SIGMAIL SPACE BOSS by Ticrum
You play as a futuristic mailman working for Space SigMail. Your goal is to use your space ship to deliver as much mail as possible while avoiding or killing everything that block your path. (try getting as much score as you can)
How to play : Z forward S backward Q Left D right A rotate left E rotate right I zoom in radar O zoom out radar
clickable screen: delivery button to drop your mail (!! you need to be close enough to the target to deliver) shoot button fire the weapon the button at the bottom & the side of the screen are used to navigate the space ship (bottom on for alternating driving <-> gun & side one to switch gun)
interface: your delivery target will be marked by a way-point on your vision, try rotating around if you don't see it to navigate the world you have at your disposition a radar that send at regular interval a ping (when a ping make contact he will become blue on your radar) on the radar you also have a yellow line to visualize your inertia (very useful to know where you are going)
technical limitation: No game engine (only SFML function) developed in C++
| Link | https://nfs.efrits.fr/thomas.barbe/linux.zip |
| Link | https://nfs.efrits.fr/thomas.barbe/windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/59/sigmail-space-boss |
Ratings
| Overall | 793th | 2.8⭐ | 17🧑⚖️ |
| Fun | 770th | 2.633⭐ | 17🧑⚖️ |
| Given | 25🗳️ | 3🗨️ |
But why controls are ZSQDAE???
Also I would like some visual marker, on what distance can I drop my delivery?
Anyway, it has a potential, I would like to add it on whishlist :)