Signal Defender by noneegy

[raw]
made by noneegy for Ludum Dare 59 (JAM)

Unfortunately I didn't have too much time this weekend, so this is pretty much a half-finished game. But it is still playable, and I had fun making it, so I decided to share it.

Your goal is to protect the transmitter tower (the white circle in the middle) until it sends the S.O.S. signal.

Controls: You click on enemies (red circle) to deal damage. Collect resources and use them to upgrade your damage, and buy and upgrade towers (green circle) in the shop.

Ratings

Overall 712th 3.109⭐ 34🧑‍⚖️
Fun 436th 3.359⭐ 34🧑‍⚖️
Innovation 818th 2.359⭐ 34🧑‍⚖️
Theme 820th 2.266⭐ 34🧑‍⚖️
Humor 661th 1.768⭐ 30🧑‍⚖️
Mood 807th 2.548⭐ 33🧑‍⚖️
Given 32🗳️ 44🗨️

Feedback

Loig
Apr 20th · 21:18 UTC
Indeed, the game feels half-finished, but still I had fun playing it. I think it is a bit easy: maybe the white circle should not regain life this fast?
Isaac Hisey
Apr 21st · 04:05 UTC
Nice! I enjoyed it! I'm glad it wasn't overly difficult. I like semi-idle upgrade-the-number games and this was very enjoyable. Good job!
ZedGame
Apr 21st · 16:58 UTC
Essentially a clicker, but with extra stakes! Very cool!
FLOWERFIELD Games
Apr 21st · 17:02 UTC
Hey! I loved the game! Felt like old school towerdefense. Still look like an early prototype with placeholders, but the gameplay is fun. (maybe a little too easy at this stage).
Ranarh
Apr 21st · 17:06 UTC
Fun to play for sure. A little too tricky to gauge my points to buy upgrades with - unless I overlooked a counter somewhere).
immi
Apr 21st · 17:08 UTC
Thanks for sharing, the implemented features work out well and the game is fun!
I had some Issues with the Shop Items beeing partcialy out of screen in full-screen tho
LDJam user 426288
Apr 22nd · 10:17 UTC
A very relaxing gameplay experience, and I also really like the crisp sound effects in the game—it feels just like popping a bubble 🫧
LDJam user 372231
Apr 22nd · 16:59 UTC
At first I had no idea what to do, but after some experimenting I understood that the red circles are enemies, the green ones are towers, and the pink ones are collectors.

I think a slightly larger click radius for attacks would make hitting enemies feel better. I also noticed that several collectors often went for the same coin while others nearby were ignored. Some logic to prevent that would help a lot. Near the end of the game my collectors stopped moving entirely.

I was also not sure whether the towers can be moved manually, since mine kept spawning very close to each other.

Overall though, this is a very nice little game. With a few bug fixes it could become really great!
LDJam user 234567
Apr 22nd · 19:49 UTC
This game is incredibly addictive. The sound effects and music are perfectly chosen.

And all that with just coloured circles! Well done :thumbsup:
Jawdan
Apr 23rd · 07:07 UTC
Really nice and enjoyable little game loop here, nice job!
BigDippers
Apr 23rd · 15:02 UTC
Despite saying it wasnt finished i had a great time playing, didnt think i would be but actually got locked in. Cool entry.
aruseus
Apr 24th · 10:14 UTC
You say it's half-finished, but it was actually really fun. Wish there was more :)
Caelestial
Apr 24th · 10:48 UTC
Nice tower defence game, enjoyed playing it. It really needs graphics. Particles and sounds suit good for the current version.
MicleFirst
Apr 25th · 14:22 UTC
Unfortunately, for some reason the collectors were broken. As soon as the first enemy touched the base, the collector would move to the center of the base instead of going to the resources. Because of this, just to play a bit, I had to restart the game around 10 times so the collector could gather the initial resources. Thanks to that, I managed to buy another collector and a few towers, but the new collectors didn’t move either, so in the end I still lost. It’s a shame the game didn’t work properly, since the core mechanic was clear and quite fun. Good luck with your future projects!![chrome_B5Hu4Q951c.png](///raw/5cc/76/z/72b11.png)
McBaker
Apr 25th · 18:51 UTC
Unfortunately, there are some game breaking bugs that I encountered pretty early that discouraged the play.

