Signal Strength by NikiProT

[raw]
made by NikiProT for Ludum Dare 59 (COMPO)

Keep the towers online and get some cash

play on itch below

I'm proud of what i did in only two days though i feel a passion for making games coming back and im excited to have new ideas and more knowledge about the engine and coding

Ratings

Overall 278th 2.65⭐ 22🧑‍⚖️
Fun 274th 2.444⭐ 20🧑‍⚖️
Innovation 274th 2.583⭐ 20🧑‍⚖️
Theme 188th 3.421⭐ 21🧑‍⚖️
Graphics 157th 3.421⭐ 21🧑‍⚖️
Audio 219th 2.5⭐ 21🧑‍⚖️
Humor 161th 2.344⭐ 18🧑‍⚖️
Mood 231th 2.895⭐ 21🧑‍⚖️
Given 23🗳️ 13🗨️

Feedback

ursagames
Apr 20th · 03:58 UTC
I enjoyed the ambiance and audio design in this! I found clicking the activator on the towers a bit tricky until I figured out it was easier when the mouse was unlocked and I could click around to get the activator. Unfortunately, the game ran out of memory on my browser tab right before I was able to get 500 currency to see what happens when you unlock the upload speed. I dug the vibe though!
MountainGoose
Apr 20th · 04:20 UTC
I enjoyed mucking about and getting the towers going, but the unlocking/locking of the mouse was a bit awkward. Super cool though! Well done
spooooodermon
Apr 20th · 17:12 UTC
I like the vibe of this game! At times I did find the clicking of towers difficult but overall I like this!
LDJam user 0
Apr 20th · 17:20 UTC
pretty cool game but clicking on the boxes is harder than pushing a kidney stone out
LDJam user 179040
Apr 21st · 02:40 UTC
Very nice world you created in such a short time! I'm glad you found passion for design here. I struggled with the minimap not showing me where the towers were reliably, but I still enjoyed exploring the world and I liked the little details you included to make it feel realistic. Good job!
BoltDaPikachu234
Apr 21st · 12:04 UTC
cool game, just the controls were weird at first
henk
Apr 23rd · 19:39 UTC
I thought the trees looked pretty neat and I managed to purchase the first 20% speed upgrade before the game ran out of memory.

- The indicators on the map don't correspond to the correct tower locations.
- The player movement seems totally broken, to where I found the only way to move at a reasonable speed (or at all) was to point the camera up, travel diagonally, repeatedly jump, or some combination of those things.
- Jumping causes the camera to wiggle around strangely.
- The whistling became unpleasant for me fairly quickly, and I had to mute the audio.
cogcomp
Apr 23rd · 20:22 UTC
The game looks great but I couldn't make any sense of the controls.
William Corrin
Apr 23rd · 23:32 UTC
The concept of the game is cool, and the graphics are quite appealing. i love the 2D Billboarded grass you have going on

The towers look great too. The sound effect once you light a tower is also great. The SFX of walking around is kind of a lot though, same with the high pitched bird noises

The character controls well at times, and pretty poor at other times - the animation for falling and bouncing is really slow, and its incredibly slippery. Also as others have said, the unlocking of the mouse button is quite tedious and kind of detracts from the experience.

The world you made is pleasing to be in though which is a huge accomplishment!
UkuleleFury
Apr 24th · 04:11 UTC
Nice! I definitely skimmed the text instructions, so didn't realize that I had to press [ to get started, but once I did that things were a lot more doable! Nice models, and nice ambiance. I struggled to get the click to work on one of the towers, but it was still fun to explore!
Theogen
Apr 29th · 04:23 UTC
Quite a chill game, I liked walking in the forest and searching towers :slight_smile:
LCStark
Apr 30th · 07:52 UTC
Pretty cool idea! Running around with the tablet and turning on devices reminded me of Stationeers a bit, which is a good thing. ;)

One thing that I might have changed is the tablet animation start point or speed. At first, when I pressed tab nothing happened for quite a while, and only after a few seconds the tablet emerged from the ground as I was looking down. I think it would have worked better if it was more responsive.
Richard Baltrusch
May 02nd · 08:56 UTC
I also unfortunately could not manage to make sense of the controls, maybe because locking mouse didn't work (German keyboard)? Game looked cosy and good on you for making all the sound effects (but the random whistles in the background - is that a walk sound - are quite annoying).
quietchili
May 08th · 21:21 UTC
i got stuck for a while because the mouse was locked but I like the 3d world!