GHz: WEE by Entink
PLAY ON FULLSCREEN
THIS WEB BUILD DOESN'T WORK ON CHROMIUM BROWSERS, USE ITCH.IO LINK BELOW INSTEAD
An atmospheric horror experience built around echolocation. Explore unseen spaces, locate items through sound, and try to stay one step ahead of the things roaming in the dark.
Controls: - WSAD - Move character - Space - Use ping - E - Interact with objects - R [Hold 2 sec] - Progress restart (WARNING This will delete all your progress to start of the game) - ESCAPE [Hold 3 sec] - Quit game
Ping Colors - Orange - Walls - Green - Interactables - Cyan - Checkpoints - Red - Danger
Game contains loud sounds and may cause a feeling of anxiety
It is advised to adjust volume level at the beginning
Game made by NeonFeline & Entink
| Repo | https://github.com/Entink/LDJamGame |
| itch.io | https://entink.itch.io/ghz-wee |
| Original URL | https://ldjam.com/events/ludum-dare/59/ghz-wee |
Ratings
| Overall | 337th | 3.69⭐ | 23🧑⚖️ |
| Fun | 302th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 81th | 3.976⭐ | 23🧑⚖️ |
| Theme | 111th | 4.262⭐ | 23🧑⚖️ |
| Graphics | 580th | 3.405⭐ | 23🧑⚖️ |
| Humor | 648th | 1.906⭐ | 18🧑⚖️ |
| Mood | 99th | 4.214⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 12🗨️ |
It's truly amazing how you achieved this level of horror with simple forms and good sound design. My top in innovation category
I did get pretty lost on the third level and unfortunately wasn't able to complete the game. I had a bunch of keys/cards stockpiled, but for the life of me I couldn't find the exit. I also accidentally lured a monster to my spawn point and got caught in a death loop for a while before I was able to break free. Cool experience! Would love to see this expanded further with some more mechanics!
Oh, I need a key. So I guess I have to go back and search through the maze.
AAAAAA, A RED THING. IT IS A HORROR GAME AFTER ALL.
Thanks, I had a ton of emotions 😄
And yes, the red dot got me really good. Great Job :D
There are a few small drawbacks. The maze levels lack clear guidance, making key-hunting confusing at times. Enemies near the spawn point can also cause unfair repeated deaths. More hints and extra mechanics would help a lot.
Overall, it’s a well-made and gripping game with a great core concept. I really hope to see further improvements and more content soon. Great job!
The ping / echolocation mechanic is maybe not that unique in this jam, but the visual effect you have of the soundwave getting "painted" on the walls is truly unique, and it looks great - it really creates the effect that walls closer to you feel more solid and dense. Great sound design and atmosphere, well done!
I liked that you picked a mechanical interpretation of the theme. That's always a plus.

I feel like the maps are way too big and confusing, was confused on where to go next for a while.
Good job!