Many Wearing Rapiers are Afraid of Goosequills by j3m

[raw]
made by j3m for Ludum Dare 59 (JAM)

A game about steganography and murder.

Assassins are plotting the deaths of the Queen and her court! They are sending each other signals hidden in seemingly innocent correspondence. Sift through the tawdry gossip and vulgar poetry of the castle's inhabitants to determine the killers' next target!

Art: StealingPandas (full illustrations)

Code, Text: j3m

Ratings

Overall 445th 3.551⭐ 41🧑‍⚖️
Fun 561th 3.195⭐ 43🧑‍⚖️
Innovation 254th 3.654⭐ 41🧑‍⚖️
Theme 383th 3.829⭐ 43🧑‍⚖️
Graphics 100th 4.417⭐ 44🧑‍⚖️
Humor 150th 3.662⭐ 39🧑‍⚖️
Mood 220th 3.974⭐ 40🧑‍⚖️
Given 45🗳️ 56🗨️

Feedback

MuzzLove
Apr 21st · 08:17 UTC
great atmosphere
draki
Apr 21st · 08:37 UTC
A truly original concept and the designs are good, well done!
DontGiveUpBoy
Apr 21st · 08:55 UTC
Her eyes are like daggers!
Saering
Apr 21st · 09:46 UTC
Amazing visuals and mood, and very interesting take on the theme! The thing is, I feel kinda dumb but I don't understand how I'm supposed to decipher the letters, I went through the first day a few times trying to understand how it worked but could not find a logic. Is there something obvious that I've missed, or are the signal very well hidden inside the letters? Maybe I'm not a good castle protector after all :joy:

It was a nice experience overall, and I'll play it again with pleasure with more info on how to play!
🎤 j3m
Apr 21st · 09:55 UTC
@saering It might help to read about common steganography methods, and see if anything about any of the letters seems suspicious or weird! But yes, my assumption was it would probably take most people a few goes around to get the idea. A fuller version of the game might have a tutorial level or something to ease you in.

Each day, either one or zero of the letters somehow encodes who the assassins' target for that night is. The other letters are innocent and unrelated. It isn't anything graphical like to do with the font or something, you could get it from just the text itself. But it is a bit lateral thinking-y!
Accelerate0814
Apr 21st · 10:18 UTC
The hand-drawn, parchment-style art is incredible! I also really love the theatrical presentation
alexhonor
Apr 21st · 10:23 UTC
Absolutely loved gossip cards, the humour is peak. Design and graphics on point. Tho more level would've been much appreciated.
aniretti
Apr 21st · 10:55 UTC
beautiful character design and great atmosphere!!
it took me some time to understand what was expected of me. for example, I chose one of the notes and assumed it was left by spies. I would have liked to simply click on it rather than choosing from the characters. after selecting the suspected spy note, I'm not quite sure how I'm supposed to determine who left it? since I know nothing about the characters. a brief introduction to the characters at the beginning of the game would help! for example: the man is the queen's cousin, he works as a court doctor, the girl with black hair is the queen's daughter, etc. after making a choice, there is also a lack of some input, because it's unclear whether I made the right choice or not.
🎤 j3m
Apr 21st · 12:03 UTC
@aniretti Thanks for the feedback! Actually the idea is the three different characters are potential assassination targets that you're protecting. The presentation is pretty spartan so it can be a bit confusing I'm sure
kuviman
Apr 21st · 13:01 UTC
Maby getting a hint would be nice, but thy game is exelent aniawy
nullval
Apr 21st · 13:16 UTC
It's a good game, but stenography puzzles are incredibly hard. I think there's missing a "punishment"/consequence for protecting a target when there's no attempt.

I got them all on the first try, but not all of them were, well equally earned.. :P
(I also protected on the false alarms)

The presentation is pretty good and the writing is very funny, so great job :)
LDJam user 424326
Apr 21st · 14:25 UTC
I love this concept!
kkritselis
Apr 21st · 17:56 UTC
I liked this idea a lot and great execution... I would have like a little more action in the resolution.. some shadowy figure creeping in the background and either slinking away or some pouncing. Keep working on it!
xDeathPandax
Apr 21st · 21:14 UTC
Such an original game idea! I played through it twice and thoroughly enjoyed it :D
I'm a big fan of StealingPanda's traditional art and I've always hoped that one day it would be in some kind of visual novel game! I'm very much looking forward to seeing what game project you guys inevitably create next! *Nudge nudge, encouraging yodel!* :D
gamebuilder
Apr 21st · 21:34 UTC
Very imaginative and very unusual. The title drew me in—I rarely, if ever, see games like this. You certainly have the knack for setting a mood. The music and artwork are alike beautiful, and the messages are both funny and oddly convincing. Well done.
Luka420
Apr 22nd · 14:29 UTC
Had a lot of fun playing this game! Also nice to see an entry with this interpretation of the theme!! Great job guys!
🎤 j3m
Apr 22nd · 17:06 UTC
@luka420 Thanks! Me and @StealingPandas both loved Vice Signalling!
Hazzardt
Apr 22nd · 22:05 UTC
Gorgeous game and I loved the writing style! Honestly can say the only downside was there wasn't even more! :D
Kerdelos
Apr 22nd · 22:17 UTC
The game is really beautiful and clearly sets a mood ! Well done.

I am however finding it really hard to discover the riddles. I haven't been able to solve any of them. Maybe some kind of really easy riddle for the beggining or having the option to see the solution would have helped me understand what kind of code I should look for. But currently I'm just puzzled as to what constitute a clue and what is just me not understanding old english.

Congrats anyway, you seem to have put a lot care into this :)
FLX
Apr 22nd · 22:26 UTC
Excellent drawings !
The game is a bit hard, I managed to beat it but i'm not sure how :p
anku
Apr 23rd · 19:54 UTC
Excellent visual style and music. It reminded me a bit of Reigns in terms of the variety of choices. The game really pulled me in.
gtgg
Apr 24th · 04:38 UTC
I really like the art style which has a very hand-drawn feel.The player feels a bit like the Doctor in a game of Werewolf. However, the notes are a little too hard for me to fully understand, probably because English is not my native language.
Ansible
Apr 24th · 09:16 UTC
tried so hard to decode these but I don't think the method is clicking for me (even after reading comments), so some way to learn in there would be awesome. The game is beautifully drawn and designed and I played through trial and error for the win! XD
Mischa-98
Apr 26th · 10:38 UTC
I would also need a hint
R4ndomThunder
May 04th · 21:59 UTC
A bit hard to understand whos the target is, maybe 'cause I'm not a native English speaker.
Art is good and the concept is a nice take on the theme.

Overall nice entry!
Janku
May 08th · 23:39 UTC
Interesting and really fun concept, although even small tutorial would be nice and some introduction to characters, some relations we can expect from them to determine which messages could be theirs. Would love to play more if the riddles were bit more polished! Starting without any info was hit and miss, sometimes I did guess correctly, other times didn't know why I guessed or didn't guess correctly. Some input on that would be great!