If you click twice to buy a tower (because you have enough money), the game will let you do that, charge you twice, increase the price twice, but will only let you place one tower.

Collectors kept breaking - they would just stand and do nothing.

It would be great for towers to have some range indicator, or a projectile, to give you a feeling of how far they can shoot.
🎤 noneegy
Apr 25th · 19:16 UTC
@miclefirst Thank you for your feedback! The collectors aren't really broken; I just didn't explain it well. They have 3 different states: Idle: They wait for something to do. Collect: They are collecting resources. Repair: If the base is damaged, they will try to fix it. And the last one has the highest priority.

But definitely there are some bugs. Maybe I should have made it possible to collect resources by clicking on them.
🎤 noneegy
Apr 25th · 19:21 UTC
@mcbaker Thank you for your feedback! If you double-click on the tower, it will actually buy 2 towers but place the first one under the shop UI. (Which is still annoying..) You are right, some kind of range indicator for the towers would be a good idea.
🎤 noneegy
Apr 25th · 19:23 UTC
@loig @isaac-hisey @zedgame @flowerfield-games Thank you for playing the game, and thank you for your feedback!
🎤 noneegy
Apr 25th · 19:25 UTC
@ranarh Thank you for playing the game, there should be a counter in the upper-left corner.
🎤 noneegy
Apr 25th · 19:29 UTC
@immi Thank you for playing it! Unfortunately I just made the game for a fixed 1920x1080 resolution, so there could be problems with different resolutions.
🎤 noneegy
Apr 25th · 19:29 UTC
@shivvvy Thank you for your feedback!
🎤 noneegy
Apr 25th · 19:36 UTC
@caelestial Thank you for playing the game!
🎤 noneegy
Apr 25th · 19:47 UTC
@nadia-pixel Thank you for your feedback! Yes, the collectors have a very basic AI; it could be improved for sure. They stopped moving because they were repairing the base. I didn't add enough feedback for that, so it is pretty confusing.

You should be able to place the towers with the mouse anywhere on the map.
🎤 noneegy
Apr 25th · 19:47 UTC
@fifut Thank you!
🎤 noneegy
Apr 25th · 19:48 UTC
@jawdan Thanks!
🎤 noneegy
Apr 25th · 19:49 UTC
@bigdippers Thank you, I'm glad you liked it!
🎤 noneegy
Apr 25th · 19:52 UTC
@aruseus Thank you! I'm happy to read that you had fun.
VenomousMouse
Apr 26th · 09:41 UTC
Nice small TD with good idea and mechanic implementation.
🎤 noneegy
Apr 26th · 10:57 UTC
@venomousmouse Thank you for playing it!
RedPhoenix2412
Apr 27th · 16:10 UTC
Nice game. I had fun playing it, but unfortunately I wasn't very good. :sweat_smile:
🎤 noneegy
Apr 27th · 20:56 UTC
@redphoenix2412 Thank you!
Kerdelos
Apr 28th · 20:11 UTC
Looks like I encountered a few game breaking bugs, like collectors not moving to retrieve the money. Money was also blocking the clicks on the ennemies beneath so as time went by, it became harder and harder to kill ennemies :sweat_smile:

It's a interesting base for a tower defense game and if not for those bugs, I would have been compelled to play until the signal was fully charged !

Good job anyway :)
JoeShanahan
Apr 28th · 20:16 UTC
Completed it, very satisfying! It's fairly simple, but it's a great jam entry because it ramps up in both difficulty and excitement, and then ends before it gets boring.

One quick thing for future jams (in case you weren't aware): On your Unity Canvas, set the scaling mode to "Scale with Screen Size" and then the match mode to 1 (Height). Right now it seems to be exactly fit for 1080p, and anything smaller cuts off parts of the UI.
dqso
Apr 30th · 09:53 UTC
Fun game, managed to win and enjoyed it! Would be great if the game paused when opening the shop. Also noticed the collectors kept trying to fight enemies instead of picking up all the gold lying around the tower :grimacing:
Mithka
May 02nd · 13:44 UTC
Very fun and slightly addictive game, maybe missing a bit of polish but good complete game mechanics
Alexandr Gerya
May 05th · 14:15 UTC
way too easy white circle regens faster than enemies can touch it still had fun popping sounds are satisfying like bubble wrap