Trot in the Poly-verse by spooooodermon
UH OH! Looks like lil ol Trot is stuck in the Poly-Verse!
It looks like it's your job to help him out in this puzzle platformer!
Ratings
| Overall | 195th | 3.275⭐ | 22🧑⚖️ |
| Fun | 168th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 155th | 3.375⭐ | 22🧑⚖️ |
| Theme | 79th | 4.075⭐ | 22🧑⚖️ |
| Graphics | 68th | 3.875⭐ | 22🧑⚖️ |
| Audio | 139th | 3.3⭐ | 22🧑⚖️ |
| Mood | 128th | 3.526⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 17🗨️ |
The graphics are solid and the level design is solid.
I did find the mouse control a bit funky when playing on the web version and maybe having a signal placed at the beginning would feel better.
Also maybe have a little more variety on the music because it gets tiring pretty fast ^^'
In any case, it's overall a solid game !
Good Job
Great game ! As fun as it is difficult (a bit because of the janky cam)
Excelent mood created by the story / music / visuel !


This was super hard for me, but so awesome!! I really loved the main mechanic, it was super cool, and you kept finding new, interesting ways to use it! Like in the third level, where you wanted to intentionally keep your signal low to follow the precise narrow bridges - loved it! All of them were great though. I also really liked the graphics here!
The difficulty was heavily frontloaded, though - although a big part of it I think is that I'm not used to inverted camera mouse controls (I always invert it (like the invertion(you get it I hope)) in games), and constantly lost the camera due to my opposite muscle memory - I know it's hard to find time for it in the time limit but I'd really love a toggle for this! It also took me forever to understand how to beat the second level - it felt like the tower on for eternity and I kept running out of signal blocks - but once I did I really liked it! I also wanted to complain about how slippery you were with max signal, but level 3's gimmick completely justifies that :)
The one upside of the difficulty is that winning felt SO good - I was so happy once I managed to beat it! And it was never ragequit or unfair difficulty really, mostly my faulty camera muscle memory kept killing me :) Overall, I had a ton of fun, thanks for this!!
I think you should probably have a permanent battery at the start of the levels so players can restart faster. Also either a coyote time or a larger downward check for jumping, because in level 2 when I try to jump off that first platform it often doesn't register.
The music and art style gave it a nice sci-fi aesthetic and mood. Trot is cute, the screen face and the monowheel also have that cool retro-sci-fi aesthetic, I think. Great game all around, very well done!
The controls took some getting used to at first (I'm really not a fan of inverted camera controls), but after a few attempts I adjusted.
The graphics are solid, and the music suits the theme well without being annoying.
I had to quit while i was playing and i just can't bring myself to do that tower again, i think i got to level 3(maybe 2).
Awesome graphics and music.