Signal Defender by noneegy
Unfortunately I didn't have too much time this weekend, so this is pretty much a half-finished game. But it is still playable, and I had fun making it, so I decided to share it.
Your goal is to protect the transmitter tower (the white circle in the middle) until it sends the S.O.S. signal.
Controls: You click on enemies (red circle) to deal damage. Collect resources and use them to upgrade your damage, and buy and upgrade towers (green circle) in the shop.
| Link | https://noneegy.itch.io/ludum-dare-59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-defender |
Ratings
| Overall | 712th | 3.109⭐ | 34🧑⚖️ |
| Fun | 436th | 3.359⭐ | 34🧑⚖️ |
| Innovation | 818th | 2.359⭐ | 34🧑⚖️ |
| Theme | 820th | 2.266⭐ | 34🧑⚖️ |
| Humor | 661th | 1.768⭐ | 30🧑⚖️ |
| Mood | 807th | 2.548⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 44🗨️ |
I had some Issues with the Shop Items beeing partcialy out of screen in full-screen tho
I think a slightly larger click radius for attacks would make hitting enemies feel better. I also noticed that several collectors often went for the same coin while others nearby were ignored. Some logic to prevent that would help a lot. Near the end of the game my collectors stopped moving entirely.
I was also not sure whether the towers can be moved manually, since mine kept spawning very close to each other.
Overall though, this is a very nice little game. With a few bug fixes it could become really great!
And all that with just coloured circles! Well done :thumbsup:
If you click twice to buy a tower (because you have enough money), the game will let you do that, charge you twice, increase the price twice, but will only let you place one tower.
Collectors kept breaking - they would just stand and do nothing.
It would be great for towers to have some range indicator, or a projectile, to give you a feeling of how far they can shoot.
But definitely there are some bugs. Maybe I should have made it possible to collect resources by clicking on them.
You should be able to place the towers with the mouse anywhere on the map.
It's a interesting base for a tower defense game and if not for those bugs, I would have been compelled to play until the signal was fully charged !
Good job anyway :)
One quick thing for future jams (in case you weren't aware): On your Unity Canvas, set the scaling mode to "Scale with Screen Size" and then the match mode to 1 (Height). Right now it seems to be exactly fit for 1080p, and anything smaller cuts off parts of the UI.