Dr. Cool Whale Against The Electronicles by Yorsh
Oh no! You, the famous Dr. Cool Whale, messed up badly! Your experiment somehow created an army of sentient and angry electronic devices, the Eletronicles!

Controls
- Move: WASD or Arrows
How To Play
- Each Eletronicle has a weakness to a specific frequency range. For eg. the Orange Radios are weak to mid frequencies and TVs to low frequencies.
- Change to frequency of your signal by aiming at a different distance with your mouse. If you put your mouse far from your character, you will emit low frequencies. If you aim right next to your character, you will emit high frequencies.
- Pick up the xp points on the ground (thunder shaped) to level up.
Patch Note
Original version available at the bottom of the itch page.
* Fixed the TVs not playing their little video on the web version (0 gameplay impact, therefore critical).
* Made the damage numbers turn red on strong hits. I meant to push this after the voting period ended, but as I needed to fix the TV screens, I wasn't feeling like discarding the changes and doing another update later.
* Slightly reduced xp amount to level up. Same thing.

Ratings
| Overall | 19th | 4.125⭐ | 26🧑⚖️ |
| Fun | 23th | 3.979⭐ | 26🧑⚖️ |
| Innovation | 27th | 3.979⭐ | 26🧑⚖️ |
| Theme | 18th | 4.396⭐ | 26🧑⚖️ |
| Graphics | 9th | 4.458⭐ | 26🧑⚖️ |
| Audio | 64th | 3.688⭐ | 26🧑⚖️ |
| Mood | 84th | 3.708⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 37🗨️ |
EDIT: My bad I forgot to put the page public ahah
Congratulations on Compo and good luck!
On top of that, the art is insanely polished. I'm genuinely amazed. There is even an upgrade system!
My only constructive criticism would be that the bottom part of the map shouldn't have walls on it (or shadows), as you can get obstructed by the camera down there and the enemies will hit you without you being able to see them.
Really great entry, props to you, you should be super proud!
I do feel like the initial movement speed is a bit too sluggish, and I wish there was a more discrete way of seeing what phase I am emitting maybe change its color depending on if it is considered high,middle or low? Also maybe make the enemies more visually distinct? Its super important to immediately see if it is a small or a medium one if you want to avoid damage and that is a little hard!
The upgrades felt really satisfying and the whale is super cute! Kudos for making so many 3d models in such a low amount of time!
@william-corrin Yup I should have tested the visibility nearby walls, it didn't even occur to me. Thanks!
@domenixius I initially wanted to use the color for some elemental modifiers like fire, so I actually actively avoided using it for other stuff. Agreed for the pink alarm clock, it's not pinky enough and about the same shape (I wanted to make a microwave with animations and sound effects initially, but as I ran out of time I went for simplicity). I actually noticed it and then forgot about it ahah. Thanks for the feedback!
At first I thought that it random frequency, but later I noticed that small devices has high frequency and big has low.
I had a lot of fun :D
Really like the 'visual feedback' from signal waves

Maybe ennemies are becoming overwhelming a bit too soon ?
And had often 2 times the same powerup on the 3 choice pop up :smile:
Good job on the art aspect, really well done for a solo game in 48 hours ! :wink:
@liam Agreed the mid ranges are hard to hit consistently (especially when it turn to chaos). It's lacking some feedback (or a simple text that displays the frequency). I'm glad you liked it!
@jacky-san Yup I kept reducing the enemies spawn rates again and again, yet it was always too much. Pretty sure I would have kept reducing it for a while if I had more time to playtest ahah (I was a bit scared to go too low and no one spawing anymore). I noticed the issue with the 3 choices, tried to fix it once, kept happening anyway so I accepted that it's a feature now. Thanks for the feedback!
@rubatotree Thanks! I would have liked to spend more time on audio tho but I'm glad you liked it. Split can be tricky yeah, I really like these kinds of buff that aren't straight up better (I think that's the first one I made actually).
The TVs (low freq) have a lot of health, but it actually makes the upgrades more meaningful (even if the strategy doesn't change between runs): increasing low-freq damage is better because it helps you deal with the harder low-freq-absorbing enemies.
It was well scoped, well paced and had fun upgrades. Incredibly well made!
I wish the signal sound was a bit louder, I was hearing the music more than the signal although it's the most important audio cue of the game.
Overall very solid! Congrats! :smile:
Very polished, very on-theme! Very tense gameplay, and an innovative idea for damage dealing!!
Thanks for making this! It's inspiring
One question remains: why is the whale fighting electronics?
It's fun to just pull your mouse around to mess with the frequency - but in the heat of battle it feels like don't have strong control over it (maybe it's just a me problem). My idea: mid by default, left click is high, right click could be low.
Overall, great job! :thumbsup:
If I had to nitpick, it looked like I was offered duplicate upgrades. I’m pretty sure I got the low and high frequency upgrade twice, and I wasn't sure if that was intentional and they would stack in some way or if this was a bug.
I did have a bit of trouble controlling the frequency at times, though that might just be me coming in with muscle memory from other survivor style games where radial cursor control is not really a factor.