Save the Cat by Andrian

[raw]
made by Andrian for Ludum Dare 59 (JAM)

🕹️ Hello, Ludum Dare Participants!

Greetings to everyone in this amazing community! We are thrilled (and a bit nervous) to be here. This is our very first Ludum Dare, and the experience of creating a game from scratch in such a short time has been incredible.


⚠️ A Sincere Note on AI Assets

We want to be completely transparent with the community: for this project, we used AI-generated tools to create our 2D images and the intro video.


🐈 Save The Cat

🕯️ The Premise

You are a blind person trapped inside a dark, decaying house. Your only companion is your cat, who is lost somewhere in the shadows. But you are not alone — the halls are prowled by zombies. They are nearly blind, but their hearing is deadly.

To survive and rescue your friend, you must rely on your ears and your unique ability to "see" with sound.


🧠 Core Mechanics

  • Echolocation (The Pulse): Since you cannot see, you must use echolocation to visualize your surroundings. Activating it sends out a sound wave that briefly reveals walls, objects, and threats.
  • The Risk: Zombies have a very small field of vision, but they are hyper-sensitive to sound. They can only hear you at the exact moment you trigger your echolocation. Use it wisely!
  • The Rescue: Your cat is frightened and hiding. Listen closely for "Meow" sounds to determine its direction and distance.

⌨️ Controls

| Action | Key | | :--- | :--- | | Move | W A S D | | Run / Sprint | Left Shift | | Activate Echolocation | F | | Pick Up Cat | Hold E |


🎯 Your Mission

  1. Listen: Locate the cat by following its meows.
  2. Scan: Use F sparingly to navigate and avoid zombies.
  3. Rescue: Once you find the cat, hold E to pick it up.
  4. Escape: Find the exit and get out of the house as fast as you can!

Good luck, and may your ears guide you through the dark! 🐈‍⬛💀


📺 Gameplay

Watch the game in action here: ( link doesn't work, sorry :{ )

https://www.youtube.com/watch?v=ycrFnQl5feQ



📸 Screenshots

Screen1.jpg Visualizing the environment with sound pulses.


Screen2.jpg Danger lurks in the shadows—don't make a sound.


Screen3.jpg Searching for your lost companion.


Ratings

Overall 790th 2.814⭐ 53🧑‍⚖️
Fun 759th 2.676⭐ 53🧑‍⚖️
Innovation 701th 2.86⭐ 52🧑‍⚖️
Theme 589th 3.382⭐ 53🧑‍⚖️
Humor 584th 2.313⭐ 50🧑‍⚖️
Mood 652th 3.216⭐ 53🧑‍⚖️
Given 56🗳️ 91🗨️

Feedback

Destic
Apr 21st · 13:38 UTC
Nice idea, glad the cat made some sounds, otherwise I think I never would've found it haha. Love the graphic style with the lines when using echo location, nice work!
Julester
Apr 21st · 13:57 UTC
Cool pulsing effect. A tip is to not let NPC's swarm doorways. I couldn't get out of rooms at a certain point.
Tay Elenberg
Apr 21st · 22:18 UTC
The concept is engaging, nice gameplay. Good job!
SU YUHANG
Apr 22nd · 13:50 UTC
Great idea and visuals. The character movement felt a bit stiff, though, and the 3D made me a little dizzy. Overall, it’s a very good game. I also never managed to find the kitten in the en
🎤 Andrian
Apr 22nd · 14:00 UTC
@su-yuhang Thanks for trying out our game! I accidentally broke the animations right before the deadline and didn't have time to fix them — classic jam experience, I guess. Sorry you didn't find the cat in the game, but I really hope you find yours in real life (if you dont have one already)!
🎤 Andrian
Apr 22nd · 14:03 UTC
@julester Thanks for noticing the pulsing effect! I spent quite a bit of time on it because I had no idea how to implement it at first, so I'm glad you liked it. Also, sorry about the bugs with the doors and zombies — those definitely slipped through the cracks!
🎤 Andrian
Apr 22nd · 14:04 UTC
@destic I’m so glad you managed to find the cat! Working on the spatial audio was a big priority for me in this project. I’m really happy to hear that you enjoyed the echo effect!
Salarium
Apr 22nd · 14:05 UTC
I really enjoy your game! It’s interesting, well-made and full of surprises, great work! It takes a lot of effort to make such a fun game quickly. Please come and play our game if you have time, we’d be thankful for your honest feedback, thank you!
N.O.X
Apr 22nd · 14:06 UTC
I like the graphic style, it works well with the gameplay :)
denikk
Apr 22nd · 14:11 UTC
The first time I saw a zombie behind trying to attack me made me scream xD

I like the concept. It feels like I am a "daredevil", who can see with ears. Very minimalistic and nice style. It was creepy for sure. Zombies are not too smart, so I was able to finish game. I really love the mechanic you made, to be able to see when sound is on. Btw i didn't hear a cat until i saw it. Thank you for that game, good job!
🎤 Andrian
Apr 22nd · 14:12 UTC
@salarium Thank you! I'm glad you liked it. I'll definitely check out and play your game later today!
🎤 Andrian
Apr 22nd · 14:13 UTC
@n-o-x Thanks for the kind words about the art style! Sometimes the best style is the complete absence of one haha
🎤 Andrian
Apr 22nd · 14:16 UTC
@denikk Thanks for playing! I’m really glad the game sparked some emotions, though I was honestly aiming for a cozy moment with a purring cat rather than zombie-induced heart attacks haha.

