Ace Recon by tinykidtoo

[raw]
made by tinykidtoo for Ludum Dare 59 (COMPO)

Dodge and weave your way over enemy airspace to capture their secret plans! But only a skilled pilot can make it back with the intel.

WS to control elevation AD to control horizontal Left mouse to shoot

main-menu-2.png screen_shot1.png!

Ratings

Overall 138th 3.5⭐ 21🧑‍⚖️
Fun 82th 3.605⭐ 21🧑‍⚖️
Innovation 256th 2.763⭐ 21🧑‍⚖️
Theme 272th 2.5⭐ 20🧑‍⚖️
Graphics 159th 3.417⭐ 20🧑‍⚖️
Audio 99th 3.5⭐ 20🧑‍⚖️
Humor 42th 3.559⭐ 19🧑‍⚖️
Mood 196th 3.176⭐ 19🧑‍⚖️
Given 13🗳️ 15🗨️

Feedback

Nathanial
Apr 20th · 20:03 UTC
Web build is pretty poor performance. I didn't check the downloaded versions. The gameplay besides the performance is pretty good though.
hby
Apr 20th · 20:07 UTC
Fun, the voice is funny. Weird highlight for me: The sound when you hit the blocks is super satisfying, something about the thud and the "bloop" that sounds like an old calculator.
goodwayman
Apr 21st · 09:30 UTC
Really cool entry! I loved how game communicates with the player - everything is contained in the game as it should be. I know how to play without reading the readme/instructions on the webpage. The background music does its job in creating a military mood! Also, what I like is the difficulty of the game - it's neither too simple, not too difficult. The last, test level is indeed a lot of fun! One thing that I struggled with were reading the text during the gameplay - maybe making the text bigger and plane move slower would make reading easier (especially in the first level). Great job overall!
darkshadow
Apr 21st · 21:04 UTC
Feels satisfying and crunchy despite the the lag on the web build!

Nice one, any game that makes you feel like gromit flying his little plane is great one!

[Screenshot from 2026-04-21 21-59-41.png](///raw/bd8/a3/z/72226.png)
HelenaJaine
Apr 22nd · 07:11 UTC
I enjoyed operating the vehicle; the mechanics are wonderfully smooth. Everything is intuitive and a lot of fun! This is very well done!
CrociDB
Apr 22nd · 12:05 UTC
Great job! I like the graphics and the audio experience, but thought it was a bit too hard to control? At least I kept missing signals more often than not haha.
mahalis
Apr 22nd · 23:47 UTC
This is impressive for a compo game! I agree it’s a bit hard to control, but difficulty tuning for something that you yourself have been playing all weekend is always tough—I’ve put up plenty of games that turned out to be unreasonably hard for anyone else to play :sweat_smile: Nice work.
runningopenloop
Apr 22nd · 23:50 UTC
Good game, i keep accidentally push the wrong button because of flight simulations.
-J
Cody Raethke
Apr 24th · 02:54 UTC
Wow, how did you get Owen Wilson to do the voice over? :smile:

This is pretty fun, I would say a bit harder than I'd like (especially for the tutorial), I'd maybe make the hit boxes a bit bigger for the signal orbs, and the size of the "chunks" of yellow walls a bit bigger such that you only need to hit 1-2 to make it through a wall.

And thanks for including a native Linux build!
SMOLBIGBY
Apr 25th · 22:56 UTC
Very fun game! Shooting and breaking the blocks feels very satisfying. I only wish there were more levels.
automatonvx
Apr 27th · 00:13 UTC
Nice work for a compo entry especially.. it took me quite a while to get through flight school even. I blame my instict from all other flight games to have y-axis inverted kept throwing me off. One thing I would say is make it faster to restart when you die instead of having to go through a couple of UI menus clicks. Especially for the main mission that never got further than 4s in. Its quite hard to judge collision form that first person perspective, third person would be better I think for this style of gameplay. Sound wise the music loop gets annoying pretty quickly due to how short it is :/ but the voice acting added some unexpected added humour :grin:
Mithka
May 02nd · 21:15 UTC
Very fun game and nice controls, a lot of stuff for comp, took me a while to finish and great voice acting!