shift-0 by nikitose

[raw]
made by nikitose for Ludum Dare 59 (JAM)

A listening station at the edge of the dark forest. Signals drift through your field. Some are civilizations. Some are not. Your job is to decide -- and fire before they find you.


How to play

Skip this if you'd rather figure it out yourself -- the in-game briefing covers everything.

You'll see a series of signals. Each is either a civilization or nature.

  • Civilizations carve. They lock into a clean geometric form and hold it still for 3+ seconds.
  • Nature churns. It never holds -- it wobbles, flashes, smears.

Drift markers (red dots on the edges) pulse when the signal is drifting. Bring your cursor onto a marker's line — column for the top edge, row for the left -- to steady it. Off the line, the signal slips.

Civilizations quiet their drift before the hold. Nature stays agitated throughout — another tell.

Firing

  • Click to fire on a civilization you've identified.
  • Your weapons need ~3 seconds of steady observation to lock coordinates. Fire too early and the fix slips.
  • Fire on nature, or miss the civ's hold, and your exposure climbs.

Fail states

  • Two wrong reads ends the shift.
  • Too much exposure -- and they find you.

Good hunting, operator.


Ratings

Overall 783th 2.857⭐ 23🧑‍⚖️
Fun 842th 2.071⭐ 23🧑‍⚖️
Innovation 196th 3.762⭐ 23🧑‍⚖️
Theme 301th 3.952⭐ 23🧑‍⚖️
Graphics 354th 3.881⭐ 23🧑‍⚖️
Audio 413th 3.31⭐ 23🧑‍⚖️
Mood 431th 3.619⭐ 23🧑‍⚖️
Given 36🗳️ 20🗨️

Feedback

LukasT
Apr 20th · 16:37 UTC
It's a bit tough to get the gist of what kind of signal you are dialing in to.
Yorze
Apr 21st · 03:27 UTC
I really like your graphic and audio style. Cool design!
5n4k3
Apr 21st · 03:39 UTC
i have no clue how to play this game but just so into the vibe! Some more hints would be great tho
matt2728
Apr 23rd · 01:20 UTC
Visuals are cool. I was a bit confused on my interaction though. Perhaps worth clarifying the idea in description?
N.O.X
Apr 23rd · 06:18 UTC
It's a smart move to experiment with sounds for the theme signal. It works well and it's innovative, congrats!
hoarime
Apr 24th · 03:16 UTC
tHAnk/You w1th thIS g4M3 i have FOUND a hidden CIVILIZAtion und3r MYb ed
ChelDav
Apr 24th · 05:53 UTC
Pretty immersive which I love in games. I honestly have no clue what the win condition is, or even if it has one, but I was fascinated by the way the colors played out on the screen. The audio effects suit the game nicely and I liked that the game style was something I'd never seen before. But... Since it is unlike anything I've ever seen before I could use a LOT more instruction, maybe even a brief tutorial to give the player a better understanding of what they're supposed to do. I may not have understood what was going on but I did enjoy the experience. This is a game I'd come back and play again if I understood it better, so I hope you keep working on this one!
bling
Apr 25th · 07:38 UTC
Cool design! But this is a bit difficult for me to play.
IRKAR
Apr 25th · 19:21 UTC
WOW art style so cool and unique. Great job!
VenomousMouse
Apr 28th · 07:46 UTC
Nice idea, but lack of UI makes it hard even to understand if you fired or not.
galareteg
May 04th · 20:35 UTC
Very interesting idea, it's really trippy, but does make sense in a way. I think it could do with some more confirmations when you are doing stuff correctly, and when you are failing. Because I'm not entirely sure what am I even doing wrong.
Alexandr Gerya
May 05th · 14:08 UTC
this thing is trippy as hell zero hand holding no idea if im winning or failing but i cant stop messing with it
Prakkus
May 08th · 04:18 UTC
It's like being trapped inside a lava lamp! I'm not sure how or if I actually caused it to happen, but I did manage to make a cool rainbow pattern resolve eventually. Cool idea for sure!