Balancing the zombies was a real struggle — they were either way too smart, leaving no chance to survive, or just completely clueless. I really hope the final version didn't end up being too easy!
MicleFirst
Apr 22nd · 14:16 UTC
I managed to complete this game.
It was an unpleasant experience—but don’t get me wrong, that’s actually a sign of good game design for your idea. The limited visibility and the threat from zombies created tension, so the discomfort felt appropriate.
Unfortunately, the zombie movement wasn’t quite right, and they couldn’t enter rooms, which left a lot of safe zones on each floor. Still, my overall impression of the game is positive. I also like your intro—it sets the right mood right away. Great job!
🎤 Andrian
Apr 22nd · 14:19 UTC
@miclefirst Thanks for the honest critique! I’m definitely aware of the weak spots in our game. This was actually my first time ever trying to create animations, and I accidentally broke everything just a few hours before the deadline.

Still, it was a valuable learning experience, and it definitely made me appreciate the high-quality animations in other entries much more now!
LDJam user 235915
Apr 22nd · 16:50 UTC
It's a great idea to immerse yourself in the world of a blind person. I really liked the atmosphere!)
greedy_merchant
Apr 22nd · 16:50 UTC
Very impressive! Zombie hair can be seen all the time, but without them it would be too hard. But overall game is very fun and looks stunning!
Itero Proto
Apr 22nd · 16:53 UTC
It's a pity I only play in the web version.
Borbi
Apr 22nd · 17:02 UTC
Game looks amazing zombie, looks funny with no animation but hair, i got in this situation where all zombies gather in front of doors to room I was in but luckly after some time they left and I could save cat, grate job to your team! ![catgame.png](///raw/d9f/76/z/724f9.png)
Dissonance Generator
Apr 22nd · 17:19 UTC
Fun concept, very immersive.

AI art, though. Really? Feels out of character with the game itself.
VenomousMouse
Apr 22nd · 17:45 UTC
Nice and very immersive game!
anete ainjärv
Apr 22nd · 18:37 UTC
This is such a great entry, especially considering it's your first jam c: I'm a big fan of horror and this game managed to spark that eerie, unsettling feeling you get when playing horror games. Very well done you guys!
pragmascript
Apr 22nd · 18:54 UTC
Very nice for a first jam entry
🎤 Andrian
Apr 22nd · 19:00 UTC
@greedy-merchant Thanks for playing and for the feedback! Yeah, we’re aware of the hair rendering bug (or rather, the lack of it lol). Let's just say it’s the unofficial 'Easy Mode' of the game for now. Glad you noticed!
🎤 Andrian
Apr 22nd · 19:01 UTC
@bassilij Thanks a lot! Achieving that sense of immersion through sound and echolocation was a challenge, so it’s great to hear that the atmosphere resonated with you.
🎤 Andrian
Apr 22nd · 19:06 UTC
@borbi Glad you liked it! I accidentally broke the animations right before the deadline, but I’m relieved it gave you a laugh instead of a facepalm. As for the zombies crowding the door—yeah, I’m aware of that. Guess I need to work on their 'door manners' and teach them how to enter a room without making such a scene! Thanks for playing!
🎤 Andrian
Apr 22nd · 19:09 UTC
@dissonance-generator Thanks for the feedback regarding the AI art. I actually experimented with making the echo shader more colorful to match the art style, but ended up sticking with the black-and-white look for the atmosphere. I take your point, though — for the next jam, I'll definitely aim to level up (learn from scratch) my drawing or Photoshop skills to create my own assets from scratch. Thanks for the honest input!
🎤 Andrian
Apr 22nd · 19:10 UTC
@venomousmouse Thank you! I'm really happy to hear that the immersion worked for you. That was the main goal of the project. Thanks for playing!
🎤 Andrian
Apr 22nd · 19:11 UTC
@anete-ainjarv Wow, thank you so much! Being our first jam, hearing that from a horror fan means the world to us. We’re thrilled that we managed to capture that eerie and unsettling feeling we were aiming for. Thanks for the encouragement and for playing!
🎤 Andrian
Apr 22nd · 19:12 UTC
@pragmascript Thank you! It’s been an incredible experience for our first jam. We’ve learned so much during these few days, and your support really means a lot. Thanks for checking it out!
borjaparraga
Apr 22nd · 20:49 UTC
We used the same mechanic of echolocation haha, cool cool!
Perovic2018
Apr 22nd · 20:51 UTC
respect for the mechanics of the echo
🎤 Andrian
Apr 22nd · 20:53 UTC
@borjaparraga We are echo bros
🎤 Andrian
Apr 22nd · 20:55 UTC
@perovic2018 Thanks! I definitely spent some extra time tweaking that shader to get it just right
skale
Apr 22nd · 21:11 UTC
Great decision on the visual style, it gives a unique feel to the game. Poor little cat was sitting alone in the house full of zombies :fearful:
Eden_Zorro
Apr 22nd · 21:15 UTC
I saved the cat!
Interesting game, the graphic style is unique.
You said that some AI Assets were used in the game, and I think it wasn't necessary. I think you have the skills to do it.

