Echo by japes
Explore the world by sending out signals and interpreting their behaviour.


- Made with Unity.
- All graphics are basic Unity assets.
- Sounds from freesound.org and jfxr, tweaked with Audacity
- Source code available on request.
| Link | https://japes.itch.io/echo |
| Original URL | https://ldjam.com/events/ludum-dare/59/echo-1 |
Ratings
| Overall | 228th | 3.146⭐ | 26🧑⚖️ |
| Fun | 176th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 82th | 3.625⭐ | 26🧑⚖️ |
| Theme | 89th | 4⭐ | 26🧑⚖️ |
| Graphics | 278th | 2.188⭐ | 26🧑⚖️ |
| Audio | 217th | 2.565⭐ | 25🧑⚖️ |
| Humor | 173th | 2.19⭐ | 23🧑⚖️ |
| Mood | 277th | 2.261⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
I see they persist the "sound waves" for a lot longer, so it's easier to visualize the space around you. Makes sense. As it is, my game is a bit too hard/frustrating, I think.
I get the audio glitch too on the web build :( sounded much better from unity player
The mouse clicks could have been slightly better, longer lasting maybe, just to save holding the button so much but a minor inconvenience.