Remote Tactical Wars by CrociDB
Remote Tactical Wars

Play on itch.io
Remote Tactical Wars is a tactical puzzle game where your pieces on the board will communicate via Signals. You're goal is to destroy the enemy's Stronghold. Use your Canons by selecting which type of Signal it can receive:
- Shoot: when receiving the blue signal, the cannon will Shoot
- Rotate: the red signal means Rotate
- Move Ahead: the green signal will make your Canon move one square forward, to the direction it's facing
Any piece, except the Wall can be destroyed. Sometimes, the way forward means destroying ally pieces.
Although the game should run just fine here, playing it on itch.io is a much better experience due to the bigger screen.
Dev Timelapse
https://www.youtube.com/watch?v=ZzeFiJa37cw
Development Info
I made the game using these tools:
- Language: Vanilla Javascript
- Rendering: Three.js + DOM
- Models: Blender
- Music: Reaper + Surge XT
Wakatime and AI usage
Here are some statistics from Wakatime:

That only tracks the time I spent writing code. That's almost 18 hours in the code editor.

It says that about 25% of the time was editing AI-generated code, but I suspect it might have been more than that, since many times I was editing code while Claude was generating more code. Not sure how it tracks.
I was extremely disappointed with my AI usage because I wanted to do it the old way. It's my first gamejam using AI. And I consider this an experiment. I can assure, though, that I didn't generate anything I couldn't do myself, in fact all the basic game structure was written by hand, and I mostly only used it on the second day of the jam.
I don't want to sound like I'm justifying my gen-AI usage, although that's pretty much what I'm doing. The thing is I'm in a deep conflict at the moment, as I'm sure a lot of you are too. I enjoy being able to produce more than I could myself, but I see the possible damage it can cause to the industry and to our brains. Anyway, I'd love to hear what you all think about that too!
| Link | https://github.com/crocidb/remote-tactical-wars |
| Link | https://crocidb.itch.io/remote-tactical-wars |
| Original URL | https://ldjam.com/events/ludum-dare/59/remote-tactical-wars |
Ratings
| Overall | 46th | 3.9⭐ | 22🧑⚖️ |
| Fun | 58th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 7th | 4.25⭐ | 22🧑⚖️ |
| Theme | 2th | 4.6⭐ | 22🧑⚖️ |
| Graphics | 64th | 3.9⭐ | 22🧑⚖️ |
| Audio | 57th | 3.725⭐ | 22🧑⚖️ |
| Mood | 177th | 3.306⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |
But overall I like the idea to control both the enemy and the player using one set of signals! It creates interesting strategies.
The way the 'corridor of death' puzzle teaches you about signal strength limits?
How 'Too Many Signals' just barley works?
You are a master of puzzle design.
Exactly the right difficulty and length. Adored this entry.
The fact that the mode-switch sfx tells you what mode you are in - great touch.
Great work!
unfortunately I didn't pass the 'to many signals' level :P
but had a lot of fun!
the audio fit really nice, the theme usage is 5/5
-J

fixed after submission? ;>
This is a really well-polished game! Even if I had difficulties to time/plan my actions, I find it very well-balanced!
Good job! :clap: