New London 3D Turbo 2000 by Revetoon
Itch.io link at the bottom of the page !
:oncomingpolicecar: Survive in a city where Traffic Laws have gone rogue!
This is the far future! The year is 2000, and the London Police Department of Traffic Laws and Paint Buckets has gathered a tremendous amount of power by adding more and more constraints to motorised vehicles! Now everyone is in jail for breaking one of them... Everyone but you! Find your way in this city of dangers to uncover the terrible Secret of the Future, the true reason why all non-police people are in jail!
A nice little car-based game of skill, where you must comply to an ever-increasing number of rules to progress through the city, or escape the police officers who will make you face the consequences of your unlawfulness!
This game will also charm you by its life-like top-of-the-shelf graphics and sound design, that will show you what the future of gaming (and 3D technology) truly has to offer!
:red_car: How to play
- WASD / ZQSD / arrows / left joystick + triggers to move around
- Spacebar / south button to jump, again in the air to double-jump!
- Use your movement controls to define the direction of the jump, and the rotation of the double-jump!
- Double-jumping fast will give you a longer rotation for better tricks!
New London 3D Turbo 2000 is a skill-based game, where you must navigate through the city while complying with more and more random rules! * Look for traffic signs and take your time to read them before advancing in the next street! * Try not to damage your car! Or maybe try to damage it the right way? * Learn to master your double-jump to do tricks or pass over complex obstacles!
* :speaking_head: Share your thoughts with us!*
:card_box: Assets
Everything in this game has been made in the course of Ludum Dare 58, including: * Gameplay mechanics * Graphics * All musics * Shaders
Exceptions : * Fonts (PixelPurl by HipFonts, FluxDemo by Inviline Studio) * Our logo splashscreen (Taboulé Recipe) * Color Palette slowshout16 by Phenomenician * Some generic pieces of code, reused from other projects * Sound effects from the BBC Sound Effects library and Pixabay (authors DRAGON-STUDIO, Engyclick, iqbalfirdaushasan, umgq59j5ayf-50948372, freesoundcommunity, universfield)
:tools: Tools
- Game engine: Unity
- Pixel art: Krita
- Music: FL Studio
:notepad_spiral: Changelog
v1.5
- Add Taboulé Recipe logo spash screen
- Fix Level 10 restart
- Fix Main Menu
- Fix police arrest
v1.4
- Fix missing signs
- add "restart from checkpoint" text in HUD
- Simplify the first 2 levels conditions
v1.3
- Fix acceleration from 0kmh
- Fix music loop bugs
- Fix cops sounds
- Fix sign descriptions
- Fix 180° trick display on game start
- Fix train sounds
- Fix ending
- Fix piority traffic sign display
- Fix breakable sign display
- Improve tremplins
- Fix events in level 10
v1.2
Fixed stuck at main menu.
v1.0
Original game release during the Ludum Dare.
| Itch.io | https://revetoon.itch.io/new-london-3d-turbo-2000 |
| Original URL | https://ldjam.com/events/ludum-dare/59/new-london-3d-turbo-2000 |
Ratings
| Overall | 176th | 3.922⭐ | 47🧑⚖️ |
| Fun | 93th | 3.944⭐ | 47🧑⚖️ |
| Innovation | 335th | 3.522⭐ | 47🧑⚖️ |
| Theme | 625th | 3.278⭐ | 47🧑⚖️ |
| Graphics | 185th | 4.211⭐ | 47🧑⚖️ |
| Audio | 174th | 3.867⭐ | 47🧑⚖️ |
| Humor | 25th | 4.311⭐ | 47🧑⚖️ |
| Mood | 335th | 3.778⭐ | 47🧑⚖️ |
| Given | 36🗳️ | 39🗨️ |
I know you are just a troll but it made me curious about the actual size of our map haha

My only criticism is that the speed limit rules felt a bit like they go against everything else that makes this game fun, and are a little bit awkward to try and keep below. I hope this doesn't make people stop playing because as soon as you get past that first bit it becomes such a fun, silly experience. I love the creative use of the mechanics, and everything handles super smoothly. The art and music are great and and really fit well with everything else. The twists and little gags are also a really fun addition and help keep the game fresh throughout - especially love the ending sequence. Really amazing job guys!
This game was so amazing and the first time I broke the rules I didn't realize what was happening till I looked back and was instantly terrified. All the mechanics put into this game are amazing this is by far the funniest LD game I've played so far. Good job!
There’s a minor visual issue in the segment with lots of signs—they seem to be facing the wrong direction. That said, it almost feels intentional. Very creative work—well done!
Played it once again :)
A couple minor things:
* After restarting the last level, the yellow car was never triggered to drive away; I was still able to win by running into him (v 1.5)
* The music is pretty loud and repetitive, I'd appreciate a volume slider or just lower default music volume
For me, I found the road layouts hard to navigate, maybe this was intentional, but with so many dead ends it was hard to for my to keep speed above 40 KPH for example. Perhaps the streets could be more interconnected. Communication with the player regarding the rules was decent, but perhaps a persistent UI label on one side of the screen reminding the player of what rules they are currently subject to might help. Also, perhaps an overhead map view (similar to the screenshot you posted above) in-game could be very useful. The rearview mirror is clever and sells the car vibe, but perhaps replacing that rear cam view with the top-down map view in one corner of the screen would provide more utility.
Super fun and creative entry. With some slight map tweaks and extra communication with the player, could be even better in my opinion. Thanks and huge congrats on a great entry!!
The only real issues I had were with navigating, sometimes the turns were a bit too twisty for me and I got lost on the map. Any help guiding me to the next stage would be appreciated.
I love that I can play with a controller. (even tho I think it is easier with keyboard). The amount of polish and detail you managed to squeeze in to a weekend jam is astounding.
I wish I could adjust the sound levels a bit as the music was pretty loud. But... I mean... you had polished music and SFX too!! what the crap. it's so well done. :clap: I had a blast with it.
I feel like the minimum speed limit is a bit too difficult for an intro but once that's out of the way, it's quite clear what the game's about.

The role swap at the end was very nice! Amazing job on this entry!
I love that the gameplay keeps introducing new interesting mechanics and restrictions with each level! It stays fresh and it perfectly fits the fast pace of the game. I also really like that if something feels too hard you can just skip it by making it to the next check point, that's a great way to manage the difficulty
it controls super smooth and intuitive and I thought the tricks idea is awesome too
In several runs, I was never really able to get a proper airspin, my maximum was 220. And thus, I was kind of happy to see you can easily cheese the game by failing a task, letting the police follow you until the next checkpoint, and then reloading.
The title music was very catchy and fitting, the arcadey driving physics were fun, the level design was well thought out and the overall aesthetics were quite impressive. Great game!
The controls felt good. Only complaint here: Having more speed while reverse driving would be good in my opinion.
Overall there was a lot of content in the game. The tasks are different from another, so it keeps you motivated. Played it till the end and had a lot of fun doing it. :)
From the very first sign and warning, I was caught off guard in the best way possible, the absurdity of some of them was genuinely hilarious and incredibly creative. And that’s not even mentioning what happens when you break the law…
This is easily one of the funniest and most refreshing takes on the jam that I’ve played. Visually, it looks fantastic, and the whole experience completely won me over.
Congratulations for such an amazing job! :oncoming_taxi: