Aether Raiders by aimozg

[raw]
made by aimozg for Ludum Dare 59 (JAM)

Play on itch.io, link below

Play as a pirate ship in the Aether Realm. You have limited vision and a radar. Prey on the weak and flee from the strong. Beware, your radar can attract unwanted attention!

Controls: - Mouse pointer to move - Spacebar to toggle radar - Click to short-range teleport

Hints: - Scout early which color means which NPC type - Lilies are easy starting money - Medusas are easy prey - Krakens can't see you when your radar is off

Ratings

Overall 637th 3.25⭐ 24šŸ§‘ā€āš–ļø
Fun 551th 3.205⭐ 24šŸ§‘ā€āš–ļø
Innovation 616th 3.045⭐ 24šŸ§‘ā€āš–ļø
Theme 514th 3.568⭐ 24šŸ§‘ā€āš–ļø
Graphics 650th 3.182⭐ 24šŸ§‘ā€āš–ļø
Audio 519th 2.818⭐ 24šŸ§‘ā€āš–ļø
Humor 419th 2.789⭐ 21šŸ§‘ā€āš–ļø
Mood 709th 3.048⭐ 23šŸ§‘ā€āš–ļø
Given 30šŸ—³ļø 1šŸ—Øļø

Feedback

Murumart
Apr 20th Ā· 16:13 UTC
Pretty cool, I like the radar and memory mechanic. It feels pretty hard though, it took me a restart or two to actually make good enough money to go shopping. I also went off the map, I'm guessing that's not intended, only the krakens followed me there, it was empty otherwise.
Nathanial
Apr 20th Ā· 16:33 UTC
Died a couple of times not realizing the radar was a toggle. Once you figure it out the gameplay is fairly smooth. It wasn't obvious where I could spend my money, but I figured it out eventually.
LesDremlet
Apr 22nd Ā· 06:40 UTC
Wow, the game turned out to be pretty engaging!
I like the idea of traveling through space while being both a hunter and prey, it's fun. The teleportation and radar provide a nice balance between risk and reward.
The graphics and sounds are minimalistic but pleasant. Great work!
Sibi
May 05th Ā· 07:41 UTC
Reminds me a lot of agar.io. The start can be a bit rough depending on what spawns around you. Very cool take on the theme!
Ticrum
May 05th Ā· 08:02 UTC
Great game design, the game loop is easy to grasp and feels rewarding while growing in power, the radar system was also well implemented and useful, you need to rely on it but you can't spam it all the time (I would just made the Krakens track you a little bit after you stop using it and at very close range to increase their threat ).
Alexandr Gerya
May 05th Ā· 14:04 UTC
agar.io in space with a radar twist love it just wish the krakens didnt follow me off the map felt like cheating lol
Terry Zhang
May 07th Ā· 06:07 UTC
I like the mechanism of this gam. It would be much better if there could be some animations for teleporting, being hit, and collecting
NuclMe
May 08th Ā· 15:07 UTC
The game is absolutely superb and everything feels very well put together! I really enjoyed the overall experience, but I’d suggest slightly lowering the master volume as it's a bit too loud. Other than that, fantastic job on this entry!
PokeyDem
May 08th Ā· 16:46 UTC
Cool game! The moving background was a little confusing at first, but aside from that, I enjoyed playing it!
LeReveur
May 08th Ā· 18:10 UTC
It took me way too long time, but I cleared the map! (0/0 NPC)
![Aether_Raiders_LeReveur.png](///raw/b3/z/73352.png)
I would have used one or two more speed upgrades, and maybe any radar upgrade (like something to get targets directions), especially to get the last fireflies (?) ships hidden out left and bottom of the radar map, in less time than litteraly hours :rofl: but it was fun though
šŸŽ¤ aimozg
May 08th Ā· 18:51 UTC
Thank you all for the reviews and feedback! It was our first jam and we didn't manage to polish and balance the game properly. Originally we planned to have more features - different starting classes, sending fake signals, disguising yourself as another ship, eldritch entities in the depths of cosmos etc.