CONNECTION by P1x3lc0w
Connection by P1x3lc0w
== HOW TO PLAY ==
WASD or arrow keys to move. LMB to shoot. collect resources from deposits and enemies to build buildings. B to open build menu. stay in signal range!
== CREDITS ==
Font 'Press Start 2P' by CodeMan38 Tools Used: - Godot - Bfxr - Aseprite - Bosca Ceoil: The Blue Album
My first time using gdscript instead of c# so i could get a web export, definitely an interesting experience.
Enjoy! :)
| Original URL | https://ldjam.com/events/ludum-dare/59/connection |
Ratings
| Overall | 163th | 3.375β | 22π§ββοΈ |
| Fun | 166th | 3.238β | 23π§ββοΈ |
| Innovation | 189th | 3.167β | 23π§ββοΈ |
| Theme | 138th | 3.738β | 23π§ββοΈ |
| Graphics | 200th | 3.19β | 23π§ββοΈ |
| Audio | 132th | 3.333β | 23π§ββοΈ |
| Mood | 166th | 3.381β | 23π§ββοΈ |
| Given | 48π³οΈ | 10π¨οΈ |
Overall, itβs the kind of game you can easily get hooked on, though it could definitely benefit from some extra polish.
Since I spent a good chunk of time playing and enjoying this, I have some constructive feedback:
- I would like the player attack to be chunkier. At the moment it feels a bit clunky because unless you get the attack cooldown exactly right your attack may not come out (so either holding the button down should work or input buffering or something is required).
- I loved the player attack serving a dual purpose of attacking and mining. It would be great if we can upgrade either of these aspects, particularly the mining speed (if you wanna go really granular maybe even upgrade-per-resource-type).
- It felt a bit grindy near the end to collect all that shiny metal, because resources outside of spawn were fairly sparse, and the antenna signal boost was a bit low. Kept me on my toes, but took a long time :) Maybe some form of automatic resource gathering could be added: a resource spawner, a banked-resource generator, or an automated collector that ventures off. On that note, I understand the game design of turrets costing shiny metal, but maybe this is a bit too punishing, so maybe bump up its cost, remove the shiny metal cost and increase available of the two basic resources?
- The two existing enemy types worked well and complemented each other too. In a more fleshed out version, it would be nice to have more enemy variety, even just larger versions ("mini-bosses") that do more damage or something :)
- The graphics are nice, but after a while scrolling over the same background (especially after harvesting all nearby res) made me feel a bit nauseous (maybe that's just me) - some background variety would go a long way :)
Try to get this to 20 ratings so it gets a final ranking - it would be a shame if it didn't!
PS: loved the sparse music, really sets the vibe well :)
Will try to get to 20 ratings :)