I didn't find how to skip straight to next wave. So in the end, I got really bored, unfortunately. I advise you to add it and then the game will immediately become much better.
HagamosVideojuegos
Apr 28th · 19:00 UTC
I really enjoyed this game. For a game jam project, it’s impressive how much you managed to accomplish in such a short time. The levels are quite challenging, in fact, I got stuck on the second-to-last one because covering all four paths felt extremely difficult. I was already struggling just to handle the first two routes in the initial wave of that level.

With more time beyond the game jam, I think this could become a very enjoyable and polished experience. Most of what it lacks feels like a natural result of having only three days to develop it. As a fan of tower defense games, I found the core idea both interesting and engaging.

Congratulations on your work, and well done!
PoshDan
May 05th · 17:31 UTC
I don't know what to suggest exactly, but I got the feeling the game didn't give me enough of a playground to really grasp the mechanics before throwing me in, despite the ability to pause. I was itching for the fantasy of blasting a long signal down the exact path of the enemies.