Blazing Brave Hyperion M by abcdef65g

[raw]
made by abcdef65g for Ludum Dare 59 (JAM)

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Meet the best duo in the whole galaxy! Hikoto Homura(炎 火人), or Ko-chan to her friends, a young hardworking esper with a fiery personality, found herself in a pinch when she ran away from home, falling into a slumbering volcano. That is where she happened to find, break the seal and bind her mind with the ancient ultimate battle mecha Hyperion M! And now together the duo fights giant Kaijus and world ending threats with a passion that burns like fire!

While Hyperion M fights World Ending threats, it is common for enemies to realize their unwavering bond and trying to attack them and break their connection! Help Ko-chan to fight the waves of minions from the evil organization Faceless Gang(顔無し団) while trying to find oportunities to signal for her bestest partner how to best any enemy!

How to Play:

Enemies are always trying to get a jump on you, but you were born for this! Move with the WASD or arrow keys, aim at the direction of enemies with your mouse and attack with the left mouse button. You can also unleash a powerful signature move by pressing the X key or holding the left mouse button, but beware since Ko-chan needs to recharge after every use.

Hold Shift key or right mouse button to get into her Mind's Eye, and watch the battle between Hyperion M and the evil Kaiju unveil before your eyes. Give commands as much as you can to help. Just don't forget to mind your surroundings, you can't move nor defend yourself as you signal actions to your mecha buddy, and any minion attacks will sever your connection temporarily before you can send commands over.

Every time either Hyperion M or Ko-chan gets attacked, their mental connection takes damage. As soon as the mental connection depletes completely the duo can't fight anymore. Make sure to defeat the evil Kaiju before that happens!

Made by abcdef65g and Ryrumeli for the Ludum Dare 59.

EDIT (21/04/26): There was a problem with the render texture showing the mecha vs kaiju battle being invisible. We made a quick fix and switched the post effect-based solution for a UI-based one, hopefully it works on all browsers

EDIT (27/04/26): Fixed a tiny bug that could render the game unplayable while using the Mind's Eye, also remapped the Mind's Eye button to prevent further bugs

Ratings

Overall 760th 2.963⭐ 29🧑‍⚖️
Fun 709th 2.86⭐ 27🧑‍⚖️
Innovation 512th 3.25⭐ 26🧑‍⚖️
Theme 723th 2.94⭐ 27🧑‍⚖️
Graphics 508th 3.58⭐ 27🧑‍⚖️
Humor 370th 2.886⭐ 24🧑‍⚖️
Mood 559th 3.4⭐ 27🧑‍⚖️
Given 29🗳️ 29🗨️

Feedback

Stalemeat
Apr 21st · 08:21 UTC
This was pretty abstract but I think I understood the game enough. Some control UI like shift, or have an icon of the Kaiju over it's health will give the game more life. When my HP or the mental connection was depleted the game just kept on going. I see a nugget of a cool idea here. Nice work very old-school.
500
Apr 21st · 14:31 UTC
Excellent drawing skills! But there are still some minor bugs that need to be fixed
Asieke
Apr 26th · 03:29 UTC
Looks like the game won't load for me on itch. Tried in chrome and firefox.
MrTroy
Apr 26th · 03:31 UTC
I really like the art style going in to this, I couldn't figure out how to actually do the controls properly. Unfortunately without disabling the cursor, hitting the middle mouse button caused the cursor to go in to scroll mode.

The dual control scheme could've worked if I were playing one game at a time, but I felt like I was constantly trying not to get hit as the human while the giant robot stood there idly getting beat up. Is there an easy answer to how many hits I have to do in order to win?
Kvn
Apr 26th · 04:18 UTC
The graphics were pretty good! But I had some minor issues where I couldn't give anymore commands once I did a command (either attack or defend) in the Mind's Eye state, and I also couldn't quit the Mind's Eye state after that.
digital bacon
Apr 26th · 04:37 UTC
Tried to play, but it crashed after ~30 seconds. The concept sounds intriguing, and I love the art style -- very reminiscent on 80's/90's cartoons.
Rentem
Apr 26th · 15:26 UTC
Interessting idea, has the ground work of an good game. But as other mentioned, i also wasn't able to close the overlay or complete another command after completing one.
Also there where multiple crashes where i had to reload the page.
Accelerate0814
Apr 27th · 06:28 UTC
I finally managed to get into the game, but the performance is quite laggy on this screen. Also, it's extremely slow when trying to close this interface. Hope this feedback helps!![debe4746-1695-463e-9454-e75b546dc903.jfif](///raw/c97/76/z/72cba.jpg)
NinjaCatz
Apr 27th · 07:19 UTC
I like the concept and style of Mecha, like in 80's anime, but the game currently has several critical problems:

1. Optimization suffers - the browser simply can't handle the huge number of enemies, and if the player doesn't destroy them (for example, because he's controlling a mecha), they'll fill the entire screen, and everything will freeze;
2. There are no conditions for defeat and restarting the game; when my HP drops to zero, the game continues (mb it's a bug);

It might also be worth adding some hints with controls into the game itself - this will make the game easier for players who missed the text on the game page.

I think that the battle with Kaiju is cool and you could try to polish it up
VenomousMouse
Apr 27th · 07:42 UTC
I love the music and overall idea. The first chords brought a lot of good memories about old animes. The only issue i got was stuck screen when i tried to switch between character and robot. But everything els is super cool.
LDJam user 260720
Apr 27th · 10:56 UTC
Very cool art and idea! As people said before there are some optimization and bug fixs needed, but still it's just polish, nice job!
Ben Morledge-Hampton
Apr 27th · 19:50 UTC
The concept and art direction has a lot of style, but it seems like the gameplay is a bit unfinished... I hope you keep working on this!
Jahwffrey
Apr 28th · 04:33 UTC
That's a really cool idea! I only wish there were more enemies to fight and such things, but I understand time. Excellent style for certain, and it splits your attention between two different tasks that could in theory interact with eachother. Neat!
JoeGreen
Apr 28th · 17:17 UTC
Whoa, that's such a cool gameplay idea — fighting on two screens at the same time, and the signal mechanic really works. The only thing is, between trying to defend yourself and hitting the right buttons, I barely got to watch any of the epic battle animations 😅
Minus
Apr 29th · 10:22 UTC
Whole game idea is fun and something "fresh" I'd say. From technical point of view I'd say game needs especially some fixes with enemies. Seems like opening (or rather enlarging) mecha vs godzilla fight screen does not impact performance, but amount of enemies on screen does. Not sure why it suffers so much performance hit with what seems like maybe 10 or 15 enemies on screen.

As for other stuff, I'm not a designer, but gameplay could be improved slightly by making minion enemies appear in more like waves maybe, giving player more time to actually switch to mecha and do some commands. Defence command could've lasted longer (for me it seemed like it was active for maybe a second).

Visually game looks good, only small tweaks to animations needed.

Overall quite good entry and good starting point for something bigger ( •̀ ω •́ )✧
metalim
Apr 29th · 10:23 UTC
interesting idea
SkySakura2005
Apr 30th · 03:04 UTC
Wow, Japanese game maker!!! I love the shou-wa art style!!!