Without Brakes by Shernik
When going downhill, your car's brakes have failed. Use your horn to clear passenger cars out of the way and try to dodge the mining dump trucks, because over time your speed will only increase
Dodge on A and D
Used horn on SPACE

| Link | https://github.com/shernik112/LD59 |
| Link | https://shernik112.itch.io/without-brakes |
| Original URL | https://ldjam.com/events/ludum-dare/59/without-brakes |
Ratings
| Overall | 243th | 3.078⭐ | 34🧑⚖️ |
| Fun | 163th | 3.242⭐ | 33🧑⚖️ |
| Innovation | 284th | 2.417⭐ | 32🧑⚖️ |
| Theme | 264th | 2.629⭐ | 33🧑⚖️ |
| Graphics | 96th | 3.719⭐ | 34🧑⚖️ |
| Audio | 174th | 3.083⭐ | 32🧑⚖️ |
| Humor | 71th | 3.089⭐ | 30🧑⚖️ |
| Mood | 199th | 3.161⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
The core gameplay is solid. Reminds me of rhythm games with dodging mixed in.
The graphics are really cool, and the music makes it very tense!
There was a problem with the rendering, the screen had a pretty small size, and around it i saw the skybox and some glitching black blob. But it did not get in the way of the gameplay luckily.
Overall well done!
Good job :slight_smile:

There's nothing to dis-incentivize the player from spamming the space bar at all times, so the little cars don't really end up being much of an obstacle. The music also doesn't appear to reset when the rest of the game does.
Although, as an option, it would be possible to allow the horn only next to the car, but I didn't want to take away the player's ability to constantly hum, because it gives him some freedom.
Cool visual effects I like it. This reminds me of a subway surfer in a good way :)
The music is ominous :ghost:
Graphically, I really like the vibe, it looked cool, and the music went well with the visuals. There was a weird graphical thing at the top (above the viewport), wasn't sure if it had anything to do with the game or was just a glitch.
Gameplay wise, I had fun. Its a simple game, but well implemented under the time constraints. I think it would have been cool if the horn needed a bit more thought than just spam it when there are cars up ahead. Also I think it feels a bit unfair when you speed up enough that you can't possibly win.
Nice entry! :)
Wow, no matter how much I played, I couldn't go beyond 95 km/h, so I think you're in first place in this game.
I feel like you can make this more interesting and unique by focusing on the dangerous/crazy highway idea, adding something like cars switching lanes, including signals.
Nice work for a compo entry!
Also please tell me I'm not the only one who sees an amogus 😭
There are also speed and other hints marked on the screen. These feedback elements make me feel like I'm right there in the game. It's a great game!