Anyway, I enjoyed it, and I liked how you used the theme.
Reverdie
Apr 23rd · 05:03 UTC
It looks very nice :3
RushB
Apr 23rd · 07:37 UTC
Nice) played with pleasure)
Sariiger
Apr 23rd · 10:49 UTC
It was short but sweet. The red cat in the image really looks like my cat at home, so I felt extra protective.
Umaiit
Apr 23rd · 12:28 UTC
Love the idea and graphics. Also love the story.
Nekuake
Apr 23rd · 12:58 UTC
I really like the concept of the game, and all the logic behind the echo-localization must have been tricky to debug I'm sure. Good job!
Grimslinger
Apr 23rd · 14:00 UTC
Cool visuals and I like the idea of an echo style game! Nice one :D
🎤 Andrian
Apr 23rd · 16:26 UTC
@skale Sometimes the best visual style is the total absence of one. Thanks for the kind words!

@eden-zorro Thank you so much for trying our game and saving the cat! Regarding the AI assets: I’ll be honest, I started panicking as the deadline approached. Since I don't feel confident in my art skills yet, I used them to get things finished in time. I promise to practice my drawing skills before the next jam! Thanks again for the support and the honest feedback

@reverdie Thanks for kind words

@rushb Thanks as UE5 dev to another UE5 dev.

@sariiger Thank you for trying our game! Actually, my own cat was the inspiration for this game, so I’m very protective of him too.

@umaiit Thanks for checking out our game! Sometimes the total absence of story and style IS the best story and style... just kidding!

@nekuake Thanks for noticing the echo effect! I found an article on how to implement it and had to adapt the logic for UE5 materials. At first, absolutely nothing worked, but after some of tweaking and tinkering, it finally worked! Glad you liked the result

@grimslinger Thank you! I'm really happy people like the echo effect. It was a bit of a challenge to get it working
Shlolo
Apr 23rd · 17:52 UTC
Nice entry! I loved the idea of saving the cat. I felt the overall vibe is really strong. The Zombies sound and look very scray. I just felt it would have been nice to know how much health you have left. The level design was very well done too. The house was big enough that you had to search around for a bit, but at the same time it wasn't so big that you would get lost. Great work!
plutonicrock
Apr 23rd · 18:09 UTC
Such an incredible concept! Amazing interpretation of the "signal" theme and outstanding gameplay! I'm really curious as to how you guys made the echo mechanic and the game map work, design and programming wise :0
eklender
Apr 23rd · 18:38 UTC
This game had my hands sweating! Not being able to see properly while zombies crawl around you works really well
CaptAndrey
Apr 23rd · 20:30 UTC
was kinda stressful, but I got it! Interesting concept and good length. Zombies AI sometimes felt weird - for example I tried to lure them into the basement, but they stuck near the entrance and didn't go down
LDJam user 427605
Apr 24th · 02:23 UTC
Not a bad project for a jam.

Interesting mechanics. But unfortunately, the lack of a cooldown on echolocation made my gameplay feel like mashing the F key.

I don't understand why there are zombies in the game. I mean, yes, they can kill us, but I think this mechanic would fit perfectly into some kind of labyrinth with various symbols. Something like the caves in Skyrim.

Anyway, you're great!
TechnicalityCreations
Apr 25th · 10:33 UTC
I think the zombies should jumpscare you more, apart from that, good work!
nexusasx10
Apr 25th · 15:05 UTC
Cool idea and pulsing effect!
UkuleleFury
Apr 25th · 16:41 UTC
AHHHHH, THEY'RE GOING TO EAT ME!!! But, worth it for poor little whiskers. This has such a great atmosphere! Really good sounds, and the spatial audio really makes you feel immersed. I love your outline echolocation shader, it feel really nice (I did a similar thing in my game, and which also has a cat!). The intro video really blew my mind, before realizing that of course you could manage that because of AI! It was a great intro clip. All-in-all a very well put-together game!
LDJam user 278146
May 03rd · 12:10 UTC
I liked the simple style of the game, gave it a spooky atmosphere. I liked being able to faintly see the zombies hair and that they were clearly outlined when walking towards your last ping.
AO-85
May 07th · 03:03 UTC
Great decision on the visual style, it gives a unique feel to the game. Poor little cat was sitting alone in the house full of zombies fearful