Signal Strength by NikiProT
Keep the towers online and get some cash
play on itch below
I'm proud of what i did in only two days though i feel a passion for making games coming back and im excited to have new ideas and more knowledge about the engine and coding
| Play on itch.io | https://snikip.itch.io/signal-strength |
| Github source code | https://github.com/Niki-P-Puro/59ludumdare |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-strength |
Ratings
| Overall | 278th | 2.65⭐ | 22🧑⚖️ |
| Fun | 274th | 2.444⭐ | 20🧑⚖️ |
| Innovation | 274th | 2.583⭐ | 20🧑⚖️ |
| Theme | 188th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 157th | 3.421⭐ | 21🧑⚖️ |
| Audio | 219th | 2.5⭐ | 21🧑⚖️ |
| Humor | 161th | 2.344⭐ | 18🧑⚖️ |
| Mood | 231th | 2.895⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 13🗨️ |
- The indicators on the map don't correspond to the correct tower locations.
- The player movement seems totally broken, to where I found the only way to move at a reasonable speed (or at all) was to point the camera up, travel diagonally, repeatedly jump, or some combination of those things.
- Jumping causes the camera to wiggle around strangely.
- The whistling became unpleasant for me fairly quickly, and I had to mute the audio.
The towers look great too. The sound effect once you light a tower is also great. The SFX of walking around is kind of a lot though, same with the high pitched bird noises
The character controls well at times, and pretty poor at other times - the animation for falling and bouncing is really slow, and its incredibly slippery. Also as others have said, the unlocking of the mouse button is quite tedious and kind of detracts from the experience.
The world you made is pleasing to be in though which is a huge accomplishment!
One thing that I might have changed is the tablet animation start point or speed. At first, when I pressed tab nothing happened for quite a while, and only after a few seconds the tablet emerged from the ground as I was looking down. I think it would have worked better if it was more responsive.