Signal Ryder by goblon17
Inside the computer, there is one hard worker — Rigcz Ryder. He diligently carries signals between different components. Unfortunately, a careless programmer created a data leak, and our little worker has to clean up the stray data as quickly as possible to prevent further complications.
Game uses compute shaders and without them it won't be playable.
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-ryder |
Ratings
| Overall | 651th | 3.225⭐ | 22🧑⚖️ |
| Fun | 539th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 372th | 3.474⭐ | 21🧑⚖️ |
| Theme | 667th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 638th | 3.225⭐ | 22🧑⚖️ |
| Humor | 520th | 2.5⭐ | 20🧑⚖️ |
| Mood | 678th | 3.139⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 7🗨️ |
Maybe having all orbs up from start could help the feeling of punishment.
In general I like the mechanic and it can be expanded with different tracks or more movement options like a hook to get back if you fall off track or for momentum.
I think some sort of boost mechanic would go a long way, letting the player decide whether to use it on upwards slopes, or right after they die. Any sort of thing to give the player something to actively focus on doing until they get close to the pickups.
Also neat aesthetic, the blue electrical paths against the purple background looks nice.